DJOGamer PT
Arcane
I do not like DE and I especially dislike the writing,
Isn't the writing the only redeeming quality in this shit piece?
I do not like DE and I especially dislike the writing,
Sorry to bash Obsidian yet again, but their "style" (really "cookie cutter approach") which they developed to factions over the years, is leading players to auto-assuming things. Remember the postulate "Every faction should have a spokesperson"? Remember who came up with that shit? But I don't want to get started again.To add to everything the others have said - listen, this whole argument hinges on saying that Evrart is a personification of communism because he is a union leader, and in this role, he portrays communism in a benevolent light because he is a manipulative weasly controlling fuck but he, uh, gets things done? Wherein one of the big things he gets done by using you is, well, set up a nice redevelopment of a big new apartment block on the lands of the poor forced out through contractual pressure?
For me the humour is what made the game - and ideologies - enjoyable. I don't think it would work if the game had been very serious.IMHO game would be more enjoyable if it stayed more mature without the overpowering humour, if the main plot axis would be interfighting between factions of Wild Pines and union, and your murder case would be just a background to these power struggles, sprinkled with some humour[and your unconventional attire] as a contrast to the bleak reality.
I liked Measurehead. He is literally Black Power Supremacist with the French accent. He is juxtaposed with Lorry Driver (the average racist) as an example of actual racial supremacy. It's brilliant and funny at the same time. He also an intelligent musclehead who engages in debate on racial supremacy. Yes, he is a joke, but I wouldn't say it's a bad one. Lorry Driver is way worse representation of racism (and more serious).The least nuanced character is the measurehead, the game doesn't even try to explain what racialism is, they just went full retard spewing most inane bullshit.
I think 60 hours would have been perfect (I finished the game around 42 or 48 hours). But the ending part was a bit too dry (the island part).It's also slightly too long, as it dragged out and at 2/3 of game i was little impatient to end this. I guess a good point and click adventure game should be at most 20h long, anything more and you have too much filler and lose focus, unless you can devise a plot points that can sustain the story and player interest.
I don't disagree with characters being the most important part of storytelling, but I am not sure that characters are avatars - so to speak - of ideology concepts. Or, to put it in other words, I doubt they are supposed to be literal embodients of ideologies (they do not seem to fit the categories you ascribe to them). If ideology is a diamond, then I'd say characters are more like facets, and there are many facets in each diamond.Why this game needs a blackguard for every ideology except centrism for the joke? Because characters are the most important part of storytelling. Fictional historical events have a lot less of an impact than fictional persons.
My suspiction is the imbalance wasn't caused by developers' intentional political bias. They said in of the interviews that they wanted to not side strictly with one ideology or the other, so they specifically made sure that their work on characters was compartmentalized. If anything I'd claim their writers didn't have good enough experience with right-oriented ideologies (although you did get Rene pretty well) to present them in more nuanced way. Same goes for Ultraliberalism.Yes and those people are as usual an absolute joke. But that doesnt change the valid criticism that the political compass was somewhat imbalanced and had a bias towards the left.
I don't disagree with characters being the most important part of storytelling, but I am not sure that characters are avatars - so to speak - of ideology concepts. Or, to put it in other words, I doubt they are supposed to be literal embodients of ideologies (they do not seem to fit the categories you ascribe to them). If ideology is a diamond, then I'd say characters are more like facets, and there are many facets in each diamond.
My suspiction is the imbalance wasn't caused by developers' intentional political bias. They said in of the interviews that they wanted to not side strictly with one ideology or the other, so they specifically made sure that their work on characters was compartmentalized. If anything I'd claim their writers didn't have good enough experience with right-oriented ideologies (although you did get Rene pretty well) to present them in more nuanced way. Same goes for Ultraliberalism.
I do agree here, the game has a bias towards Communism/Moralism and it shows. I dont think it is an intended bias, since they tried to make other paths viable and to make communism a negative example aswell. However every piece of fiction you write is always influenced by the writers personal beliefs. The writers didnt know jackshit about either European or American liberal theories, and as such the liberal response is usually pretty shallow and doesnt fit the ideology, not even from the perspective of the raging drunk uneducated Tequila. I do not know what shitty theories the nazis use to justify their bullshit but I assume the fascist options dont do these justice either.
OK, but most importantly
WHAT IDEOLOGY DOES CUNO CARE
OK, but most importantly
WHAT IDEOLOGY DOES CUNO CARE
I hadn't tried shooting them for real, or kicking them. Can you actually kill that little brat? It would be pretty awesome, wonder how would the ending dialogue look like xD
OK, but most importantly
WHAT IDEOLOGY DOES CUNO CARE
I hadn't tried shooting them for real, or kicking them. Can you actually kill that little brat? It would be pretty awesome, wonder how would the ending dialogue look like xD
Nah, but you can better his life, get him off speed, get him out of the psychological manipulation by the girl in the back, make him find his calling as an artist and make him a cop.
I liked Cuno, he is a cool little fucker. Cuno can be fucking anything, even a gay painter!
I will buy it if and only if it includes lining up computer engineers against a wall and shooting them in a communard mission. Everyone knows that properly punishing traitors of the Revolution is how you prove Communism is right.I've got the absolutely best idea about the interquel you need to do between Disco 1 and Disco 2. Since so many people have been criticizing you for lacking a real combat system, the next game in the Disco setting should be a tactical RPG.
I see it as two factions, each with their own campaign. No, make it three, the third one DLC. Communards, Interventionalists, and Royalists. 5 missions with each should be enough.
You should also take some cues from the obviously best and most successfull narrative game in history - the player character should be story-railroaded into raping Kim's mother. Players love the shock effect, I hear.
In the final Communard mission the players will have to survive successive waves of Intervention forces while they use pieces torn off the white flag as bandages.
Even the murderer is mostly innocent due to him being not a real communist, but an insane Nazbol who rants half of the time about why the fascists were right, and has neurodamage from either the Phasmid or just disease.
The union leader might be a caricature of the caviar communist - but he is inredibly effective for the workers.
That's how a leftist sees these characters. Clearly, if the game praised socialism then it would be the leftist posters who praised it the most?
Left wing press love it.
Socialist answers in game are generally friendly received and have more interesting dialogue follow up.
In Poland during PRL this was called "wypaczenia", basically every bad thing that happens under communism wasn't a fault of communism, but of corrupt forces. Problem is, humans are corrupted and behave according to their innate nature, so building a system based on some idealistic, unnatural state of humans, while going against their nature/corruption, is doomed to fail.
Game greatly criticize the "misinterpretations/distortions" of communist/socialist ideology
all that combat is making your PC go crazyMy GPU reached 70 degree C when playing this game. The highest so far.
all that combat is making your PC go crazyMy GPU reached 70 degree C when playing this game. The highest so far.
I don't look shit, buddy. I never look shit. I'm the opposite of shit. I'm a mother fucking superstar.
the dumbest internal conversation i have ever read in fictionI don't look shit, buddy. I never look shit. I'm the opposite of shit. I'm a mother fucking superstar.
You're from Poland like me, so you should understand the difference between social democratic values -- trade unionism, access to education and health care, freedom of speech -- and the crazy New Left (hippies, SJWs). It's hard for the latter to take any stance without confusing itself.
It's so bad that the English-speaking world now considers "leftist" or "liberal" to mean "SJW" or close to it. DE discusses leftism in the former sense, as does any reasonable person. But the New Left doesn't understand left wing values, to them a Stalinist is stunning and brave.
That was Cunoesse you tried to shoot, not Cuno. And you should've gone through with it.Nah, i've aimed a gun at him, but didn't shot. I thought they would fire me. The fucker didn't talk to me when i hadn't apologized. Couldn't end some quests. These kids were so annoying, i regret not punching Cuno when at beginning of the game and autopsy.
You should also have an scene where Kim's beaten to death by Measurehead's sister with a golf club and have you play her for the rest of the game. Also at the end you get to call Harry a piece of shit for killing all those people.Kasparov , I've got the absolutely best idea about the interquel you need to do between Disco 1 and Disco 2. Since so many people have been criticizing you for lacking a real combat system, the next game in the Disco setting should be a tactical RPG.
I see it as two factions, each with their own campaign. No, make it three, the third one DLC. Communards, Interventionalists, and Royalists. 5 missions with each should be enough.
You should also take some cues from the obviously best and most successfull narrative game in history - the player character should be story-railroaded into raping Kim's mother. Players love the shock effect, I hear.
In the final Communard mission the players will have to survive successive waves of Intervention forces while they use pieces torn off the white flag as bandages.