gurugeorge
Arcane
When you have a dialogue box or tree in a CRPG, do you obsessively click all the dialogue options to see where they go, or you do you click only on those that are relevant to your character/story/mood, thereby foregoing some of the other options?
I suppose it depends on how into the story character you are, but generally I used to be more interested in games from a meta perspective, so I'd often save before a dialogue, reload and try other options to see what the developers were offering, but as I've gotten older I tend more towards rp, picking and choosing and ignoring some of the options - just letting go of that obsessive feeling.
It's hard when some options remain un-greyed though sometimes, the temptation to click all the things and make them all grey still crops up now and then
I suppose it depends on how into the story character you are, but generally I used to be more interested in games from a meta perspective, so I'd often save before a dialogue, reload and try other options to see what the developers were offering, but as I've gotten older I tend more towards rp, picking and choosing and ignoring some of the options - just letting go of that obsessive feeling.
It's hard when some options remain un-greyed though sometimes, the temptation to click all the things and make them all grey still crops up now and then