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Diablo 3 - Reaper of Idiots

Avellion

Erudite
Joined
Jan 9, 2014
Messages
756
Location
This forum
I feel like I've stumbled into some kind of bizarro-land where the Diablo franchise was somehow about rich and "skilled" gameplay instead spamming overpowered fireballs and chain lightning by rightclicking in the general direction of where you think an enemy might be. We ARE talking about Diablo, right?
Let me check my build...

Left Click: Amplify Meteor Damage.
Right Click: Meteor Swarm.
1: Amplify Meteor Damage.
2: Teleport in case of cc elite.
3: Amplify Meteor Damage.
4: Amplify Meteor Damage.

Nah, still, about spamming overpowered fireballs, albeit from the sky.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Did they ever made a not-removed-from-inventory version of this? Or did Blizzard finally find a buccaneer deterrent solution: Bundle RMAH and force always online with lag in single player?
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Seems like they have made massive improvements to D3. Definitely going to pick it up
:thumbsup:
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Man, you got the whole gamut of Codex intellect on display here in one thread.
Yep the codex with their hilarious and deep take on the expansion title, with many underpinnings of profound criticism of today's gaming. 'Tis truly poetry for the Gods.
 
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Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I don't think gaudaost is actually a plant. A real plant would have given up by now, what with all the outright hostility toward their games. He's just a blizzard fanboy.


And if you are a plant, gaudaost, tell Blizzard they can buy my opinion for a reasonable fee.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Nah, I'm just a normal gamer with normal rational opinions. You are the rabid ones.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
With the new patch ,it's probably better than D2 now.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Did they ever made a not-removed-from-inventory version of this? Or did Blizzard finally find a buccaneer deterrent solution: Bundle RMAH and force always online with lag in single player?
AFAIK, D3 is still "safe" from being played by pirates. (Also safe from being bought by peopled who avoid anal probes...I mean porn deleters...eh, I mean digital faschism shitty DRM. All other issues the game has aside.)
Makes me a little worried for the future. At least it looks as if most actually good current games have a GOG version. Only Ubisoft still needs to learn.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
1. Where is Magic weapon on your skill bar?
I'm co-oping with a barbarian, so he goes melee and I focus on being a AoE glass cannon.

2. What is your attack power. If it is near 60-70k, you should be good to go for Torment 3 without the feeling that the HP bloat is absurd.
Is at 42k. My weapon is awesome, but the rest of my equipment is still stuff I got around lv 40. My brother is around 35k, so Torment 1 is good enough for the time being.
dude, DUUUUDE, you have 42k dps and you're complaining about hp-bloat when you're playing at Torment 3. That is LITERALLY like saying dark souls is HP-bloated as hell because you insist on going through the whole game with the broken straight sword (actually it's more like saying dark souls is hp-bloated when insisting to beat the whole game with just your fists). I have 160k dps, and that's not even a lot. There are people out there with 700k dps I think.
 
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Wilian

Arcane
Patron
Joined
Jan 14, 2011
Messages
2,846
Divinity: Original Sin
[
dude, DUUUUDE, you have 42k dps and you're complaining about hp-bloat when you're playing at Torment 3. That is LITERALLY like saying dark souls is HP-bloated as hell because you insist on going through the whole game with the broken straight sword (actually it's more like saying dark souls is hp-bloated when insisting to beat the whole game with just your fists). I have 160k dps, and that's not even a lot. There are people out there with 700k dps I think.

And the issue in this that it's very easy to avoid death in Diablo 3. With basic eye to hand coordination and motoric you'll be able to avoid almoust all the shit that's coming at you while whittling slowly at their HP designated by your friendly neighbour Blizzard. It provides no real challenge, it's just stupid bloat from start to finish.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
[
dude, DUUUUDE, you have 42k dps and you're complaining about hp-bloat when you're playing at Torment 3. That is LITERALLY like saying dark souls is HP-bloated as hell because you insist on going through the whole game with the broken straight sword (actually it's more like saying dark souls is hp-bloated when insisting to beat the whole game with just your fists). I have 160k dps, and that's not even a lot. There are people out there with 700k dps I think.

And the issue in this that it's very easy to avoid death in Diablo 3. With basic eye to hand coordination and motoric you'll be able to avoid almoust all the shit that's coming at you while whittling slowly at their HP designated by your friendly neighbour Blizzard. It provides no real challenge, it's just stupid bloat from start to finish.
Which is true for every Diablo clone ARPG. Actually Diablo 3 is by far the most difficult one of them, as games such as PoE, or indeed D2 doesn't even require any hand coordination or reflexes at all if you are properly geared.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,307
Location
Terra da Garoa
dude, DUUUUDE, you have 42k dps and you're complaining about hp-bloat when you're playing at Torment 3. That is LITERALLY like saying dark souls is HP-bloated as hell because you insist on going through the whole game with the broken straight sword (actually it's more like saying dark souls is hp-bloated when insisting to beat the whole game with just your fists). I have 160k dps, and that's not even a lot. There are people out there with 700k dps I think.
Read what I wrote again. I'm at Torment ONE, and simply saying I'm disappointed that the patch brought in 8 fucking difficulty setting that do nothing more than MOAR HP AND MOAR DAMAGE!

They could do nastier things, like grouping champions/elites together (since they are the only challenge the game offers), but no, just a ocean of boredom killing shitty trash mobs with tons of HP, in hopes of finding a cool elite to fight. And then people come about how I'm playing it wrong, "git gud" and even that all Diablo-like games have shitty difficulties... fucking awesome, even expecting a bit of effort is WRONG to the fanboys...
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
dude, DUUUUDE, you have 42k dps and you're complaining about hp-bloat when you're playing at Torment 3. That is LITERALLY like saying dark souls is HP-bloated as hell because you insist on going through the whole game with the broken straight sword (actually it's more like saying dark souls is hp-bloated when insisting to beat the whole game with just your fists). I have 160k dps, and that's not even a lot. There are people out there with 700k dps I think.
Read what I wrote again. I'm at Torment ONE, and simply saying I'm disappointed that the patch brought in 8 fucking difficulty setting that do nothing more than MOAR HP AND MOAR DAMAGE!

They could do nastier things, like grouping champions/elites together (since they are the only challenge the game offers), but no, just a ocean of boredom killing shitty trash mobs with tons of HP, in hopes of finding a cool elite to fight. And then people come about how I'm playing it wrong, "git gud" and even that all Diablo-like games have shitty difficulties... fucking awesome, even expecting a bit of effort is WRONG to the fanboys...
I wasn't saying git gud, I was saying you are clearly very undergeared. But that's a valid criticism, and I agree with you.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
The expansion endgame content consists of bounty hunting quests and highly randomized dungeons; I figure there will be some degree of increased challenge there.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,307
Location
Terra da Garoa
The expansion endgame content consists of bounty hunting quests and highly randomized dungeons; I figure there will be some degree of increased challenge there.
Which is the logical thing to do. Since bosses are retarded pushovers and Elites/Champions are the only decent challenge, designing the end-game around them seems pretty logical.
 

7/10

Learned
Joined
Sep 5, 2013
Messages
193
Wonder how long the monkeys will be happy with their free legendaries, before they get bored again and start whining...

Blizzard fucked up once more. The only way to make this turd semi-entertaining was to make the average item power scale with difficulty. Something along the lines of capping Torment 1 items at level 60, Torment 2 items at 61 etc. Kinda like the old Inferno, except less shit. This way, they could tweak the difficulty, to make it impossible to outgear a difficulty tier before you even set foot in it. This would provide the game with actual progression - if you wanted to increase your numbers further, you'd have to farm a difficulty that you can't faceroll through. Right now, this is counterproductive because you'll get more drops on a lower difficulty, since you can kill things faster.
 

Drew

Savant
Joined
Feb 7, 2014
Messages
338
Location
Syracuse, New York
Just reinstalled and played for the first time in a long time. Glass Cannon Demon Hunter with 130k DPS. Kemblain#1910.
Hit me up if you want to play, although I'm still very rusty.
 

Drew

Savant
Joined
Feb 7, 2014
Messages
338
Location
Syracuse, New York
Kinda like the old Inferno, except less shit

you'll get more drops on a lower difficulty, since you can kill things faster.

That's exactly how the old inferno worked, though.
You'd just farm act3 until your fingertips were bleeding and you could run through it with your eyes closed.
 
Self-Ejected

ScottishMartialArts

Self-Ejected
Joined
Feb 24, 2005
Messages
11,707
Location
California
you'll get more drops on a lower difficulty, since you can kill things faster.

Reading the Torment difficulty descriptions, it appears that there's a lot of expansion loot that will only drop in Torment. For now, it's more efficient, but less fun, to farm lower difficulty levels, but it doesn't appear that will be viable come expansion launch.
 

7/10

Learned
Joined
Sep 5, 2013
Messages
193
That's exactly how the old inferno worked, though.
You'd just farm act3 until your fingertips were bleeding and you could run through it with your eyes closed.

Pre-1.0.3, Inferno had a cap on what level items would drop in each act - iLvL 63 would never drop in Inferno Act 1, for example. So later acts wouild actually drop more powerful items, instead of just dropping more of them.


Reading the Torment difficulty descriptions, it appears that there's a lot of expansion loot that will only drop in Torment. For now, it's more efficient, but less fun, to farm lower difficulty levels, but it doesn't appear that will be viable come expansion launch.

Low Torment levels are piss easy if you have an Inferno geared character. Everyone's farming Torment anyway, so this doesn't change much.
 

Drew

Savant
Joined
Feb 7, 2014
Messages
338
Location
Syracuse, New York
That's exactly how the old inferno worked, though.
You'd just farm act3 until your fingertips were bleeding and you could run through it with your eyes closed.

Pre-1.0.3, Inferno had a cap on what level items would drop in each act - iLvL 63 would never drop in Inferno Act 1, for example. So later acts wouild actually drop more powerful items, instead of just dropping more of them.

Did that change? I thought you were saying that higher "torment" levels were just dropping more loot.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
There wouldn't be much point in Torment dropping lots of level 61+ items, since none of the new 61 items can be used by level 60 characters anyway.
 

7/10

Learned
Joined
Sep 5, 2013
Messages
193
Did that change? I thought you were saying that higher "torment" levels were just dropping more loot.

My point was, higher torment levels drop more loot and they should drop more powerful loot instead. More powerful on average at least, though having unique legendaries and a higher iLVL cap for higher difficulty tiers would serve as an additional motivation. Keep in mind that iLVL and item level requirement are not the same thing.

Right now, the player will try to maximize the amount of drops per hour, because more drops = higher chance of getting an upgrade. This encourages facerolling through easy content, because faster killing either largely negates the lower droprate, or even outweighs it - meaning you can actually get more drops per hour, if you play on a lower difficulty. Instead, the player should be forced to farm the most difficult content he can survive in.
 
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