General Maxson
Arcane
What are you doing there, Boyasky.
$$$
Man's gotta live and provide somehow...
What are you doing there, Boyasky.
TL;DR:http://www.pcgamesn.com/diablo/diab...ing-storylines-multiplayer-made-it-impossible
Diablo III was going to have branching storylines - but multiplayer made it "impossible"
Suddenly, it makes sense. Why, in the early days of Diablo III, did Blizzard hireLeonard Boyarsky - one of the originators of the Fallout series, and later lead developer on Vampire the Masquerade: Bloodlines - to head up story on a linear action RPG?
Here’s why: an early version of Diablo III had a branching narrative, and a sliding moral scale that opened up new player choices. But it was not to be.
“That was one of the roads we went down early on when I first started,” Boyarsky told PCGamesN at a recent Reaper of Souls event. “And that was one of the reasons I think that they were interested in me joining the team, was because I had experience with that kind of RPG, and we were really interested in exploring that.”
Boyarsky has remained Diablo III’s lead world designer for the past eight years - but in that time he’s come to believe that “you really can’t have an action RPG that has player choice”.
“It’s because it moves quickly, but I think the bigger issue has to do with multiplayer,” he explained. “Because if we offer you two different paths and I want to take a different path to my friend, how do we then reconcile that?”
Boyarsky noted that other multiplayer RPGs released since Diablo III have attempted solutions to the same problem - but in the process rendered choice-making “very superficial”. And that’s not something the man who designed Fallout 1’s endings is interested in.
“If I’m making an RPG where you have choice, I want it to matter,” he said. “And it was really not possible to make it matter and to make this game.”
During Diablo III’s development, the story team would have multiplayer meetings every two weeks - and every time they’d leave with “headaches and no answers”.
“Because every time we came up with a solution it was like, ‘Well, what happens when your friend does this’,” said Boyarsky. “We just never really came up with a good solution.
“If you’re making an action RPG, especially a multiplayer one, it really makes it impossible to go down that road.”
Players would have had branching conversation choices - and a ‘corruption’ system would have seen players gain access to different conversation options as their characters fell from grace.
In the end, though, Boyarsky and his colleagues told a linear story that was easily skippable for the portion of Diablo’s playerbase who were solely interested in loot.
“I think eventually we came down too hard on the side of the players who didn’t really want a lot to do with the story,” said Boyarsky. “And that was very problematic because our story started out as something a lot more complex than we could probably tell in the context of what we were doing.
“And instead of us realising that soon enough and really stripping that down, we continued to try to tell that story.”
Do you think it’s possible for a multiplayer RPG to offer a branching narrative without compromise? The Old Republic picked from conflicting player responses with a roll of the dice - while Divinity: Original Sin has more recently made cooperative conversations one of its calling cards.
What are you doing there, Boyasky.
Have you seen Blizzard's offices? They probably have free blowjobs from supermodels in the employee lounge.What are you doing there, Boyasky.
Diablo 3 is very much a modern Blizzard production - very high production values, very shallow characters and a plot built around hollywood cliches.They had promised something like that back in 2008 when D3 was announced, that it will have more story and quests than D2. In fact it turned out that D2 still has a better story and quests, and maybe even better characters (I still remember a few of them).
Diablo 3 is very much a modern Blizzard production - very high production values, very shallow characters and a plot built around hollywood cliches.
Blizzard released a propaganda regarding a fanart contest on Deviant Art. At the moment, over 500 people are sending their share of work to them.
Heres the sauce: http://moonbeam13.deviantart.com/journal/Diablo-III-Fan-Art-Contest-433277359
The prizes for the winner is: 5k dolars and a trip to their HQ.
Inside the terms on contract they say that every single art send to them will become their property.
I know that Blizzard fucked up with Diablo3, but why is noone seeing what they are doing right now?
What's the fuss about. You ain't gonna produce anything worth the copyrights anyway. And even if it's worth, the proposed reward is better than any possible profit sharing. Just think about it. 5k dollars AND a chance to vandalize a restroom at Blizzard. Dollars are just money, but the restroom part is priceless.
I'd put every game that requires to be online for registration and/or play in this forum. But that's just meGuys, is this game a MMO? Please tell me.
So everything that requires Steam, Origin, etc are MMOs now? 'K.I'd put every game that requires to be online for registration and/or play in this forum. But that's just meGuys, is this game a MMO? Please tell me.
Looks like it wasn't only RPG that needed a proper definition.So everything that requires Steam, Origin, etc are MMOs now? 'K.I'd put every game that requires to be online for registration and/or play in this forum. But that's just meGuys, is this game a MMO? Please tell me.
And at the same time Crate is making an ARPG with online and branching via factions and reputation (Grim Dawn).
And at the same time Crate is making an ARPG with online and branching via factions and reputation (Grim Dawn).
Guild Wars did it nearly 10 years ago, and it was basically a glorified Diablo 3. Made by plenty of people who worked on Diablo 2 as well.
It's standard in the terms of use for literally almost every games company that content submitted to the developers for contests becomes their property. Find me an example of a company that has then gone and used said work in advertising/promotion or claimed it as their own. I'll bet you can't find one. It's just a legal liability thing so a user can't say, submit a contest entry and then sue the company for displaying the image without the user's explicit permission, or so the company display the user's content on their web site on a contests page, or something.Inside the terms on contract they say that every single art send to them will become their property.
Not what I wrote, but I'll go with "yes" just because of the butthurt comments it might generateSo everything that requires Steam, Origin, etc are MMOs now? 'K.I'd put every game that requires to be online for registration and/or play in this forum. But that's just meGuys, is this game a MMO? Please tell me.
Twas meant to be accurate, not funny.Also, name of this thread is not funny.
So, for those who doesn't know Blizzard has come up with a new expansion pack for Diablo 3.
It might be old news, but heres whats up:
Blizzard released a propaganda regarding a fanart contest on Deviant Art. At the moment, over 500 people are sending their share of work to them.
Heres the sauce: http://moonbeam13.deviantart.com/journal/Diablo-III-Fan-Art-Contest-433277359
The prizes for the winner is: 5k dolars and a trip to their HQ.
Inside the terms on contract they say that every single art send to them will become their property.
I know that Blizzard fucked up with Diablo3, but why is noone seeing what they are doing right now?
inb4 Minecraft fanboy
So, for those who doesn't know Blizzard has come up with a new expansion pack for Diablo 3.
It might be old news, but heres whats up:
Blizzard released a propaganda regarding a fanart contest on Deviant Art. At the moment, over 500 people are sending their share of work to them.
Heres the sauce: http://moonbeam13.deviantart.com/journal/Diablo-III-Fan-Art-Contest-433277359
The prizes for the winner is: 5k dolars and a trip to their HQ.
Inside the terms on contract they say that every single art send to them will become their property.
I know that Blizzard fucked up with Diablo3, but why is noone seeing what they are doing right now?
inb4 Minecraft fanboy
i know i say this EVERY damn time, but:
do you guys remember when blizzard was good? warcraft 2? the first starcraft/diablo? when they actually cared about their customers?
even the lost vikings was better than anything they've come up in the last decade.