Taka-Haradin puolipeikko
Filthy Kalinite
- Joined
- Apr 24, 2015
- Messages
- 19,379
Remember that double 6 is always success.wait what, 2d6 with -20? Very unfair.
Remember that double 6 is always success.wait what, 2d6 with -20? Very unfair.
wait what, 2d6 with -20? Very unfair.
wait what, 2d6 with -20? Very unfair.
Hella unfair.
Thing with situational bonuses is, they’re situational. Meaning, there’s going to be a situation where that malus goes away...
I am more worried that max bonus Is+12. Attribute can start 6 (all skills related to that attribute will have that value), I level and put 6 points...I level up again but +12 is reached.wait what, 2d6 with -20? Very unfair.
I am more worried that max bonus Is+12. Attribute can start 6 (all skills related to that attribute will have that value), I level and put 6 points...I level up again but +12 is reached.wait what, 2d6 with -20? Very unfair.
Disco Elysium is a wordy, weird journey begging to be explored
I have played a few hours of Disco Elysium now and when things get really busy during review periods, the number of previews being written really slacks off. But Disco Elysium is the kind of game that you just need to tell people about, a gem in the rough that offers something special, something different that is begging to use up your time as you read your way through the strange happenings.
You start the game unconscious, and well, I think at one point or more you beg to be unconscious again. Parts of your body speak to you: your limbic system, your reptilian brain, your sense of authority. All of these bits of you have stats, indicating whether you are good at physical feats, mental gymnastics, being dramatic or touching the dark, hidden world of the undead and obscure. All of these parts offer you choices, shaping the character you are. Do you decide to be a communist, maybe just a little? Are you a regular cop, a boring cop, or something like Patrick Jane from The Mentalist (though much, much uglier, sorry to say)? All of these stats form your character and how you interact with the world as you realise you are an alcoholic amnesiac who is supposed to be investigating a murder. You don’t even know your name and it seems you misplaced your identification papers and several other important items.
Disco Elysium plays a lot like a CRPG, though I haven’t seen any combat in my few hours yet. I don’t want to see combat, I don’t think my character would be any good in a fight, not with his pot-belly and shaking hands and terrible constitution. Apparently I am a veteran detective, but I can’t get near a corpse without losing the contents of my stomach. I don’t mind the lack of combat because I am too busy enjoying all the WORDS. ZA/UM says the game has a million words and from what I have seen, the quality in that quantity is making it worth reading every smidge of text, from the dubious union boss that screams mafia don, to my brain telling me odd things to try out. In one (short and failed) playthrough I couldn’t help pick up a broken but still smouldering cigarette butt, in another, my character really wants to do karaoke.
Thankfully despite my amnesia, my Encyclopaedic part of my mind is full of tidbits of information so I have a small understanding of the setting and the city I am in. I’m so broke I am considering sleeping in the rubbish or collecting trash to recycle and the whole time, a detective from another precinct is following me around… long side-on glances and sighs as he pretends to review case notes as I do the weirdest things. Thankfully my Visual Calculus skill is good enough that I can pick up fine details, like the exact number of footprints in the mud and what size shoes made the marks. I’m like Sherlock Holmes, but nobody respects my genius. Or perhaps they are thrown off by the stench of vomit and the stupid grin on my face that used to be popular decades ago and isn’t even used ironically anymore. My character is so out of touch.
I believe the game is somewhere between 60 and 90 hours and I can believe it. It took around 4 hours to reach the end of the current day, as time ticks on as you read through dry reports or old case files and I have no idea where I will sleep. Or how I will pay the bill at the place where I was staying, where I trashed the place and drank enough liquor to kill someone. Maybe I am dead and this is hell. It would explain why nothing is going my way. Not that I am not enjoying myself thoroughly as I dig through this unique, puzzling mess.
Disco Elysium is on Steam and GOG and releases on 15 October.
But system doesn't give you more skills if the attribute that govern then is higher?I am more worried that max bonus Is+12. Attribute can start 6 (all skills related to that attribute will have that value), I level and put 6 points...I level up again but +12 is reached.wait what, 2d6 with -20? Very unfair.
There aren't any levels. You just get a skill point from time to time.
But system doesn't give you more skills if the attribute that govern then is higher?I am more worried that max bonus Is+12. Attribute can start 6 (all skills related to that attribute will have that value), I level and put 6 points...I level up again but +12 is reached.wait what, 2d6 with -20? Very unfair.
There aren't any levels. You just get a skill point from time to time.
I am more worried that max bonus Is+12. Attribute can start 6 (all skills related to that attribute will have that value), I level and put 6 points...I level up again but +12 is reached.wait what, 2d6 with -20? Very unfair.
and what are stat check values? Is 12 on high end?
Would expect them to be around there, yeah, considering max skill giving you +12 and 2d6 having a good chance of rolling a 7. Why even bother going that far into a skill otherwise?and what are stat check values? Is 12 on high end?
I’ve seen checks above 20, although for the higher ones there are usually actions you can take to give yourself additional bonuses. And if you roll a 12 you pass any active check.
its not deterministic aod i wanted
How does the autosave work? Is it on a per conversation, level load, or timed basis? Trying to gauge if I can play the game relying solely on autosaves for minimal savescumming.
Yes, it does.does this game have voice acting?
does this game have voice acting?
How does the autosave work? Is it on a per conversation, level load, or timed basis? Trying to gauge if I can play the game relying solely on autosaves for minimal savescumming.
It is art, but it's not art as it's lately become -- of, by, and for a small coterie of cognoscenti set out to impress each other with how dense and incomprehensible their art is.
Nowadays way too many people are concerned about who is allowed to say what. You're only allowed to talk about racism if you're black, or trans rights if you're trans, or poverty if you're poor, or, to pick an example from the Cyberpunk brouhaha, voodoo if you're Haitian.
I'm really curious how will it be received politically.
Better safe than sorry but neither Steam
Thought cabinet = THC = main psychoactive ingredient in marijuana
What is their background?I'm really curious how will it be received politically.
I think guys's strategy is "to walk on thin ice", and given their backgroud, I think they have chances.
Disco Elysium might well be Game of the Year
Andy K: Having just sunk 16 hours into a preview build, I think Disco Elysium definitely has a shot at being the, or at least one of, the year’s best games. It’s one of the most impossibly deep RPGs I’ve ever played, and the writing is fantastic—if a little indulgent at times. What makes it special is the sheer number of skill checks in every interaction and conversation, with more permutations than I think any single human could ever realistically see. It’s a role-playing game in the truest sense, allowing you to shape your alcoholic detective in a terrifyingly dense variety of ways. I’ll hold off on proclaiming it GOTY until I get my hands on the review code, but for now, it’s a very strong contender indeed.
Jody: I thought Torment: Tides of Numenera was going to scratch that Planescape itch, but it kept repeating scenes, characters, and themes from the original only in a different setting, like one of those cover versions that takes a song you like then turns it bluegrass or whatever. Disco Elysium is another RPG with gleefully lurid writing about an amnesiac so it's close enough to Planescape to scratch that itch, but being a detective game makes it feel like its own thing. Basically, I agree with Andy. Unless it suddenly adds tedious boss fights or something it's got Control beat for my personal GOTY.
Oh it's not fully voiced? That's a big deal breaker for meYeah, it’s partially voiced—a lot more than you might expect.
Oh it's not fully voiced? That's a big deal breaker for meYeah, it’s partially voiced—a lot more than you might expect.