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Disco Elysium Pre-Release Thread [GO TO NEW THREAD]

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
does this game have voice acting?

Yeah, it’s partially voiced—a lot more than you might expect.

How does the autosave work? Is it on a per conversation, level load, or timed basis? Trying to gauge if I can play the game relying solely on autosaves for minimal savescumming.

Pretty sure it autosaves after every red check (the major ones you can only attempt once), whether you succeed or fail.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,663
Location
Russia atchoum!
It is art, but it's not art as it's lately become -- of, by, and for a small coterie of cognoscenti set out to impress each other with how dense and incomprehensible their art is.

You could simply say - degeneracy art.

Nowadays way too many people are concerned about who is allowed to say what. You're only allowed to talk about racism if you're black, or trans rights if you're trans, or poverty if you're poor, or, to pick an example from the Cyberpunk brouhaha, voodoo if you're Haitian.

It' because today's western society is masked opression of bunch of very influental people, in reality it's fascistic opression society, where instead of race theory is a feminists agenda, aimed not at race, but directly on social stratum - a combination of sex/race/age.

I'm really curious how will it be received politically.

I think guys's strategy is "to walk on thin ice", and given their backgroud, I think they have chances.

Better safe than sorry but neither Steam

I think Gaben is practically "a saint". I'm serious, when he will be gone, we will all see how actually GOOD it was.

Thought cabinet = THC = main psychoactive ingredient in marijuana

Excuse me? THC - To Hit Chance!
What the fuck are you smoking there?
 

luinthoron

Learned
Joined
Apr 24, 2017
Messages
263
Location
Estonia
PC Gamer shows some optimism:

https://www.pcgamer.com/our-predictions-for-the-biggest-games-and-surprises-for-the-rest-of-2019/
Disco Elysium might well be Game of the Year
Andy K: Having just sunk 16 hours into a preview build, I think Disco Elysium definitely has a shot at being the, or at least one of, the year’s best games. It’s one of the most impossibly deep RPGs I’ve ever played, and the writing is fantastic—if a little indulgent at times. What makes it special is the sheer number of skill checks in every interaction and conversation, with more permutations than I think any single human could ever realistically see. It’s a role-playing game in the truest sense, allowing you to shape your alcoholic detective in a terrifyingly dense variety of ways. I’ll hold off on proclaiming it GOTY until I get my hands on the review code, but for now, it’s a very strong contender indeed.

Jody: I thought Torment: Tides of Numenera was going to scratch that Planescape itch, but it kept repeating scenes, characters, and themes from the original only in a different setting, like one of those cover versions that takes a song you like then turns it bluegrass or whatever. Disco Elysium is another RPG with gleefully lurid writing about an amnesiac so it's close enough to Planescape to scratch that itch, but being a detective game makes it feel like its own thing. Basically, I agree with Andy. Unless it suddenly adds tedious boss fights or something it's got Control beat for my personal GOTY.
 

aeroaeko

Learned
Joined
Oct 19, 2018
Messages
159
If you're interested in RPGs that are rich in content, C&C and dialogue trees; you should lower your standards on voice acting, but you're entitled to your own opinion of course.

Huh? Other than D:OS2 and Deadfire, I can’t think of another isometric RPG with full VO. There are almost a million words in this thing, it would be nuts to record them all.
i cant read
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,663
Location
Russia atchoum!
It's my standard policy to play games completely blind in regard to characters builds and systems.

In my opinion it's the best way to play games, but... but why you give your uninformated OPINIONS as FACTS?
What were all these previous posts of yours - bullshit?

This game is going to get 9s and 10s galore from reviewers. It will be heralded as an instant classic. You heard it here first.

Dude, don't want to dissapoint you, but I said that here ITT first - three years ago. )


Since people ITT are so concerned about my feelings (which is very sweet of you), I'll open up a bit more.

When I first went to Estonia in 2017 and played that early pre-alpha preview build, I was gobsmacked. It was stunningly good, and it was new. It was on a completely different level than the usual cookie-cutter stuff we see, even from most indies. It had a focused, coherent look and feel, in the art, the sound, the text, even though it was rough and even though it was early. I tried to express this in the preview I subsequently wrote as "simultaneously a re-invention and a return to the roots of the genre." From that point on I desperately wanted the game to succeed. It wasn't because of Marat Sar's BDE, Kras Mazov's cool tattoos, Helen's red-headed hawtness, or Kasparov being a very good boy (I'm his mom's alt, remember?), or even the bust of Lenin overseeing the five-year plan. It was because of the game.

The only thing that worried me a little was the studio's capability to actually get shit done: they had one or two experienced programmers, but even they had limited experience actually delivering software. So I offered to come over and talk about the nuts and bolts of actually getting shit done when you're working on software, if they thought it would be helpful. They did, so I went there for a day. We sat in a dusty room with paint flaking off the walls and a whiteboard, there was Jaagup the (then) programming lead, a bunch of producers, one real Estonian-cynical programmer, and a few more people. I didn't have a PowerPoint or anything, we just talked, going back and forth over problems they'd been having, problems I thought they would eventually have, and some ways of dealing with those problems that I had found over the years to be helpful. I heard later that they had adopted some of those ideas and said that they actually did work, which was cool.

Later on they had some other problems and I had a few pretty long video calls with a few of the people there. Those times I didn't really have much in terms of concrete advice to give, it was mostly them talking through the problems and arriving somewhere, but they said later that it helped so maybe it did.

I also had the opportunity to see how the game was coming along. It never strayed the least bit from the vision that came through crystal clear in that early pre-alpha build, it just got bigger and deeper and more polished. Eventually I intentionally stopped following: I don't actually know anything about the game past day 2, because I want to play most of it fresh on release like the rest of you guys.

If it had shown signs of becoming something other than I hoped it would become, I would have lost interest. I have zero financial skin in the game, in fact if you're counting the beans I'm on the losing side here as I've paid for my own damn boat fare and food and what have you, the only compensation I expect I'll probably get is a free game. I'm in this because I really like the game. It's the game I've been waiting for, desperately hoping somebody will make, ever since I first finished Planescape: Torment. Of course I also want you to love it, and I want it to be fantastically successful and turn all of ZA/UM into the decadent champagne socialists they deserve to be, but that's secondary. Ultimately I just want this game to be made so I can play it, and replay it, and replay it all over again.

That is the beginning and the end of my agenda vis a vis Disco Elysium and ZA/UM. There are no ulterior motives, just a burning desire to see this game made, so I can play it. If that nets me a Fanboy tag, I will wear it with pride.

I just want to tell you - I love you dude.
It's so important to know, that there is someone who did what you would do if you could, who feels exactly the same you feel, like exactly.
I'm not ashamed to tell that, because life is so short actually, so fucking short, and you actually need to have time to say everything you want to say.



Also is there an option to uncensor that shit in the option menu???

We need Day 1 fan patch for it.
 

Deleted Member 16721

Guest
I just want to tell you - I love you dude.
It's so important to know, that there is someone who did what you would do if you could, who feels exactly the same you feel, like exactly.
I'm not ashamed to tell that, because life is so short actually, so fucking short, and you actually need to have time to say everything you want to say.

I love you too bro. Glad to see some likeminded people on here from time to time. Cheers! :brodex:
 

lobsterfrogman

Scholar
Joined
Feb 11, 2018
Messages
109
its not deterministic aod i wanted :negative:

You can make it deterministic with a bit of work - the game shows you the difficulty of the task you are attempting so you can just assume you roll 7 add your skill and see if you clear the bar. If not, you just don't attempt to do it, if you do but roll poorly, you just reload and try again. Won't work on passive checks though since you don't know they are there unless you succeed.
 

Deleted Member 16721

Guest
Hey man, a broken clock is right twice a day. Fluent gushes about almost everything—sooner or later he’ll be 100% right.

I thought we were bros and you call me a broken clock?! What's up with that man, I'm hurt.
 

lobsterfrogman

Scholar
Joined
Feb 11, 2018
Messages
109
its not deterministic aod i wanted :negative:

You can make it deterministic with a bit of work - the game shows you the difficulty of the task you are attempting so you can just assume you roll 7 add your skill and see if you clear the bar. If not, you just don't attempt to do it, if you do but roll poorly, you just reload and try again. Won't work on passive checks though since you don't know they are there unless you succeed.
i made thread once on savescumming. tl;dr; NO

hard to talk about this title without playing it. In star traders there were no hard failures. There were hard checks but you could always have a way of countering bad outcome. Also they used cards.
discopolo could be fine in similar regard but it feels worse due to dice usage

Well, at least they use 2d6 and not d12, so you should get median pretty frequently and outliners rarely.
 

Prime Junta

Guest
Fenix = Prime Junta.

You have NO IDEA how hard it is to keep all these alts straight. I have a different computer using a different VPN for each of them, all in different colours. Mine (i.e. Kasparov’s mom’s), Fenix’s, Sailor Woedica’s, normie’s of course (parody race realist account), and a few more none of you even suspect yet. I’m worried the power bill will bankrupt me.
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
fluent, tis a fight between disco and kenshi, who wins?
 

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