Interesting game. I finished it as sober "Moralist" Apocalypse Cop, without savescumming like it's supposed to be played. I'm a slow reader, and normally when a game is throwing walls of text at me like that I get bored/exhausted quickly. But here my eyes were glued to the screen for hours. Loved the lore dumps with Joyce. Every step of the investigation presented another twist to the mystery. The different voices in the protagonist's head and the dialogue system as a whole ought to be inspiration for other RPGs, please. Most of them are hidden checks, right? Otherwise you'd see 10 failed checks after every paragraph. I also like that some of the voices don't always make the right call, or that you can put "too many" skill points into them. It's funny when 3 or more voices are coming from different angles trying to influence you.
I'm tempted to play it again, soon, with different skills. But I'm afraid I'm probably going to be disappointed by how little it changes. It's always smoke and mirrors with this type of games. I've noticed it with a few red checks, like when I asked Cindy the SKULL for her paint brush. I failed the check, but she gave it to me anyway. What was the point of that? But I definitely missed a few things, some doors I couldn't open, many locked thoughts in the thought cabinet, and some white checks I kept failing.
Other than the (possible) lack of real consequences, one thing that got me thinking is the time limit. I like how time passes in this game only when you are advancing dialogue. But I never felt
real time pressure. At best, I wanted to get as much done as possible in a day before everyone went to sleep, for convenience. But the overall time limit is very lenient and you could basically do
everything in 5 days. When you think about this as a detective game where your goal is to find as many clues as possible within a certain time frame, then wouldn't it be more interesting or challenging if you had to decide which people or witnesses are worth talking to? Not necessarily in a "right or wrong" way. There could be multiple paths that lead you to the same conclusions. Or you could miss some details that may or may not matter in the end. This would also have another side effect, that you would avoid mindlessly clicking through info dumps. Based on your previous investigation you may want to ask different questions that are most relevant to you. I don't know. Just thinking.
And why is there no stylish pocket watch in the bottom right corner of the screen instead of just numbers?
Some spoilery questions:
Is Harry an unreliable narrator? For example, the light-bending rich guy in the container. Encyclopedia pulled some bs about a physical phenomenon that bends light around a rich person if there is a poor person nearby. But Kim couldn't see it because he isn't poor enough. How convenient. He did see the Phasmid at the end, though, and the photo was real, so Harry didn't imagine that. Inland Empire also makes many adventurous claims.
I had very high Perception and Visual Calculus and found the bullet early during the autopsy. What changes if you don't pass the checks and don't find the bullet? Will Klaasje tell you later that the victim was shot?
What does Visual Calculus influence, anyway? Do you get more details during those reconstruction sequences? Would low VC also reveal the 3 possible sniper sightlines when you are inspecting Klaasje's window? If not, how do you find out?
Is there a different way to find Ruby's hideout other than the Shivers check at the Feld building? The game really wants you to pass this check. At the end I had 8 bonus points from other quests. But even with the highest possible chance, 1 in 36 players are still going to fail this without any fault of their own.
Related to that, what would happen if you just sat around for 5 days doing nothing?
Is it possible to end the tribunal peacefully? Would Kim have died if I had failed
this check?
And who is this Ruud Hoenkloewen at the tribunal? He came out of nowhere and was acting very strange. He wasn't the deserter in disguise, or was he? There was a Composure check later to assess his health, but I failed it. He was coughing up blood, and I had a hunch that I would have found a gunshot injury, because Kim shot Ruud during the tribunal.