Alright losers, how's this for a suggestion. Why not remove the island from the successful Visual Calculus check-in Klaasje's room? This has double reactivity because if you arrest Klaasje, you'll never get to see the red thread she leaves for you, which means that you never find the killer and you're removed from the force as a disgraced cop? The dev team could have also included multiple different checks to try and force the information from Klaasje in a desperate attempt to stop you from arresting her (if the devs didn't want to make not arresting Klaasje the only way to get a semi-decent ending), and this could be a good way to include both Int and Phys checks in the game with like a tortured kind of check (could also give further reactivity with Kim) or trying to convince her of a plea deal or something along those lines). I'd argue that this increases reactivity/C&C, as well as provides a very reasonable explanation as to the whole island thing, in that you wouldn't know about the island until later, and the devs should indeed add a dialogue option to ask Joyce and have her shoot you down (net-picker's boat is being tarred so it's unusable).
As for people that have complaints regarding the deserter, I'd say that they're making a fair point, but I kind of liked the out of the blue deserter doing the killing. From a literary point of view, it serves as a great metaphor for the game. The fact that all this bloodshed and violence was all because of some random deserter killing a (relatively) innocent person for a failed ideology and for succumbing to jealousy, it's kind of poetic. It really gives us some sort of insight into why Harry went to shit. 18 years of being on the force, seeing all this bullshit in the failed world around him, compounded with the fact that the one thing that he truly loved and was beautiful in his otherwise shit life, it'd be enough to push anyone over the edge. That's what makes meeting the Phasmid and being readmitted back into the force so cathartic, and sets up a sequel so well. I do think that they should make the Phasmid a little harder to get too, but regardless, still great.
I don't have too much of a problem with getting shot, and one or two of the Unionists dying, as it's necessary to set up the increased tensions in Martinaise which I think will be the premise of the sequel.
What do y'all think of these suggestions?
As for people that have complaints regarding the deserter, I'd say that they're making a fair point, but I kind of liked the out of the blue deserter doing the killing. From a literary point of view, it serves as a great metaphor for the game. The fact that all this bloodshed and violence was all because of some random deserter killing a (relatively) innocent person for a failed ideology and for succumbing to jealousy, it's kind of poetic. It really gives us some sort of insight into why Harry went to shit. 18 years of being on the force, seeing all this bullshit in the failed world around him, compounded with the fact that the one thing that he truly loved and was beautiful in his otherwise shit life, it'd be enough to push anyone over the edge. That's what makes meeting the Phasmid and being readmitted back into the force so cathartic, and sets up a sequel so well. I do think that they should make the Phasmid a little harder to get too, but regardless, still great.
I don't have too much of a problem with getting shot, and one or two of the Unionists dying, as it's necessary to set up the increased tensions in Martinaise which I think will be the premise of the sequel.
What do y'all think of these suggestions?