Antihero
Liturgist
- Joined
- May 8, 2010
- Messages
- 859
And leave nothing new for DA3?ironyuri said:Why don't they just replace the responses with the symbols themselves?
Anyway, that IGN article is supposedly based off only one conversation, but how many more symbols would they have anyway, will they use a symbol for every choice, and how much more of a difference would it even make? So far there's "wimp", "derp", and "let's fight!", which aren't exactly inspiring for middle of the road dialogue choices.
But I guess I'm more annoyed that it might be seen by others as an improvement over previous dialogue trees. If BioWare wants to use the wheel and the writers love it, then it's indicative to me that the writing would be even worse anyway and having a dialogue wheel isn't going to change that. Even if the actual full dialogue is any good, your character might as well just be another NPC parroting it.
But they can always make up for it with action-packed cutscenes.
... And while I can't stop editing my post, here's, potentially, more of the type of fine writing that we can look forward to:
That's your first dialogue choice in the Leliana's Song DLC; it's supposedly somewhat like DA2's dialogue but without the wheel. No simple "let's go" choice, but instead the writers get caught up in the head of the character and you're just along for the ride. I know it's supposedly the B-team working on the DLCs, but it seemed much the same for the ME series. It was the first DA DLC I bought out of boredom, but had to quit for a few hours out of annoyance after seeing just that. Yeah, that's trivial, but still; decided to waste my time elsewhere.