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Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Finally there is a game and a dev team that seem to stand proudly among all time greats and maybe Obsidian, that worked as a surrogate for years, will finally be recognized as a cheap imitation they truly are.

If anything, I hope the complete opposite happens. That people don't excpect EVERYTHING from Obsidian anymore (as there are alternatives) and give them more room to breath. It's not like that shadenfreude and critisism hasn't existed for Obsidians games since day 1. (Well, especially since the NWN2 OC release)

But, I guess thats actually the same thing, just a difference in viewpoint. One sees fanboys, the other sees haters.
 
Joined
Dec 4, 2017
Messages
195
Insert Title Here
3/4/1/4. Kinda regret not going 2/5/1/4 or 2/4/1/5, but I seem to be getting by so far.

Had an amazing bro moment with Kim after managing to get the body down the tree, which earned me the Aces Low thought. But then the mean kids nearby called us faggots. :(
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,926
Location
Hibernia
Chargen feels a bit awkward. You'd think composure, physical instrument and authority would complement each other, but they're scattered across 3 different base stats.
 

Optimist

Savant
Patron
Joined
Jun 18, 2018
Messages
432
My team has the sexiest and deadliest waifus you can recruit.
Played through the first day, and what a day it was. I didn't manage to do all that much as I focused on truck drivers, ledger and getting information dumps from people, but Kim wasn't disappointed, so I guess it's all cool. Started with a 2/3/5/2 spread, failed quite a lot, but managed to knock Measurehead down, which let me blow off some frustration. The body constantly wants to scream and punch and inject, with empathy/volition trying to reign it in, and I enjoy the internal squabbles. Feels kind of like Captain Vimes' Big Turpic Adventure by Bulgakov.

So yeah, I do enjoy the writing. As far as gaming goes, it is up there. It occasionally tries to be too snippy and cheerful for my tastes, but when it becomes too much you can usually raise your eyes, sigh, and click to get right to the point. It only annoyed me once, when during one talk with Kim I wanted to josh with him a bit. I picked a few lines, which felt very winkish and self-critiquish, but apparently ended up being delivered 100% straight. No big deal, I got pulled right back in a moment after.

It's really too early for me to formulate opinions about the game as a whole, but I'm sure that the playthrough will be, at the very least, enjoyably interesting.
 

Generic-Giant-Spider

Guest
I don't know if anyone else has ever said this or made the thought, but I feel like I'm playing the fun and memorable NPC while Kim is pretty much the guy who would be the main character in any other RPG who has to deal with a deeply disturbed party member who punches 12 year olds in the mouth.
 

Optimist

Savant
Patron
Joined
Jun 18, 2018
Messages
432
My team has the sexiest and deadliest waifus you can recruit.
I don't know if anyone else has ever said this or made the thought, but I feel like I'm playing the fun and memorable NPC while Kim is pretty much the guy who would be the main character in any other RPG who has to deal with a deeply disturbed party member who punches 12 year olds in the mouth.

That's... surprisingly accurate. You can even constantly moan at him about how misunderstood you are, and how much you lost in the past.
 

Deleted Member 22431

Guest
Weird to see comparisons to PST here. Is the writing/story THAT interesting? (I mean, how can the story be nearly as interesting as the PST story? Of course, I am asking *you*, PST fans.)
Nothing to do with PS:T. It's about the Thought Cabinets system.
 

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
I've gotta post my favorite internal dialogue scene. This is from an interrogation on day 2. Extremely spoilery:

7DA6C2A23C3E17F41AF5BF66CBC85988128160CA


D9DFA3976710027846E5F3BADEED3F03EA4B3545


9BF1A4AF260E674FD90C43E9428AA775AEE5DFA4


3EC31424A3C47ECC59EC83F1D1344A2D135EFE8E


then...

After I leave the hotel, this pops up (warning, super spoilers below):
14EADE4ED435D88141BFA9007A65EB4A7268D9DE
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,879
Pillars of Eternity 2: Deadfire
One thing I've realised is the business model for this game is brilliant.

If you know PCgamer etc are going to blow you and give your game a 92 then of course you should price your game at 60 dollarydoos. Not to mention you can make loads of content for cheap because you just need to whip a liberal arts major harder to get some text to fill quests, it's not like you need to animate anything or create gameplay.

God forbid this game could resurrect the game writing industry by proving visual novels can actually make money
 

tripedal

Augur
Joined
Feb 22, 2015
Messages
401
Location
Ultima Thule
After learning about your gun in the pawn shop, there are a couple of really obvious candidates to ask about it...but there are no dialogue options. Intended?
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,414
After an almost terminal case of restartitis, I decided to settle on a 4/4/2/2 statline, hoping that the lack of Perception and overall physical skills won't mess with me too hard.
 

Prime Junta

Guest
Hey, since the Planescape: Torment comparison keeps coming up, let's tackle it head-on.

Similarities
  • Amnesiac, fixed protag
  • Text heavy, most of the good stuff is in the dialogues
  • Personal story, big part of the story is piecing together your past and deciding who you want to be in the future
  • Regrets, regrets everywhere
  • Artistic/creative ambition level, both games want to be more than a power trip about stabbing goblins in the neck
  • Coherence of vision and purpose, both games know exactly what they want to be
  • Martinaise is to Revachol what The Hive is to Sigil
Differences
  • Setting is totally different, high fantasy vs. low fantasy
  • Story is totally different
  • Protag has a clear role in the world, he's not a stranger nobody recognises
  • PS:T has terrific, deep, out-there companions and discovering their stories is a big part of the appeal; DE has Kim the straight-man, decent, solid, good-guy cop, sort of like a cop Edér minus the furry fetish and the tragic past he opens up about in the first ever dialogue with him
  • Art style is totally different
  • Gameplay is totally different (no trad RPG combat, inner voices, character-building mechanics, "fail-forward" design, etc. etc.)
My hot take? I think there are enough thematic similarities that the comparison is a pretty obvious one to make. I also think there are enough differences that it breaks down pretty quickly if you look at it more closely. This isn't a spiritual successor™, but the devs' claim that it has been inspired by it pans out.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,580
Location
Standin' pretty. In this dust that was a city.
Phew, burned the night up to 3AM to actually settle on 4/4/1/3 + rhetoric. I love the game so far, but I can see elements that people won't like, especially since I don't like some of them myself.

Died to hangover infused exposure to light. Died trying to stop the fan with bare hands. All within the first 5 minutes of consecutive gameplays. Good stuff.

I absolutely love the presentation. The geometric visuals remind me of early Copper Dreams concepts or isometric Another World. Music fading in and out like gusts of wind is also incredibly benefiting to the setting of washed up capital of the world.

The narrative is absolutely brilliant, with most skills(?) working as schizophrenic alter egos popping in weird thoughts in every dialog and interaction to a point where I often find myself thinking, that as a player, you don't even roleplay a person but just a single part of his psyche in constant battle against the other personalities and urges.

But most of all, I love the NPCs. I can't remember a game where I met so many memorable characters in such a short time. Damn the feels. The little matchbook girl freezing her ass off. The composure of Kitsuragi. The wholesome wheelchair lady. Klaasje's charm. Even the poor damn vandalized mail box...

I like the fact the game pulls no punches (except the f***t bullshit). Both thematically and mechanically, but as such, my reservations are weirdest ones I ever had to any game.

Mechanically the spread of starting skills being 1-7 along a 2d6 roll, effectively means 2/3 of skill checks rely on pure RNG (inb4 modifiers etc.) and I didn't like it at first (and I think many people won't). You can fight it by save scamming, but given number of rolls it only gets more and more futile, and that's when I realized, that the game actually accommodates to it, unlike any other I can think of. You are meant to fail, even better, you're meant to accept failure. It's relying the washed up character you're playing as through it's core mechanics. Incredible stuff, but requires some getting used to.

Thematically, it seems all the schizophrenic alter egos are cynical and sarcastic, thus presenting virtually every concept (noticeably socialism, fascism & free market) negatively, for player to battle against with his dialogue choices. It causes a weird dissonance, where I'm not creating my character, but running it against a preset character I've been given instead. I guess it's a narrative mechanism, but it feels weird.

I clearly don't like skill modifiers being tied to inventory elements like clothing. I always hated that in games. Juggling equipment all the time just for various interactions might seem lifelike, but it's a weird tedium when it's better to talk to someone while being shirtless, because said shirt inflicts a malus unlike your naked torso...

Haven't come across any bugs, but there are glitches. For instance the above mentioned inventory modifiers don't seem to update properly and you have to shuffle them a bit to get them right. Same goes for the thought cabinet, where some thoughts have modifiers listed in some places, but not their description.
 
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Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,467
9.6 from IGN.

The metacritics score doesn't update to reflect all those 10s and 9.5s

Its a conspiracy i tell you!
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
Judging a game based on the first few hours is a demonstrable and proven mistake.
 

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