Paula Tormeson IV said:
The passive female. Everything has to happen "by itself."
Tsk. That's hardly fair. I had imagined by my tone that I had conveyed my distaste for this kind of gamelength reliance. If I began a singular quest to eliminate it, that wouldn't be brave, it would be quixotic. I do try to make every moment of game time memorable, and ZRPG will be exactly as long as we feel it needs to be to make a fun game, and not because someone's breathing down our necks about it - but shitting in other developer's soups for purposefully making longer games is hardly productive.
The current contention in this matter seems to be one that boils down to a difference of opinion - are these long games good or not, etc. That's never going to be a winnable argument. Entertaining, sure, but winnable, not hardly. I myself was not as much a fan of the flavor of "NO UI! NOT EVER! MORE REALISTIC!" game design that was going around a few years ago, but I understood its allure. I don't think it's hard to imagine that some people really do just want to sink a shitload of time into something they find halfway entertaining, even if a better experience can be found in a shorter game.
But anyhow. Games that are long for longness' sake? BOO. Baldur's Gate 2 making a difference in the game industry? YES. Annie passive? FUCK NO. That's my take on the matter. :twisted: