I've been thinking about Fallout. You know how in Fallout you have the "low intelligence playthrough", where due to a single character choice you get a very different experience?
To me DE looks like every character you make will have that wacky unique playthrough, with all the crazy specific dialogues and action options you get based on your stats.
It's not quite
that insane, but yeah, there are -- I'd say -- more than one such strange playthrough in there. And since our most important checks are active checks which you can miraculously fail rolling, even if you're good at them, you get glimpses of those low int and low psyche etc playthroughs on your more balanced ones too. This hopefully lets the more balanced builds experience some of the craziness.
Have got to think about whether I will buy, it's going to have to be really damn good if I am to have fun without real combat.
This is something I've thought about a lot. Surprisingly enough, although the crpg literate crowd is our home court, we have a big hurdle to cross if we want to get this game to them. People who come from the classics as a reference point. If someone came to me and said: wanna play one of your fav crpg's -- but without the combat? I'd say no. Even PS:T wouldn't work if you take out the pallet cleanser that combat is.
You need a different style of writing and systems that accommodate for a different style of role playing. You need violence and combat
inside the writing. You need a system for representing a believable, working
mind for the main char, because the player will spend so much time in there: deduction, self doubt, fear, connecting the dots in your mind palace, even sexuality... all need to be fun as fuck. The non-combat skill checks need to be
way more entertaining than passive gates, or even how some active rolls are done in games. And the style of writing needs to be... well it just needs more sex, humor, politics and a very personal angle.
I think we've done all that, and gotten it to a place where it's really quite engaging and natural. But before people have tried it, they won't believe it. All I'd hear is: some artsy fucks have done a game without combat, fuck off. It's not something you can get across in trailers either (we still have to do better job on that front too -- our trailers have been ass thus far). In the end, it will have to be streaming, the demo, and word of mouth. Seeing other people play this thing will make more sense. It's really very natura, and the sheer amount of freedom in there should get any crpg fan going. Then there's the pre-release demo, which I don't believe a lot of people will download -- because it's not 1997 -- but it's gonna be nice. About 9 in 10 people who've played it thus far have really dug it. For the rest, pure word of mouth and well done criticism will have to do the trick.