Red Hexapus
Savant
I really hope there is some sort of fast travel method in the Final Cut. Running back and forth between the church and the cafeteria locations was a bit tiresome after a while...
Don't go crazy on us. Walking around makes up 90% of the game's difficulty.I really hope there is some sort of fast travel method in the Final Cut. Running back and forth between the church and the cafeteria locations was a bit tiresome after a while...
What, and miss all that massive CARDIO you're doing?I really hope there is some sort of fast travel method in the Final Cut. Running back and forth between the church and the cafeteria locations was a bit tiresome after a while...
Ok, seeing the reaction here i'm genuinely intrigued, so I'll honestly ask: why would that be such an issue to have an option to travel to say three spots (eg. village/cafeteria/church)? The only reasons I can think of is that the game would be shorter without all that running and that detective Cousteau definitely needs some cardio after his hard reset. (and maybe it would be problematic for the Tribunal scene).
Proceed to AoD thread, pleasewhy would that be such an issue to have an option to travel to say three spots (eg. village/cafeteria/church)?
I am not going to lie: early on it's not a problem, because you discover the world and interact with stuff and you don't have to cover a large area, but at some point - when I was walking from one end of the map to the other - I wished I could use some sort of speed up button, because it takes a noticeable amount of time for your team to walk from the church to the Whirling-In-Rags. Enough for it to be a bother.I mean, come on, the whole game is like 4 Baldur's Gate's screens combined and you need fucking fast travel?
I am not going to lie: early on it's not a problem, because you discover the world and interact with stuff and you don't have to cover a large area, but at some point - when I was walking from one end of the map to the other - I wished I could use some sort of speed up button, because it takes a noticeable amount of time for your team to walk from the church to the Whirling-In-Rags. Enough for it to be a bother.I mean, come on, the whole game is like 4 Baldur's Gate's screens combined and you need fucking fast travel?
The game is so tiny that fast travel options would just be jarring and immersion-breaking. You just have to walk a few screens over.Ok, seeing the reaction here i'm genuinely intrigued, so I'll honestly ask: why would that be such an issue to have an option to travel to say three spots (eg. village/cafeteria/church)? The only reasons I can think of is that the game would be shorter without all that running and that detective Cousteau definitely needs some cardio after his hard reset. (and maybe it would be problematic for the Tribunal scene).
Disco Elysium - The Final Cut - Release Date!
Disco Elysium - The Final Cut will be available on March 30th.
We are extremely pleased to announce that the release date for Disco Elysium - The Final Cut is March 30th, 2021. That’s right, it’s almost time for the show, people. Let the countdown begin!
If you already own Disco Elysium then The Final Cut will be available to you as a free upgrade. Those who purchase the game after The Final Cut goes live will get to experience it all from their first playthrough at no extra cost.
So, where does this announcement leave us? Well, it means there are now only 13 days left until you can play the new and wonderful experience we’ve been working hard on for you all. We’ve talked about a few of the features that we’re adding but there are plenty more we haven’t even mentioned…
We won’t spoil them here, but let’s just say one new feature might have you reconsider if teleportation really is possible. On a less mysterious note, we want to give a shout out to our animator, Eduardo Rubio, who has added a ton of new animations for you all to enjoy. As we’ve said before, we also have full English voiceover, new political vision quests, and new characters for you to meet.
We know the community is eager to play Disco Elysium - The Final Cut and want to thank you all for your patience as we put it all together. It’s proven a hell of a beast to box up and get into shape, but we’re so proud of how it’s all come together and can’t wait for you to love it.
Disco Elysium - The Final Cut is the definitive edition of the groundbreaking role playing game.
Pursue your political dreams in new vision quests, meet and question more of the city's locals, and explore a whole extra area. Also enjoy full voice-acting, controller support, and expanded language options.
Get even more out of this award-winning open world.
You're a detective with a unique skill system at your disposal and a whole city block to carve your path across. Interrogate unforgettable characters, crack murders, or take bribes. Become a hero or an absolute disaster of a human being.
THE FINAL CUT AT A GLANCE:
- Free upgrade for all players
- New Political Vision Quests
- New Characters
- New Clothes
- New Cutscenes
- Full English Voice Over
- Full Controller Support
- + more!
COLLECTOR'S EDITION
Take your investigation further with the Disco Elysium Collector's Edition. Dive into the minds behind the game as you reach into the unfolding box to discover new cognitive artefacts: a fabric map of Martinaise, the official Disco Elysium art book, a high-quality 'Mind Totem', and a physical copy of the game brought to you in partnership with iam8bit.
BUY THE COLLECTOR'S EDITION
VINYL SOUNDTRACK
The full Disco Elysium soundtrack by British Sea Power is available in vinyl with two different box designs. The first is a standard vinyl box design while the second is an origami design that unfolds to reveal a larger illustration. Both feature cover art by Anton Vill.
BUY THE VINYL SOUNDTRACK
MERCH SHOP
We have a wide range of branded clothing, bags, masks, pins, and much more.
VISIT OUR MERCH SHOP
DISPLATE
Visit our Displate store where you can buy one-of-a-kind official Disco Elysium metal posters. Check out the wide range of Disco Elysium designs available here!
- New Political Vision Quests
- New Political Vision Quests
Who do we welcome to Revachol?
I am proud of you hobo.MAKE REVACHOL GREAT AGAIN
now this game can be RPG Codex GOTY of 2021 tooNonono Discochads... Stop repeatedly kicking me in my testicles noooooooooooo
I want the continuation of the story. Waiting for news on the next game.
Yeah.I'm pretty sure that the next will be same setting, but different story. I mean, dude, they got a whole unique world unexplored and you want them to do sequel about cop in some disctrict of some little city?