Simple question about sleeping at end of Day one:
how do i choose to embrace hobocop and sleep on the streets? I've internalised hobocop but Kim wants me to pawn his ballsacks.That drove me fucking insane too. I internalized hobocop but I couldn't sleep in the dumpster and I had to make Kim sell his spinnaz. Found another way to get money but my character is much, MUCH too traditional to take that option.
Disco Elysium is excellent on its own to talk about rather than using it as a vehicle to shit talk another rpg that isn't even similiar for vague reasons. FFS.
Play DE, embrace communism and have fun, comrade!
I somehow wound up doing a backwards jump into an old lady in a wheelchair while flipping both birds, only to die miserably.
And I forgot to save.
Täke the irön pill, bröther.All the physical skills seem to give consistently terrible advice.
I found PST boring as fuck due to the shit combat and absolute walls of txt.
With that in mind, is this even worth me considering? (I loved Tyranny, enough good combat in it for me)
Its miles of light years better than Torment. Behold the new roleplaying King is born ! To the knees motherfuckers!Weird to see comparisons to PST here. Is the writing/story THAT interesting? (I mean, how can the story be nearly as interesting as the PST story? Of course, I am asking *you*, PST fans.)
Mine had Endurance as signature skill as well and my thought cabinet had Lonesome Road Home, Advanced Race Theory and Revancholian Nationalism (?) by the end of the first day. Gonna restart since I'm still quite divided on stat allocation.My first build was 4-5-1-2 with endurance as signature skill (and lonesome road home thought taken within the first half hour to let me put a lot more points into Perception). I call him the mindfucker.
My übercöp's theme söng, fittingly in French:At this point I need to pöint oüt that mäny öf my friënds äre mëtalheäds and önly söme of thëm are fäscist.
One impression that I've got from this game after poking around a bit in starting area was that someone had idea to turn Leisure Suit Larry into cop and build full RPG on top of that.That's how it's comparable to PST. Is it "as good"? Who can say on day one?
Disagree, in a good way. It is quite similar to PST.
I would be highly hesitant to make the comparisons, as people are dumb. But it is the closest to a spiritual successor we can expect. While other games try to copy PS:T and fail miserably (hi numana), they pull it off naturally.
The most obvious example would be the moment to find your lost dossier. It hides surprising amount of things that I am afraid that a lot of people will miss.
It is similar in spirit, not in the substance. The game does its own thing.
The big worry I have is that maybe this mundane mystery can't quite carry to the game to the end of the story like PS:T did, but we'll have to see.
One impression that I've got from this game after poking around a bit in starting area was that someone had idea to turn Leisure Suit Larry into cop and build full RPG on top of that.That's how it's comparable to PST. Is it "as good"? Who can say on day one?
Disagree, in a good way. It is quite similar to PST.
I would be highly hesitant to make the comparisons, as people are dumb. But it is the closest to a spiritual successor we can expect. While other games try to copy PS:T and fail miserably (hi numana), they pull it off naturally.
The most obvious example would be the moment to find your lost dossier. It hides surprising amount of things that I am afraid that a lot of people will miss.
It is similar in spirit, not in the substance. The game does its own thing.
The big worry I have is that maybe this mundane mystery can't quite carry to the game to the end of the story like PS:T did, but we'll have to see.
Speaking about Sierra adventures, are there fun and varied ways to die?