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Game News Diablo III Open Beta Announced

Edwin

Scholar
Joined
Sep 15, 2011
Messages
395
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Athkatla
The main problem is the same as with Starcaft 2.They have more than enough money to hire all the talented individuals of the industry and after 10 years all they were able to come up with was this(innovation : big 0+the bad outweighs the good).The game will be playable(maybe) but seems to be a few steps backwards compared to diablo 2.

I would just fire the whole team tbh(for wasting the money of the company and doing nothing except scratching their balls a decade long)

I installed Diablo 2 instead of ordering 3 because D2 is clearly the superior game(1 kill everything what moves game on my HDD is more than enough)
 

KPence

Novice
Joined
Mar 19, 2012
Messages
7
Location
2012fag
Character Customization Explained - Updated!! - Forums - Diablo III

1U89P.jpg



So dumbed down q_q

That's incredibly misleading! In Diablo II you had the choice of upgrading your skills, and in Diablo III the only choice is what skill you want to actively use. This chart shows they want skill progression "faster," which they could easily have done if they had just fixed the Diablo II system which was certainly in a better path then the system that Diablo III is using. Can you even call Diablo III an arpg, even how watered down the term is these days? Without the choice it feels so empty. Something so wrong about Diablo III, it's a horrible sum of its parts.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,126
By "upgrading" you mean adding x to damage, duration etc. Now instead of 3 skeletons I can have 4, whoa!
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Sorry, but counting the runes is just like Pete saying Fallout 3 has 800 endings.

i.e. it's retarded.
 

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
The main problem is the same as with Starcaft 2.They have more than enough money to hire all the talented individuals of the industry and after 10 years all they were able to come up with was this(innovation : big 0+the bad outweighs the good).The game will be playable(maybe) but seems to be a few steps backwards compared to diablo 2.

I would just fire the whole team tbh(for wasting the money of the company and doing nothing except scratching their balls a decade long)

I installed Diablo 2 instead of ordering 3 because D2 is clearly the superior game(1 kill everything what moves game on my HDD is more than enough)
They actually did close down Blizzard North and end up firing all the people (or maybe they quit) when Blizzard saw the work that was being done for D3. It's one of the reasons it took 10+ years because they had to start from scratch again. I always wondered if they made D3 a first person action game like Hellgate and that was the reason it was cancelled.

I agree about the innovation part. But that's the way corporations are. They'll never lead in innovation. The little guy always does, unless the corporation buys the little's guy's new innovation before it's used or released.
 

Edwin

Scholar
Joined
Sep 15, 2011
Messages
395
Location
Athkatla
I know that they started from scratch but looks like it wasnt worth it.Who knows,maybe the original Diablo 3 was a better game than this overall(I remember seeing a short gameplay video somewhere long ago,it didnt look bad(a battle in some kind of throne room?) and it used isometric view just like all the other Diablos).Graphically the new game is not a big upgrade(D2 looked more serious tbh) and the game mechanics are worse than before...

Blizzard used to be the flagship of innovation in the gaming industry,Starcaft,Diablo and World of Warcraft are the reasons why they are swimming in money today.The decline started only after they realized that they can milk WoW as long as they want it.Starcraft was 1 of the greatest strategy games ever and after 10 years we got exactly the same game with slightly enhanced graphics and less content than Brood Wars.

It is hard to believe that nobody had a fucking useful idea for so long(especially when they can just hire all the big names if they lack creativity).Nobody learned as much about online gaming,class balance,talents and encounter design in the last few years(or ever) as Blizzard.Instead of profiting from that vast knowledge they acquired they just removed everything what could cause them a slight headache(no talents to choose--->no trouble with class balance,they learned in WoW that there is a big difference between the various players skill levels so instead of making a game where skill matters we get left click and right click to smash furiously again).Innovation is what keeps the big corporations on top of the food chain(at least in every other industry),here shitting out a CoD every year seems to be enough to get into the top 3.In Blizzards case I cant even blame consoles because they make games mainly for PC

The small fish can have good ideas yea,but you would expect a lot more from a corp. with the size,experience,manpower and resources of Blizzard(and they are not slaves of activision like bio is EAs,activision is not allowed to tell them how to develop their games,they listen only if they want to)
 

Edwin

Scholar
Joined
Sep 15, 2011
Messages
395
Location
Athkatla
Blizzard used to be the flagship of innovation in the gaming industry
Seriously?

yea,WoW is the most successful MMO ever created because it can hold tremendous amount of players on 1 server(a world if you prefer that phrase) all the other MMOs lock you into small shards(there is nothing like Orgrimmar on a full realm or hundreds vs hundreds world PvP battles that used to happen before the dumb xpacks) and the game itself was a big improvement over EQ in every way possible

I dont know that Diablo was the first action RPG or not(as I remember it is,in that case they created an entirely new subgenre) but if its not it was still a big hit and probably the most famous hack and slash game ever created(it was hot shit)

Starcraft 1 is the king of all RTS games,especially if we are talking about online RTS

Remember old battlenet,spawn copies,lan parties etc.
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,130
Location
Germany
yea,WoW is the most successful MMO ever created because it can hold tremendous amount of players on 1 server(a world if you prefer that phrase) all the other MMOs lock you into small shards(there is nothing like Orgrimmar on a full realm or hundreds vs hundreds world PvP battles that used to happen before the dumb xpacks)
notsureifserious.jpg

The mass pvp battles you mention would routinely lag out and crash servers because they couldn't handle it.

When I think ground-breaking server architecture I think EVE, certainly not WoW.

But yeah, it definitely was a better game than EQ.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,126
Blizzard used to be the flagship of innovation in the gaming industry
Seriously?

yea,WoW is the most successful MMO ever created because it can hold tremendous amount of players on 1 server(a world if you prefer that phrase) all the other MMOs lock you into small shards(there is nothing like Orgrimmar on a full realm or hundreds vs hundreds world PvP battles that used to happen before the dumb xpacks) and the game itself was a big improvement over EQ in every way possible

I dont know that Diablo was the first action RPG or not(as I remember it is,in that case they created an entirely new subgenre) but if its not it was still a big hit and probably the most famous hack and slash game ever created(it was hot shit)

Starcraft 1 is the king of all RTS games,especially if we are talking about online RTS

Remember old battlenet,spawn copies,lan parties etc.
You do know what "innovation" means?
 
Joined
Jan 9, 2011
Messages
2,815
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
yea,WoW is the most successful MMO ever created because it can hold tremendous amount of players on 1 server(a world if you prefer that phrase) all the other MMOs lock you into small shards(there is nothing like Orgrimmar on a full realm or hundreds vs hundreds world PvP battles that used to happen before the dumb xpacks) and the game itself was a big improvement over EQ in every way possible

Hundreds vs. hundreds? The biggest player grouping in WoW I heard of is a 40-man raid. My WoW friends described such events as epic and massive. Isn't the limit of player on a single realm 5000 or so?

In EVE, fights involving 100-200 people are commonplace. I've personally took part in battles with 1000 participants. And the biggest I fought in was 1600+. All that was before awesome improvements like Time Dilation, so it was pretty laggy but still fun. Nowadays the server handles such fights with ease.

Edwin Old battlenet and spawn copies were awesome but nothing revolutionary. And Blizzard has killed them.
 

Edwin

Scholar
Joined
Sep 15, 2011
Messages
395
Location
Athkatla
yea,WoW is the most successful MMO ever created because it can hold tremendous amount of players on 1 server(a world if you prefer that phrase) all the other MMOs lock you into small shards(there is nothing like Orgrimmar on a full realm or hundreds vs hundreds world PvP battles that used to happen before the dumb xpacks)
notsureifserious.jpg

The mass pvp battles you mention would routinely lag out and crash servers because they couldn't handle it.

When I think ground-breaking server architecture I think EVE, certainly not WoW.

But yeah, it definitely was a better game than EQ.

Yeah but they happened...weekly events against all the alliance pvp guilds,the participants usually sucked ass but it was epic
http://zyloshand.globalcontrol.biz/ was my guild,dunno that they are still slaying or not,last time I heard about them they migrated to Outlands


i dont know shit about eve,tried the demo once was kinda shit,but what matters is that WoW was the first MMO where you really felt that you are playing in a real living and breathing virtual world,no loading screens,shards and shit like that(now its closer to an instance hub,1 of the reasons i no longer play) where you can just walk hours long to the other side of the world to meet some1
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
What an uncomfortable camera angle.
One thing they have done well in D3 is that they have aligned the game world very well to the game camera. You never have pillars and shit blocking your view.
 

Darkforge

Augur
Joined
May 25, 2011
Messages
216
Blizzard used to be the flagship of innovation in the gaming industry
Seriously?

yea,WoW is the most successful MMO ever created because it can hold tremendous amount of players on 1 server(a world if you prefer that phrase) all the other MMOs lock you into small shards(there is nothing like Orgrimmar on a full realm or hundreds vs hundreds world PvP battles that used to happen before the dumb xpacks) and the game itself was a big improvement over EQ in every way possible

Wait, what!? ....Fuck off.

The only thing Wow did was take EQ and completely dumb it down for the masses. I played EQ for years and was compelled. WOW comes out and I couldn't stand it for more than a month. It ruined the hope of any innovation in the MMO space...
Also EQ2 is far better than WOW ever was. yes, I said it...
 
Joined
Jan 9, 2011
Messages
2,815
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Edwin The problem with EVE is that you can't really see the good parts in the 14 day trial. Fun in EVE comes with doing stuff with your corp mates, so you really need to find a good corp. After you get some decent skills (6-9 months) solo PvP becomes viable. Playing solo means mostly trying to ambush unsuspecting dudes, or raiding richer people for scraps of their missions. However, there is an occasional duel with other loners. Interceptor duels are the best!
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
I don't really buy the "hurr everyone just copied wiki builds in D2" line. It might be like that now, but for a while (years) after D2 was released, there were no such guides that every single player followed. The patches tended to mix things up a lot with regard to skills, and I believe it took a long time before everyone started falling into playing cookie cutter builds.

What's wrong with having skill trees and giving respecs for gold? Even if the respecs were free, it would still be a more unique system than giving every player every skill.
Because having a skill tree with free respecs is just a weak version of the current one? Changing the 6 active skill slot you have to your disposition is essentially doing just that.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
There are screenshots of the shitcanned Blizzard North version circa 2005. It looks like a completely different game: http://kotaku.com/5761172/this-is-what-diablo-iii-looked-like-a-long-time-ago

diablo_3_2005_08.jpg

Holy shit, I have three words for this version: Too bright colours! Also, it wasted money on creating shiny 3D graphics, and therefore it's bad. It's also clearly dumbed downed for console crowd by putting numbers in the UI indicating that you can press these keys on your keyboards to quaff potions. Adding two more slots for potions is also clearly a streamlining move to please the casual gamers and promote its real money auction house, I would much rather have a complicated text menu befitting my hardcore computer gamer intelligence for doing this. This version is also way too easy.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
There are screenshots of the shitcanned Blizzard North version circa 2005. It looks like a completely different game: http://kotaku.com/5761172/this-is-what-diablo-iii-looked-like-a-long-time-ago

diablo_3_2005_08.jpg

Holy shit, I have three words for this version: Too bright colours! Also, it wasted money on creating shiny 3D graphics, and therefore it's bad. It's also clearly dumbed downed for console crowd by putting numbers in the UI indicating that you can press these keys on your keyboards to quaff potions. Adding two more slots for potions is also clearly a streamlining move to please the casual gamers and promote its real money auction house, I would much rather have a complicated text menu befitting my hardcore computer gamer intelligence for doing this. This version is also way too easy.
We already have blobert and droopfirefart. We don't need another of that kind.

But you get 3/10 anyway. "Using too bright colours for Heaven" really made me chuckle.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
There are screenshots of the shitcanned Blizzard North version circa 2005. It looks like a completely different game: http://kotaku.com/5761172/this-is-what-diablo-iii-looked-like-a-long-time-ago

diablo_3_2005_08.jpg

Holy shit, I have three words for this version: Too bright colours! Also, it wasted money on creating shiny 3D graphics, and therefore it's bad. It's also clearly dumbed downed for console crowd by putting numbers in the UI indicating that you can press these keys on your keyboards to quaff potions. Adding two more slots for potions is also clearly a streamlining move to please the casual gamers and promote its real money auction house, I would much rather have a complicated text menu befitting my hardcore computer gamer intelligence for doing this. This version is also way too easy.
We already have blobert and droopfirefart. We don't need another of that kind.

But you get 3/10 anyway. "Using too bright colours for Heaven" really made me chuckle.
Thank you for the constructive criticism Shannow, getting 3/10 for my post really warms my cold weary heart. I have no idea who blopert and droopfirefart are, but you might be right about that you don't another one of their kind. On the other hand, this forum is represented by the shitloads of people that can barely string a coherent sentence together without bitching and moaning about diablo 3 not being exactly like diablo 2, people who have never heard of something called difficulty curve and thinks they can say something about the difficulty of the game from the first 5%, people who bemoan the removal of 5 skill points each level, for a game that previously always was famous for its deep implementation skills into its gameplay. etc... so I though I'd provide some counterweight until it is not needed anymore, which I suspect will be never.
 

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