Drew
Savant
Did that change? I thought you were saying that higher "torment" levels were just dropping more loot.
My point was, higher torment levels drop more loot and they should drop more powerful loot instead. More powerful on average at least, though having unique legendaries and a higher iLVL cap for higher difficulty tiers would serve as an additional motivation. Keep in mind that iLVL and item level requirement are not the same thing.
Right now, the player will try to maximize the amount of drops per hour, because more drops = higher chance of getting an upgrade. This encourages facerolling through easy content, because faster killing either largely negates the lower droprate, or even outweighs it - meaning you can actually get more drops per hour, if you play on a lower difficulty. Instead, the player should forced to farm the most difficult content he can survive in.
That's exactly how it was before this though.
You'd go on the highest MP you could before feeling the HP bloat, and then you'd farm act3 for all of the ilvl63s.
I agree with your point, that say Torment 3+ should be the only place to drop ilvl 63s at level 60. But, as it is, nothing has changed.