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Disco Elysium spoilery thread

Zariusz

Liturgist
Joined
Nov 13, 2019
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Civitas Schinesghe
Who is your favourite waifu voice in Henry's head? I cant decide between volition and authority.
 

skaraher

Prophet
Joined
Nov 19, 2012
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People's republic of Frankistan
Looking over the internet, it seems it's impossible to get an ending where Kim DOESN'T stand up for you in the end and you end up fired from the police force. Even when playing a total fuckup who is taking every bad decisions and didn't get the Communist to confess. Shame...

Regarding voices in the head, Rhetoric too had very good insights, unlike those morons Suggestion, Drama and Eletrochemistry

Also, random thoughts but the moment near the end when you offer Titus to join the police force after gaining his respect felt very satisfying.
 

ItsChon

Resident Zoomer
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Երևան
Steve gets a Kidney but I don't even get a tag.
Looking over the internet, it seems it's impossible to get an ending where Kim DOESN'T stand up for you in the end and you end up fired from the police force. Even when playing a total fuckup who is taking every bad decisions and didn't get the Communist to confess. Shame...
Can someone confirm or deny this, because that's major decline if it's true.
 
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
So after waiting a bit after beating the game I have to say that the gameplay part is a little lacking, both in RPG and adventure parts.
-As far as RPGs goes the problem is that all skills are very samey. You pump them up to get better odds at the diceroll game to win more clues/exp/money/clothes. The entire gameplay revolves around getting better dice modification for the dice game. Also all the skills are passive, you roll when the game tells you to roll. This is different from a standard RPG where you can decide to attempt to steal from any NPC, sneak whenever you want or attack someone. As such there is no "character building" aspect, when you start to understand the game mechanics and as a result decide what benefits you need and how to develop your character further. You just pick what you feel you should be good at and put points in it, or (more often) pick a roll you really want to make and start rising it until you have good chances of passing it. An interesting thing is that unlinke most other RPGs here it's beneficial to try to boost the areas where you are the weakest.
From what I've played I noticed 3 skills that stood out: volition/endurance (which raise your HP pools) and electrochemistry (which comes with a promise of finding more drugs). I think that other skills should take the cue and each should also offer some benefits in addition to being useful for the may rolls, or there should at least be some indication what can you gain by raising that skill. For example having a high reaction speed may passively allow you to avoid physical damage, thus letting you make a character who can often get into physical fight without relying on high health.
-The adventure game part is not very challenging IMO. You just walk around, click on everything that's highlighter and still progress the game. You can actually solve the case and get the best results without understanding what's actually going on. Just make sure that you can pass the rolls when they come, no need to worry about reading all the text. Adding some Ace Attorney-like sequences where you have to select a right evidence at the right time to show that you deduced what's going on would improve the game massively. The skills that are already in the game as well as the HP/morale system would support those. Since both adventure and RPG elements are so simplistic the game might be even more causal than some of the mainstream games the Codex loathes.
 

Kyl Von Kull

The Night Tripper
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Steve gets a Kidney but I don't even get a tag.
Looking over the internet, it seems it's impossible to get an ending where Kim DOESN'T stand up for you in the end and you end up fired from the police force. Even when playing a total fuckup who is taking every bad decisions and didn't get the Communist to confess. Shame...
Can someone confirm or deny this, because that's major decline if it's true.

Kim can’t stand up for you if he gets shot. You absolutely can get fired from the police force.
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,928
GCkNiQ7.jpg

you're alright too, kim. for a homo kipt.
 

Elex

Arbiter
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Oct 17, 2017
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2,043
Well, there is also the possibility the two brothers are in truth only one person, and Du Claire puts up the act so he can stay president of the Union for life without stepping down in favor of other candidates. I think on some encounters you can spot his lazy eye while it's supposed to be his "brother" defining physical trait.

Also yes, fully exhausting Deserter's dialogue tree kinda proved they hadn't ordered the killing of "Lely", they used him to take control of the Union 20 years ago but then left him to his own devices. Except... when Joyce leaves, Du Claire mentions he has agents fare more competent, sneaky and deadly than the Hardies lurking about the port. So this question is left rather open, considering the mind of the island man is a broken mess too.
they see all they know all, and they can tell you who is the murder but they don’t.
how convenient the old commy only have one bullet left?(and hit a perfect shot in that phisical/mental condition with that rifle).
also a drunk super soldier veteran sniper with top gear can’t kill a hobocop pointblank because because overcompensate the shot but the almost dead 80 year old can aim perfectly?
 
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vota DC

Augur
Joined
Aug 23, 2016
Messages
2,364
One is lethally wounded because shot in face. The other hits you unless you for some reasons go in Matrix mode and dodge the bullet.
Also I guess that in a world where almost forces has pew pew the super gear make soldiers lazy and overconfident.
 

Zariusz

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ykVGHzYt_b5sK90QgaEqi30vk_iNwj1lwzVG6sJiUYI.jpg

Could this be map of Disco Elysium if Zaum had more money, time etc?
Imagine, whole Disco could be just first act of this game, i try to imagine it but its too painfull.
Now i kinda want to meet my own ancient reptilian brain and limbic system.
 

skaraher

Prophet
Joined
Nov 19, 2012
Messages
1,083
Location
People's republic of Frankistan
Looking over the internet, it seems it's impossible to get an ending where Kim DOESN'T stand up for you in the end and you end up fired from the police force. Even when playing a total fuckup who is taking every bad decisions and didn't get the Communist to confess. Shame...
Can someone confirm or deny this, because that's major decline if it's true.

Kim can’t stand up for you if he gets shot. You absolutely can get fired from the police force.

Do you have some playthrough to back it ? Would be really interested.

https://www.reddit.com/r/DiscoElysium/comments/e34m2b/major_spoilers_testing_out_if_there_is_a_time/
https://www.reddit.com/r/DiscoElysium/comments/dzoqlq/major_spoilers_just_finished_my_second/

Folks over at reddit tried to achieve the bad ending without much success.
 
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
Also is Kim oversensitive regarding racism? He points out that the racist guy saying "Welcome to Revachol" actually wants to make him feel unwelcome, but he says the same thing even if you approach him without Kim. Is the racist guy actually acting racist from the get-go or did Kim snap for no reason at a guy who just happened to be racist. Was the conversation included only to make fun of NPCs greeting player with "welcome to X" line even though it feels completely unnatural in a casual conversation?
 

hello friend

Arcane
Joined
Feb 26, 2012
Messages
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Location
I'm on an actual spaceship. No joke.
He does seem to have a little chip on his shoulder there. He gets low key pissed off at you for not throwing a tantrum over it even though it would probably derail the conversation to do so, and we're here doing police work after all.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,359
Yes, Kim's a little pained about it, probably because he's got a lot of bad memories and experiences. If you've gone through years of everyone at school calling you a gay ass cocksucker, then someone comes along complimenting your pink shirt, maybe you snap back.

I like it because it gives the situation many ways to go - you can imagine the player taking Kim's side, telling Kim to stop being a soreass, or other variations besides.
 

Buster

Novice
Joined
Nov 29, 2019
Messages
15
Looking over the internet, it seems it's impossible to get an ending where Kim DOESN'T stand up for you in the end and you end up fired from the police force.

I was... disappointed that a lot of things I thought possible didn't really appear to be part of the game on my second playthrough. A lot of smoke & mirrors, tricks you into thinking the game is more than it is methinks. I still enjoyed it, but I'm not going to finish it more than once.
 

skaraher

Prophet
Joined
Nov 19, 2012
Messages
1,083
Location
People's republic of Frankistan
Also is Kim oversensitive regarding racism? He points out that the racist guy saying "Welcome to Revachol" actually wants to make him feel unwelcome, but he says the same thing even if you approach him without Kim. Is the racist guy actually acting racist from the get-go or did Kim snap for no reason at a guy who just happened to be racist. Was the conversation included only to make fun of NPCs greeting player with "welcome to X" line even though it feels completely unnatural in a casual conversation?

Welcome to Revachol is explicitly the in-universe Fascist rallying cry, several characters uses it.
 
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
Also is Kim oversensitive regarding racism? He points out that the racist guy saying "Welcome to Revachol" actually wants to make him feel unwelcome, but he says the same thing even if you approach him without Kim. Is the racist guy actually acting racist from the get-go or did Kim snap for no reason at a guy who just happened to be racist. Was the conversation included only to make fun of NPCs greeting player with "welcome to X" line even though it feels completely unnatural in a casual conversation?

Welcome to Revachol is explicitly the in-universe Fascist rallying cry, several characters uses it.

But it's not used specifically against Kim as he implied.
 
Joined
May 27, 2018
Messages
80
Is there any visible effect of drinking alcohol every day? I drank beer for roleplaying reasons but it didn't seem to affect anything. At least not those beers I drank in-game.

I finished yesterday and I really enjoyed the game. The ending felt a bit anticlimactic (holy shit, I've learned just now thanks to autocorrect that it's anticlimaCtic, not anticlimatic!), and with the island being visible on the map but unaccessible it was clear that the last part would take place there. Unfortunately, I didn't get the last dream that's been discussed here. From the roleplaying point of view, it makes no sense to sleep on an island where the killer is likely to be hiding. Best case scenario - he'll run away, worst case scenario - he'll sneak up on you and your partner.

It was quite possibly the best new gaming experience I've had in the past several years. It was wacky, bizarre, but not to the point of being unintentionally laughable or weird for the sake of weird (looking at you, Numenera). One thing that really underlined the sort of melancholic state of being drunk, washed-up loser cop, was the music. Ever since I've finished the game, I'm listening to From the Sea to the Land Beyond by British Sea Power on repeat. I've tried even their regular albums but they seem far worse than this one. Speaking of music, The Smallest Church in Saint-Saëns sung by the Ancient Reptilian Brain is also great. A nice impression of Leonard Cohen/Tom Waits.

Also, just for fun, I've tried shooting Cunoesse with a really low percentage of success (I think it might have been one of the 3 % ones), and of course, I succeeded. It was a really pleasant surprise that the game wouldn't somehow avoid it and tell you that killing kids is bad, but it really lets you kill the little fucker.
 

overly excitable young man

Guest
Meh. Was a pretty whiny and pretentious game.
Somehow i feel gayer now after playing it.

The phasmid thingy was stupid and obsolete as was the lore stuff like the innocence of smth being Dolores Day.
Why did they have to make it that little bit supernatural? I don't get it.

Political ideologies are only there to trick stupid reviewers in thinking there is c&c.
And it works - because journalists are beyond retarded.

The thought system is also fake and bad.
You say something 5 times - then you get the thought so you can raise your stats. Boring.

With something like 7 you can pass almost every skill check.
So if you start with 5 in int and emotional int and get your clothes you don't have to skill much anymore.

I didn't feel any character progression from the system.
No rpg at all. Adventure with minor rpg elements.

It's not good and it's no rpg therefore it shouldn't be the best codex rpg 2019.
I'm sure there is some indie game which should get the title.
 
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Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
So, finished it.

Overall maybe not a contender for "best classical cRPG of 2019", but a pretty cool experience.
As others have stated, the world- and characterbuilding ZA/UM has done is great.
Harry is definitely one of the most memorable protagonists in a game I played and despite the exaggerated presentation of his personality, his struggels are actually surprisingly relatable.
Likewise, pretty much all the interactable NPCs in the game are just well done.

I didn't mind the (somewhat abrupt) ending, or the late introduction of the deserter - actually the latter in a way fits with the setting and the mood, imo. There's much planning and scheming (from the Union and Wild Pines), great political and socio-economic theories being thrown around and the big mystery in the end boils down to
some deluded old fool who's stuck in the past being jealous over some girl he kept stalking. In other words all the chaos comes down to humans being humans. Even if potentially having brain-damage from long-term pheromone exposure.

My main gripes are that your actual build in the end doesn't seem to matter that much - being really thorough in going through the different dialogues, picking up all the scattered hints in the world before doing some of the checks central to the story seems more like the intended play-style (and fitting for an detective) than being able to brute-force any particular check right away. I guess it will otherwise mostly influence the thoughts you get delivered during inner monologue?
Although I would be interested in seeing how things turn out if I just go for the quick and dirty solutions as much as possible. Especially when it comes to the whole story surrounding the involvement of the Hardy Boys.
Then again, given the tribunal will happen no matter what, it probably doesn't matter too much in the long run.
Likewise the Thought Cabinet didn't fully convince me. There were some thoughts that gave interesting boni and others which were required to pass certain checks (and therefore integrated in the story) - but most seem to be more about some small bonus like raising a learning cap or getting another + to some skill.
Edit: One thing I just remembered - health/morale system felt like an afterthought for 95% of the game. Especially the morale stat - but maybe that's somewhat related to builds?

I would have also liked to get a bit more of an conclusion to some of the storylines - what became of the anodic dance music freaks, what happened with Evrarts project after I had forged the signatures (and what was his reaction when he found out), etc.
Funnily I also had some slight slip-up in the final scene of the game - I had used alcohol a total of two times and smoked a cigarette once (to pass some checks in each case). Yet my squad commented how I reeked of alcohol (three days after drinking some beer) and Kim made it sound as if I was a chain smoker, too. Well, at least he was technically right that I have been drinking on the job.

I also think it was a bit strange to learn that
Harrys issues with his ex seem to go back merely ~6 years - from the various thoughts and fractured memories it looked like something much older - like he knew her from way back when he was in his early twenties, maybe married for years before they broke up, something like that. Makes it a bit harder to understand why it has thrown him off balance that much. Then again, it was probably just the starting point and alcohol did the rest.

Anyway, while the game might not be perfect, in summary I had fun with it and would like to see more of their games in the future.
Probably not going to replay it too soon, but eventually I'd like to try a few more things I didn't manage to do and check out some stuff I missed.
 
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Twiglard

Poland Stronk
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Strap Yourselves In Codex Year of the Donut
One thing I just remembered - health/morale system felt like an afterthought for 95% of the game. Especially the morale stat - but maybe that's somewhat related to builds?

No. You don't have to buy a single healing item even with 1 health.

Funnily I also had some slight slip-up in the final scene of the game - I had used alcohol a total of two times and smoked a cigarette once (to pass some checks in each case). Yet my squad commented how I reeked of alcohol (three days after drinking some beer)

I'd excuse the alcohol/drugs thing given its place in the narrative, i.e. Harry being an actual addict. It's the game's equivalent of the Grimoire of Pestilential Thought. Many alcoholics smoke though.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,603
Meh. Was a pretty whiny and pretentious game.
Somehow i feel gayer now after playing it.

The phasmid thingy was stupid and obsolete as was the lore stuff like the innocence of smth being Dolores Day.
Why did they have to make it that little bit supernatural? I don't get it.

Political ideologies are only there to trick stupid reviewers in thinking there is c&c.
And it works - because journalists are beyond retarded.

The thought system is also fake and bad.
You say something 5 times - then you get the thought so you can raise your stats. Boring.

With something like 7 you can pass almost every skill check.
So if you start with 5 in int and emotional int and get your clothes you don't have to skill much anymore.

I didn't feel any character progression from the system.
No rpg at all. Adventure with minor rpg elements.

It's not good and it's no rpg therefore it shouldn't be the best codex rpg 2019.
I'm sure there is some indie game which should get the title.
You don't realize you posted this in the wrong thread, do you? Nothing you said is spoiler-worthy.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,567
Interesting game. I finished it as sober "Moralist" Apocalypse Cop, without savescumming like it's supposed to be played. I'm a slow reader, and normally when a game is throwing walls of text at me like that I get bored/exhausted quickly. But here my eyes were glued to the screen for hours. Loved the lore dumps with Joyce. Every step of the investigation presented another twist to the mystery. The different voices in the protagonist's head and the dialogue system as a whole ought to be inspiration for other RPGs, please. Most of them are hidden checks, right? Otherwise you'd see 10 failed checks after every paragraph. I also like that some of the voices don't always make the right call, or that you can put "too many" skill points into them. It's funny when 3 or more voices are coming from different angles trying to influence you.
I'm tempted to play it again, soon, with different skills. But I'm afraid I'm probably going to be disappointed by how little it changes. It's always smoke and mirrors with this type of games. I've noticed it with a few red checks, like when I asked Cindy the SKULL for her paint brush. I failed the check, but she gave it to me anyway. What was the point of that? But I definitely missed a few things, some doors I couldn't open, many locked thoughts in the thought cabinet, and some white checks I kept failing.

Other than the (possible) lack of real consequences, one thing that got me thinking is the time limit. I like how time passes in this game only when you are advancing dialogue. But I never felt real time pressure. At best, I wanted to get as much done as possible in a day before everyone went to sleep, for convenience. But the overall time limit is very lenient and you could basically do everything in 5 days. When you think about this as a detective game where your goal is to find as many clues as possible within a certain time frame, then wouldn't it be more interesting or challenging if you had to decide which people or witnesses are worth talking to? Not necessarily in a "right or wrong" way. There could be multiple paths that lead you to the same conclusions. Or you could miss some details that may or may not matter in the end. This would also have another side effect, that you would avoid mindlessly clicking through info dumps. Based on your previous investigation you may want to ask different questions that are most relevant to you. I don't know. Just thinking.
And why is there no stylish pocket watch in the bottom right corner of the screen instead of just numbers?

Some spoilery questions:
Is Harry an unreliable narrator? For example, the light-bending rich guy in the container. Encyclopedia pulled some bs about a physical phenomenon that bends light around a rich person if there is a poor person nearby. But Kim couldn't see it because he isn't poor enough. How convenient. He did see the Phasmid at the end, though, and the photo was real, so Harry didn't imagine that. Inland Empire also makes many adventurous claims.

I had very high Perception and Visual Calculus and found the bullet early during the autopsy. What changes if you don't pass the checks and don't find the bullet? Will Klaasje tell you later that the victim was shot?
What does Visual Calculus influence, anyway? Do you get more details during those reconstruction sequences? Would low VC also reveal the 3 possible sniper sightlines when you are inspecting Klaasje's window? If not, how do you find out?

Is there a different way to find Ruby's hideout other than the Shivers check at the Feld building? The game really wants you to pass this check. At the end I had 8 bonus points from other quests. But even with the highest possible chance, 1 in 36 players are still going to fail this without any fault of their own.

Related to that, what would happen if you just sat around for 5 days doing nothing?

Is it possible to end the tribunal peacefully? Would Kim have died if I had failed this check?

And who is this Ruud Hoenkloewen at the tribunal? He came out of nowhere and was acting very strange. He wasn't the deserter in disguise, or was he? There was a Composure check later to assess his health, but I failed it. He was coughing up blood, and I had a hunch that I would have found a gunshot injury, because Kim shot Ruud during the tribunal.
 
Joined
May 27, 2018
Messages
80
Is Harry an unreliable narrator? For example, the light-bending rich guy in the container. Encyclopedia pulled some bs about a physical phenomenon that bends light around a rich person if there is a poor person nearby. But Kim couldn't see it because he isn't poor enough. How convenient. He did see the Phasmid at the end, though, and the photo was real, so Harry didn't imagine that. Inland Empire also makes many adventurous claims.
I think he is definitely unreliable. Everything is seen through the eyes of a possibly insane alcoholic with an "apocalyptic" hangover. The question is, how unreliable he is? The light-bending guy is a good example - if Kim didn't say that the guy looked normal, you'd never know it. So who knows what else is not what it seems. Inland Empire plays right into it, you never know if it's real or just your imagination.
 

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