Elwro
Arcane
The first Diablo, while inferior to most roguelikes, had style and atmosphere. The second didn't seem to have them, at least not in the few hours I devoted to it. So for me Diablo 1 wins hands down.
CappenVarra said:Not that the thread needs it, but I remembered a few more things... Azrael impersonation incoming, paragraph breaks deleted
Shrines in general. In D1, they had interesting (and sometimes permanent) effects, mixing good and bad ones. Clicking on a random shrine without knowing what it does (or clicking a cauldron) was generally a bad idea (in multiplayer, singleplayer obviously had save/load, but even then you had to know what happened based on the cryptic message shown), because you could permanently lose mana points etc. There were some cosmetic ones, but even they were nice - like Eldritch shrine turning all your potions into Rejuvenation potions, or that one that fires a nova at your ass and tells you to get lost. Anyone remember finding a Thinking Cap, and then having to find a Hidden shrine to permanently increase its durability (at the cost of another item) so you could actually use it (because it had 1 durability by default, and would get destroyed permanently as soon it got damaged at all otherwise)? Or as I mentioned already, to access spell levels normally unavailable to a Warrior? D2 shrines? Either generate useless items (Poison shrine wtf?), provide a short-term buff, or upgrade a monster to a fatter loot bag - no permanent effects, no trade-offs whatsoever, slight-to-nonexistent consequences for just mindlessly clicking any shrine you come upon. Gone were the "larpy" names and cryptic messages, replaced with Obvious Labels of Obviousness. Not to mention that one of the buffs was a XP gain buff, which is just lazy MMO-ish meta crap. Just like Magic Find on D2 items - instead of using items to increase monster killing capacity, it makes a character kill monsters slower but pushes the OCD addiction button of "dropping shinier loot" - it makes sense in an MMO (where the company wants you to play longer), but what the hell is it doing in a "buy once, play as much as you want" game? Or stats like "increase maximum resistances" - I'm not a fan. As somebody mentioned, D1 loot had a clear item progression and it was easy to say what is better. Finding it was another matter completely. Yes, a bastard sword "King's Sword of Haste" was the best weapon for a Warrior, but good luck finding one with the randomization (I knew one guy who found one of them once...) And guess what? That best killing machine weapon ever? It lost durability so fast you wouldn't believe it, and cost a crapload of gold to repair - it was easy to go completely broke (and have to use a backup weapon on easier levels just to make the gold to repair it and go back to the harder monsters). Yes, Wirt usually had the really insane item modifiers in his shop, but that's why he only ever had one item at a time. And even when you got the highly desired modifiers, they would be on low-tier items and completely useless. But you were also screwed if you got them on a too good of a base item - because they could easily cost more gold than could fit in your inventory. No, really. Armor? You generally wanted "Awesome plate of X" (+130-150% armor), but those cost a lot and getting one with a good base armor took time. Sure, there was "Godly" armor (+150-200% armor), but it was completely impractical and nobody used it - because you could only get it on rags or it would cost too much. of the Whale? Nobody used that, for the same reason. D2? Infinite gold in a stash, a million different base items, even more modifiers and meta-stats... It just got watered down. (and the sprites man, the gorgeous D1 item sprites were gone). Character classes? D1 had the very basics: a fighter, a thief, a mage. D2 had "cool" fancy classes - a "good" necromancer, amazons, druids... hell, even the barbarians used face-palmy abilities like "shout really loud and gain +100% to defense". The gloomy and simple dungeon crawl with the most classic archetypes was replaced with "everything and the kitchen sink" taken from completely unrelated mythologies and contexts. Shit, I could go on
Btw, attackfighter, perhaps you were using a weapon with knockback (like the Butcher's cleaver, anything "of the Bear")? Really a bad idea with archers, and generally unnecessary in melee as well. You also might want to look into attack speed and monster hit recovery times, if it ever crosses your mind again
EDIT: To be fair, D1 also had insta-trouble monsters that were hated more than Diablo himself: poison spitters. Running into a pack of those with the boss? You better have "of Harmony" gear giving you fastest hit recovery, or things will get... interesting fast.
EDIT2: Also, I second moving the thread to GG; but if we are to be logical about it, Skyrim threads should be moved too. If not, might as well leave Diablo in RPG Discussion :whistle:
: x :brotato:Elwro said:The first Diablo, while inferior to most roguelikes, had style and atmosphere. The second didn't seem to have them, at least not in the few hours I devoted to it. So for me Diablo 1 wins hands down.
That depends on how you used it.thexspr said:Griswold's Edge had built-in knockback, and it wasn't awesome at all in melee.
Suck my dick.Jaesun said:Johnny the Mule said:wowOverweight Manatee said:jlashgpo4k
removed from nonretard list
added to dumbass list
i knew the assburger furry and fps-story-tldr-faggot are two imbecile morons but theyve got company
Keep your shit in GD.
kaizoku said:It was possibly the first RPG I ever played.
Heh, I remember the Thinking Cap and durability shrines in Diablo 1 multiplayer. I think I got one up to 51 or so durability. We'd play in the legit channel, as 95% of Diablo 1 consisted of cheaters, good times.CappenVarra said:Anyone remember finding a Thinking Cap, and then having to find a Hidden shrine to permanently increase its durability (at the cost of another item) so you could actually use it (because it had 1 durability by default, and would get destroyed permanently as soon it got damaged at all otherwise)? Or as I mentioned already, to access spell levels normally unavailable to a Warrior
Gregz said:thesoup said:In terms of atmosphere, Diablo wins, but regarding combat and overall fun, Diablo 2 is the better game.
Renegen said:For some extra fun, go see the Giant Bomb video of Diablo 3, god that game is a disgrace. You can only have 6 skills maximum FOREVER and skills don't even have ranks, corridors everywhere, everyone dies in 1 shot, no stat allocation, very fast health and mana regen. The game even tells you how crappy it is as the status bar only goes from 1 to 5!
Castanova said:Renegen said:For some extra fun, go see the Giant Bomb video of Diablo 3, god that game is a disgrace. You can only have 6 skills maximum FOREVER and skills don't even have ranks, corridors everywhere, everyone dies in 1 shot, no stat allocation, very fast health and mana regen. The game even tells you how crappy it is as the status bar only goes from 1 to 5!
If you want to feel edgy without doing any work, do it on your own time. If you're going to make everyone read your faux edginess, at least be informed first.
I could recite the monologues from memory.Desmodus Rotundus said:king leorics tomb. the poisoned well dungeon, that unique medium armor place(remember layout not the name), tomb of the eyeless or whatever it was called, the place you got the guardian spell from, the bishops chamber.
Well this is essentially a more expanded version of what D1 did. Different classes had different max stats, different attack/cast rates with different weapons and different gain of stuff like health mana and so on.DamnedRegistrations said:Regarding spellbooks vs class, I always liked the way Nethack did it a lot: Different classes had different aptitudes for different spell schools. A Wizard could cast everything at full potential, a Barbarian could cast fuck all, Rogues could cast movement magic at full power and some other stuff moderately, etc. 10 playthrough with a Wizard felt different because of finding different books and items, and 10 playthroughs where you find the same books with a different class felt different because they couldn't use them equally.
Mrowak said:@sea
@DraQ
@CappenVarra
Whatever those gentlemen said is true.
Diablo 2 was as popamole clusterfuck as you could get. Sure, it was fun in multiplayer and all, and I guess it was a good game in the end.
But it was Diablo I that had all character, focus and charm that only true soul-devouring Demon Lord of Hell can have.
If you haven't noticed, there was hardly any level design, because most of the stuff, apart from fixed specific locations was generated randomly.Malakal said:Oh please, I played D1 first then D2 and find D2 better and more memorable.
First of all D1 had only one location I remember until today and thats the Butcher. And its because of the audio not because it was truly unique. Level design was simply bad.
Yes, a lot of themes. If only it had cyberpunk, ghetto and wild west themes D2 would have been an absolute perfection, I tell you. I was also disappointed by the lack of underwater theme. Steampunk and retrofuturistic themes would also be nice.D2 on the other hand had a lot of varied and interesting locations, with good themes (ancient Egypt, lost jungle cities, hell...) and charming art direction. I especially loved cities in D2, with Travincal being number one for me. Granted, first act before Monastery was boring, and generally interior locations were better, but at least you had a lot to choose from (not only one huge dungeon, yes, very roguelike but thats not what I asked for).
Satan said:Gregz said:thesoup said:In terms of atmosphere, Diablo wins, but regarding combat and overall fun, Diablo 2 is the better game.
DraQ said:Faggots. You're all faggots.
Renegen said:What does that even mean? Everything I said there is true and verifiable.