Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Disco Elysium Pre-Release Thread [GO TO NEW THREAD]

Deleted Member 22431

Guest
The leftist media like RPS will lap it up.

I doubt it. It's way too problematic.
I don’t understand this preoccupation about the reception. Either they succeeded in their attempt to do something great, or they failed. Wether it is going to be a commercial or “critical” success is irrelevant. We are talking about cRPGs here. It’s the niche genre par excellence. It doesn’t matter what illiterate game journalists think. It’s like jazz. It is supposed to be a small market. If you are selling too much to a bigger audience, you are doing it wrong.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
35,258
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Commercial and critical success have nothing to do with each other. In fact, as we can currently see in the movie business, critics praising a movie means jack shit while some movies that are shat on by critics are loved by moviegoers.
 

Prime Junta

Guest
I have a feeling i should backup the launch version of this game ASAP. You never know if the devs'd be forced to censor the game down the line.

Better safe than sorry but neither Steam nor GoG are known for heavy-handed censorship, and they're their own publisher now, so I think it's fairly unlikely.
 

Prime Junta

Guest
How many hours of gameplay is there supposed to be? My bet 20.

The original goal was somewhere in that ballpark but it got a lot bigger. By now they've got a bunch of playtesting in so they're not pulling the numbers out of their arse. They've said a number of things but about 50 hours for an average non-completionist run, around 90 for a completionist one is about right. On top of this it has massive replayability. It's a big game and the content density is nuts.
 

Comte

Guest
How many hours of gameplay is there supposed to be? My bet 20.

The original goal was somewhere in that ballpark but it got a lot bigger. By now they've got a bunch of playtesting in so they're not pulling the numbers out of their arse. They've said a number of things but about 50 hours for an average non-completionist run, around 90 for a completionist one is about right. On top of this it has massive replayability. It's a big game and the content density is nuts.

I Want to Believe!
 

Grauken

Arcane
Joined
Mar 22, 2013
Messages
13,425
How many hours of gameplay is there supposed to be? My bet 20.

The original goal was somewhere in that ballpark but it got a lot bigger. By now they've got a bunch of playtesting in so they're not pulling the numbers out of their arse. They've said a number of things but about 50 hours for an average non-completionist run, around 90 for a completionist one is about right. On top of this it has massive replayability. It's a big game and the content density is nuts.

I Want to Believe!

Grimoire is that way >> Flying babies and other wonders of the hyperborean age
 

Prime Junta

Guest
well it's made by communists

Wait....like Damsel?

Exactly like Damsel.

2940225.jpg

Admittedly, some of them are even more like Damsel than others.

 
Last edited by a moderator:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom