Super easy to get end-game weapons, actually.Wat.I made a DH and they seem popular. They can use melee weapons now.So what's the character of the season this time? I understand WW barb was somewhat nerfed.
DHs are nice though, yeah. Pain in the ass to get a proper endgame weapon but otherwise, them numbers, man.
I mean things like Krider's Shot etc for last season. A friend spent ~200 Kanai upgrades and didn't get a single proper endgame weapon, which was kinda sick. Compare to Barb's tiny pool of 1H Mighty Weapons for example (last season's must for endgame) and the ease with which you can get Furnace (2H leg mace pool is tiny) for Kanai stat rip, the difference is huge.Super easy to get end-game weapons, actually.Wat.I made a DH and they seem popular. They can use melee weapons now.So what's the character of the season this time? I understand WW barb was somewhat nerfed.
DHs are nice though, yeah. Pain in the ass to get a proper endgame weapon but otherwise, them numbers, man.
You can upgrade any rare into legendary.
DHs can use two daggers, both of them end-game melee weapons to use in chakram/impale builds. Just craft a rare daggers and put it in Kanais cube.
They could use some before but there was no point. It was all fluff. Now they actually do somethingWat.I made a DH and they seem popular. They can use melee weapons now.So what's the character of the season this time? I understand WW barb was somewhat nerfed.
So what's the character of the season this time?
yeah but they added 90 levels of difficulty (in rifts)Did they lower difficulties again? 5 minutes into L70 I found out I'm crushing T1 rifts with my DH dressed in mostly L61 yellows and without an endgame build. What.
On the other hand, that belt that makes Strafe shots do piercing, and the new shoulders that do +25% damage, -25% incoming damage while Strafing, and the lucky L70 leg weapon drop (shitty, but you gotta start somewhere) really do contribute. Still, I seem to recall a time when T1 was actually a little harder than it is now.
You have to do a couple of things to get the full set (kill T2 Kulle, clear GRift 20), but yeah you do get 2 pieces when you hit 70.don't you get like 4 pieces of set when getting to 70?
Right, that explains the one-shotting of rift guardians at Torment 6 then.yeah but they added 90 levels of difficulty (in rifts)Did they lower difficulties again? 5 minutes into L70 I found out I'm crushing T1 rifts with my DH dressed in mostly L61 yellows and without an endgame build. What.
On the other hand, that belt that makes Strafe shots do piercing, and the new shoulders that do +25% damage, -25% incoming damage while Strafing, and the lucky L70 leg weapon drop (shitty, but you gotta start somewhere) really do contribute. Still, I seem to recall a time when T1 was actually a little harder than it is now.
I think torment 6 is equal to greater rift level 20 or something. most builds cap at greater rift level 80-90.Right, that explains the one-shotting of rift guardians at Torment 6 then.yeah but they added 90 levels of difficulty (in rifts)Did they lower difficulties again? 5 minutes into L70 I found out I'm crushing T1 rifts with my DH dressed in mostly L61 yellows and without an endgame build. What.
On the other hand, that belt that makes Strafe shots do piercing, and the new shoulders that do +25% damage, -25% incoming damage while Strafing, and the lucky L70 leg weapon drop (shitty, but you gotta start somewhere) really do contribute. Still, I seem to recall a time when T1 was actually a little harder than it is now.
Do the set dungeons give anything besides achievements? I got the first one completed, though without the Mastery at the moment, DH Shadow set dungeon requirements are kinda ridiculously arbitrary, 20 Impale streaks x5, can only hit a the same target once or start all over. And then slow 40 mobs with Shadow Power. Fucking annoying, since Impale takes ridiculous amounts of Hatred, ended up with my abilities all being "restore hatred pool". And of course that didn't leave enough time to murderize everything in sight, since, you know, I have to actually aim each fucking shot.I think torment 6 is equal to greater rift level 20 or something. most builds cap at greater rift level 80-90.Right, that explains the one-shotting of rift guardians at Torment 6 then.yeah but they added 90 levels of difficulty (in rifts)Did they lower difficulties again? 5 minutes into L70 I found out I'm crushing T1 rifts with my DH dressed in mostly L61 yellows and without an endgame build. What.
On the other hand, that belt that makes Strafe shots do piercing, and the new shoulders that do +25% damage, -25% incoming damage while Strafing, and the lucky L70 leg weapon drop (shitty, but you gotta start somewhere) really do contribute. Still, I seem to recall a time when T1 was actually a little harder than it is now.
I missed that mastery achievement by 1 second, but I did finish the dungeon. My 2nd try and I didn't try again after that. It's definitely doable. But it's fucking stupid.Do the set dungeons give anything besides achievements? I got the first one completed, though without the Mastery at the moment, DH Shadow set dungeon requirements are kinda ridiculously arbitrary, 20 Impale streaks x5, can only hit a the same target once or start all over. And then slow 40 mobs with Shadow Power. Fucking annoying, since Impale takes ridiculous amounts of Hatred, ended up with my abilities all being "restore hatred pool". And of course that didn't leave enough time to murderize everything in sight, since, you know, I have to actually aim each fucking shot.I think torment 6 is equal to greater rift level 20 or something. most builds cap at greater rift level 80-90.Right, that explains the one-shotting of rift guardians at Torment 6 then.yeah but they added 90 levels of difficulty (in rifts)Did they lower difficulties again? 5 minutes into L70 I found out I'm crushing T1 rifts with my DH dressed in mostly L61 yellows and without an endgame build. What.
On the other hand, that belt that makes Strafe shots do piercing, and the new shoulders that do +25% damage, -25% incoming damage while Strafing, and the lucky L70 leg weapon drop (shitty, but you gotta start somewhere) really do contribute. Still, I seem to recall a time when T1 was actually a little harder than it is now.
Still waiting for them to add the Assassin or something similar. The monk and DH are nice, but I want a melee character focused on fast attacks, poison blades etc.
Zoey First-Blood displayed enormous luck on the battlefield, surviving blasts that killed her fellow demon hunters Kairo Nontooth, Aidan Longcollar, and Oliver Manyhair. Only after the Order of Villamar discovered that her belt deflected damage onto her colleagues did she promise to alter it so that damage would not hit those around her.
A GamerGate reference.I don't get it.
Well, one of the starting points of it was some dude posting a large blog about his girlfriend, an indie somewhat-dev having intercourses with members of game press as well as some publisher or something while cheating on the said posting dude.????? Elaborate ?????