Prime Junta
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Balts in general consider themselves more civilised than Poles and try to be more polite about it.
Balts in general consider themselves more civilised than Poles and try to be more polite about it.
not in europe not in 21 century
Balts in general consider themselves more civilised than Poles and try to be more polite about it.
How do they compare to Finns?
IT'S [CURRENT_YEAR]!!
IT'S [CURRENT_YEAR]!!
What if the dates and timezones align so the two of us are in different years?
Hop over to the Grimoire thread and join the discussion on time zones in pure incline!
Then why did you join, scrub?
and I sincerely hope that this will make even more people fall in love with your future masteriece. Cheers!
Well, looks like they already have oneand I sincerely hope that this will make even more people fall in love with your future masteriece. Cheers!
Good works of art have haters as well as fans. See: Pillars of Eternity.
The "solution" is to understand the difference between a player and a character. Do you also get confused when you can't physically punch the screen to kill the dragon?I'm not exactly sure how the Cabinet system would work and if it's a good idea to exist in the first place though it is very interesting. This has always been a very big problem for me in RPG's either with 1. Your character coming to a conclusion that you didn't because you aren't really paying attention or some other variation of this or 2. You knowing something or coming to a conclusion before your character is allowed to express it. One breaking immersion and the other hurting your ability to progress and experience the game with neither having any crystal clear solution.
Nah, lol. There's always going to be some sort of divide but there are times when those things become frustrating. It's of course, largely understandable. I think this is a lot more of an important "potential issue" for this this game since it's steadfastly focused on a central mystery and character-building.The "solution" is to understand the difference between a player and a character. Do you also get confused when you can't physically punch the screen to kill the dragon?I'm not exactly sure how the Cabinet system would work and if it's a good idea to exist in the first place though it is very interesting. This has always been a very big problem for me in RPG's either with 1. Your character coming to a conclusion that you didn't because you aren't really paying attention or some other variation of this or 2. You knowing something or coming to a conclusion before your character is allowed to express it. One breaking immersion and the other hurting your ability to progress and experience the game with neither having any crystal clear solution.
Now this system seems to lean towards the latter- how automated is the system? How much control do you have over the thoughts and obsessions? If you don't have much control, then you could clearly get slotted into a role that won't let you solve a mystery despite your better judgement. And if you do have a lot of control, then isn't it more like a journal system (which is more focused on your knowledge of the gameworld instead of being a mechanic in and of itself)?
Ah, thank you. That's very interesting. I thought it'd be more involved in how you perceive evidence instead of your political leanings- which would have been a lot more interesting to me tbh.Now this system seems to lean towards the latter- how automated is the system? How much control do you have over the thoughts and obsessions? If you don't have much control, then you could clearly get slotted into a role that won't let you solve a mystery despite your better judgement. And if you do have a lot of control, then isn't it more like a journal system (which is more focused on your knowledge of the gameworld instead of being a mechanic in and of itself)?
Short recap from what I've gathered -- those in the know please correct me if I'm wrong:
It works like an inventory. You find thoughts by having conversations (both internal dialogues, with your skills, and with other people) and by interacting with things, otherwise known as Doing Stuff. You can reject the thoughts at this point. You can equip these thoughts, which gives mechanical bonuses and changes the way people relate to you. And you can -- over time -- process them into higher-level, more concentrated forms of themselves. I.e. you have a quite a lot of control over the process: what thoughts are available depend on where you put your skill points, what you did before, what thoughts you currently have equipped, and whether you accepted the thoughts when they originally came up or not.
However it is a branching path of sorts. You can reverse course but it takes time -- you won't be able to unequip Fascist and equip Liberal off the bat, but if you've been evolving toward Fascist you can start rejecting Fascist thoughts and accepting, equipping, and processing Liberal ones and move yourself more in that direction.
Or, naturally, you could do the honourable thing and cultivate Communist thoughts from the start, avoiding all that back-and-forth.
Now, am I right that having Intellect of 3 means I start with Encyclopedia skill of 3 and can further pump it by 3? So, starting attribute of 3 means that all associated skills can be raised to 6?
I thought it'd be more involved in how you perceive evidence instead of your political leanings - which would have been a lot more interesting to me tbh.
Morning, guys.Prime Junta, hello, comrade. I have a question regarding METRIC that - I hope - you can answer for me. I'm translating this article about METRIC right here and stumbled upon these sentenses:
1 In the beginning the amount of points you have in a Skill is equal to it’s parent Attribute.
2 The maximum amount you can spend on a Skill is equal to it’s Attribute. (Natural aptitude equals the learning cap).
Now, am I right that having Intellect of 3 means I start with Encyclopedia skill of 3 and can further pump it by 3? So, starting attribute of 3 means that all associated skills can be raised to 6?
And the Finnish expression for Estonians is "Russian."
That's good to hear, at least. I just had the idea that the order in which you discovered evidence would lead you to different conclusions and follow divergent trains of thought- is there anything like that?Every detective is a person and has their own convictions - these color the way they perceive a situation, an interviewee, or a whole case.
You know nothing, Jon Snow.And the Finnish expression for Estonians is "Russian."
Yeah sure? It´s tough to tell you without examples and examples would be spoilery. Essentially - if you come to wrong conclusions - things go wrong with the case. Is that a bad thing? Up to you as the player.That's good to hear, at least. I just had the idea that the order in which you discovered evidence would lead you to different conclusions and follow divergent trains of thought- is there anything like that?
Interesting. I'll be happy to see whatever you release when it comes.Yeah sure? It´s tough to tell you without examples and examples would be spoilery. Essentially - if you come to wrong conclusions - things go wrong with the case. Is that a bad thing? Up to you as the player.
Morning, guys.
Here´s METRIC in a nutshell: The level of your stat, say INTELLECT, will be the cap for your skills. If you have an INT of 3, you can then assign up to three points in Visual Calculus or Conceptualization or another INTELLECT skill. You can also have no points in any given skill. I guess that would be the equivalent of "untrained" or something of the like. So if you have zero points in Vis-Calc - you won´t be able to use that skill. If you want to be a super duper brainiac type character - you better max out your INT up to 6 so you can put so many points in the INT skills either when you´re creating the character (you´re going to miss out on those other skills) or as you level up (like a normal person).