I vaguely recall D3 being ruined by online Auction House? D2 was pure incline.
AH was unintentionally the only thing that actually enforced somewhat decent itemization, after they dropped it with "loot 2.0" it went to complete shit.
I vaguely recall D3 being ruined by online Auction House? D2 was pure incline.
Not sure why D2 is supposed to be decline. To me it's the best Diablo game (never played D3 but let's be honest...).
The non-gameplay trailer indicates the target audience, i.e. people who actually like those kinds of cornball trailers.in the unholy (pun intended) abortion those trailers revealed.
Care to explain why the trailers were bad? At least it will spice the thread.
PVP was especially amazing in D2. I mean sure at first the massive imbalance was there (I dunno how it is now), some things weren't as responsive as they should have been, latency/sync issues were common, it was all pretty chaotic but damn, brewing builds with friends trying to counter the more OP classes, that was the shit. We didn't have access to completely detailed guides like we do now, and we mostly played LAN... There was a time we went around cyber cafes challenging teams to PVP with money on the line (was a thing in my country back then, mostly CS though, D2 was rare) That's something I'll never forget. And D3 went on for a long time without PVP, it required internet connection, there isn't as much freedom in everything... I made much more money off of D3's AH than what I did with D2, but I can definitely say I had more fun with D2.I don't think that constant watch your skill bars for cooldowns is "fun", D1 and D2 had much better combat IMO.
people who actually like those kinds of cornball trailers.
Not sure why D2 is supposed to be decline. To me it's the best Diablo game (never played D3 but let's be honest...).
On RPG and atmosphere is a SMALL(tinny) decline.
A sorcerer becoming better at thowing fireballs by reading tomes is better than him becoming better by investing skill points. Anyway, both systems are far superior to him becoming better by finding a bigger and sharper axe.
But in longevity, action combat, etc improved a lot.
PS : You are not missing anything with "never played D3"
Here is why
I vaguely recall D3 being ruined by online Auction House? D2 was pure incline.
AH was unintentionally the only thing that actually enforced somewhat decent itemization, after they dropped it with "loot 2.0" it went to complete shit.
>unable to differentiate between isometric and isometric clickfestspeople who actually like those kinds of cornball trailers.
Common, thats all you have? almost every AAA company have one of these cinematic trailers. Some of them are good because they comply their objective, which is making you interested in the game.
Also, in all isometric games you have to "clic".
Sounds like D:OS2. Updating all your gear every level was fun for about 15 levels or so, but then got pretty old fast.
diablo 1 endgame fighterWas I seeing millions of points of damage for diablo 3? Good grief talk about inflation.
750 Life. I don't understand why I die so fast
Your life seems a bit low...
TBH D2 is also badly inflated, especially itemization.
I reached level 50 with my necro on NM. I have +3-4 all skills and some items with +3 on some other skills. Amu, dagger, OrtSol, shield, that kind of thing.
So what you're saying is you want the difference between playing for 1 hour and 50 hours to be not quite doubling your stats.
TBH D2 is also badly inflated, especially itemization.
I never got past vomiting artstyle so no idea how these games work; I only know D1, 2, TQ, GD & PoE.Nothing like D3 and D4 though...
I never got past vomiting artstyle so no idea how these games work; I only know D1, 2, TQ, GD & PoE.
Well you realise there's no practical reason to start system with 1-6 shotswords and end with 30000 spells right?
Diablo 3 doesn't 'end' anywhere. It reaches those insane numbers because it has no hard level cap and keeps giving you steady progression. The reason it's so inflated is because of those two things.
Diablo 3 doesn't 'end' anywhere. It reaches those insane numbers because it has no hard level cap and keeps
It's just that super runewords and 6-8+ effects per item is where things begin to break down into retardo territory. Half of the effects don't even have any practical use.