Prime Junta
Guest
Judging a game based on the first few hours is hubris.
Come on, that hardly ever happens. It's even rarer than judging a game before playing it at all.
Judging a game based on the first few hours is hubris.
Come on, that hardly ever happens. It's even rarer than judging a game before playing it at all.
One thing I've realised is the business model for this game is brilliant.
If you know PCgamer etc are going to blow you and give your game a 92 then of course you should price your game at 60 dollarydoos. Not to mention you can make loads of content for cheap because you just need to whip a liberal arts major harder to get some text to fill quests, it's not like you need to animate anything or create gameplay.
God forbid this game could resurrect the game writing industry by proving visual novels can actually make money
After learning about your gun in the pawn shop, there are a couple of really obvious candidates to ask about it...but there are no dialogue options. Intended?
Judging a game based on the first few hours is hubris.
So does the full game still have censored words and can that shit be turned off?
I am never playing this game if you cannot turn off censoring.
9.6 from IGN.
The metacritics score doesn't update to reflect all those 10s and 9.5s
Its a conspiracy i tell you!
Which game this line describes?
- Protag has a clear role in the world, he's not a stranger nobody recognises
Thematically, it seems all the schizophrenic alter egos are cynical and sarcastic, thus presenting virtually every concept (noticeably socialism, fascism & free market) negatively, for player to battle against with his dialogue choices. It causes a weird dissonance, where I'm not creating my character, but running it against a preset character I've been given. I guess it's a narrative mechanism, but it feels weird.
Which game this line describes?
- Protag has a clear role in the world, he's not a stranger nobody recognises
Most of the characters in PS:T know the Nameless One from one of his past lives.Protag has a clear role in the world, he's not a stranger nobody recognises
Most of the characters in PS:T know the Nameless One from one of his past lives.
Which game this line describes?
- Protag has a clear role in the world, he's not a stranger nobody recognises
Which game this line describes?
- Protag has a clear role in the world, he's not a stranger nobody recognises
"'FUCK DOES CUNO CARE???"
I don't know if anyone else has ever said this or made the thought, but I feel like I'm playing the fun and memorable NPC while Kim is pretty much the guy who would be the main character in any other RPG who has to deal with a deeply disturbed party member who punches 12 year olds in the mouth.
I think the most impressive aspect of the game is the passive skill check system. Each internal thought gives you advice you can choose to take or not, and each thought has its own personality. Given how many skills there are every playthrough will be different and you'll see different dialogues and thoughts. Pretty cool and also revolutionary.
Planescape: Alcoholism
It's first on Steam top selling, global and local.Third Place in the Top Selling list
It's first on Steam top selling, global and local.