Buy it for support of Disco Commies and then pirate the pre-director's cut version. The monocled choice.Since it's on sale now maybe I'll try it. What version/settings should I choose? There are different VO options in Final Cut. I've heard Classic isn't really original, right?
Since it's on sale now maybe I'll try it. What version/settings should I choose? There are different VO options in Final Cut. I've heard Classic isn't really original, right?
Finally picked this up, I'm just starting day 2 now. Fuggg it actually is good. Not sure how much reactivity there actually is yet, but I like all the butt-ins from the different skills.
The more I think about it, the more annoyed I am that the developers of a text-heavy near-great game that contained in-jokes about cut or additional content (the abandoned game studio + the Delta Logistics Company truck) devoted its resources to an inferior voice over rather than taking those extra steps to bring the game over the line. I understand that the game was ambitious in its conception, but only so much of that shows in the final product, which is short and lacks reactivity.
I have 34 hours in Disco Elysium across two playthroughs where I read everything I could and made my decisions as different as I could, only to find that nothing really changes. If not for that realization, I would consider it one of my favorite games. If this really is the "final cut," I am disappointed by that.
life and suffering of sir brante is better.If you want a fun visual novel with reactivity, play Suzerain instead.
Harry does give a fuck.I don't give a fuck what my colon thinks about drinking this bottle of booze. You're a colon - go take a shit and stay out of my head.
Truth to be told - this is the problem with all (or almost all) narrative-driven games: your choices are either illusory or very limited. And how many great RPGs are there that are not narrative-driven? Even heavily combat-oriented dungeon crawlers (such as Icewind Dale or Baldur's Gate) are strictly tied to their narrative and you don't really have any say in what locations are available to you or what choices you have.I have such a love-hate relationship with this game because of this. The choices mostly affect your character not the world around you, which does make it interesting, but kills the replayability for me, which I think is the staple of any great RPG.
I think it's great, because it provides you with character-subjective feedback. After all, your are heavily influenced by your body. If you have an inclination towards drinking (because you have a high stat responsible for addictions), then it stands to reason you will be tempted (or forced) to drink booze when you find it. Take that away and suddenly you have to find a reason (both narrative- and gameplay-wise) for your character to want to use and abuse potentially harmful, addictive substances.That, and the fact that your entire body keeps commenting on stuff. While it was fun the first few times, I got really annoyed by it after a while. I don't give a fuck what my colon thinks about drinking this bottle of booze. You're a colon - go take a shit and stay out of my head.
I have such a love-hate relationship with this game because of this. The choices mostly affect your character not the world around you, which does make it interesting, but kills the replayability for me, which I think is the staple of any great RPG.
Truth to be told - this is the problem with all (or almost all) narrative-driven games: your choices are either illusory or very limited. And how many great RPGs are there that are not narrative-driven? Even heavily combat-oriented dungeon crawlers (such as Icewind Dale or Baldur's Gate) are strictly tied to their narrative and you don't really have any say in what locations are available to you or what choices you have.
I think it's great, because it provides you with character-subjective feedback. After all, your are heavily influenced by your body. If you have an inclination towards drinking (because you have a high stat responsible for addictions), then it stands to reason you will be tempted (or forced) to drink booze when you find it. Take that away and suddenly you have to find a reason (both narrative- and gameplay-wise) for your character to want to use and abuse potentially harmful, addictive substances.
True. It wasn't my intention to suggest that, which is why I called them "heavily combat-oriented dungeon crawlers". I mentioned them to point out that even such games are, as you put it yourself; "very beholden to the plot for the most part", even though "The C&C of BG and ID were never a selling point of the series".The C&C of BG and ID was never a selling point of the series.
Indeed. Keeping only the end and leaving the means to the player is how this should be done. That way the player can try and figure out how to accomplish his objective, without being forced into very specific, pre-determined routes. "Bring me item X" is the most basic example that comes to mind. The NPC shouldn't care about how you came by it, unless your reputation took a very serious hit in the process (you were seen committing a very serious crime. One that your task giver isn't willing to overlook. A murder, for example).And it's true that narrative-based RPGs are very beholden to the plot for the most part, which is why I think it should be the main focus of developers of such games, by trying to make the narrative more flexible.
In case someone finds this useful. Here are the total number of checks for various Skills:
Empathy 805
Logic 701
Rhetoric 701
Inland Empire 584
Perception 479
Half Light 438
Conceptualization 430
Volition 412
Esprit de Corps 401
Electro-Chemistry 378
Encyclopedia 377
Suggestion 372
Reaction Speed 372
Authority 371
Drama 357
Composure 311
Shivers 278
Physical Instrument 252
Interfacing 243
Endurance 194
Pain Threshold 190
Visual Calculus 179
Savoir Faire 143
Hand-Eye Coordination 99
No wonder people think the MOT stats are underdevelopedIn case someone finds this useful. Here are the total number of checks for various Skills:
Empathy 805
Logic 701
Rhetoric 701
Inland Empire 584
Perception 479
Half Light 438
Conceptualization 430
Volition 412
Esprit de Corps 401
Electro-Chemistry 378
Encyclopedia 377
Suggestion 372
Reaction Speed 372
Authority 371
Drama 357
Composure 311
Shivers 278
Physical Instrument 252
Interfacing 243
Endurance 194
Pain Threshold 190
Visual Calculus 179
Savoir Faire 143
Hand-Eye Coordination 99
In case someone finds this useful. Here are the total number of checks for various Skills:
Empathy 805
Logic 701
Rhetoric 701
Inland Empire 584
Perception 479
Half Light 438
Conceptualization 430
Volition 412
Esprit de Corps 401
Electro-Chemistry 378
Encyclopedia 377
Suggestion 372
Reaction Speed 372
Authority 371
Drama 357
Composure 311
Shivers 278
Physical Instrument 252
Interfacing 243
Endurance 194
Pain Threshold 190
Visual Calculus 179
Savoir Faire 143
Hand-Eye Coordination 99
Interesting, where's this list from?
No wonder people think the MOT stats are underdevelopedIn case someone finds this useful. Here are the total number of checks for various Skills:
Empathy 805
Logic 701
Rhetoric 701
Inland Empire 584
Perception 479
Half Light 438
Conceptualization 430
Volition 412
Esprit de Corps 401
Electro-Chemistry 378
Encyclopedia 377
Suggestion 372
Reaction Speed 372
Authority 371
Drama 357
Composure 311
Shivers 278
Physical Instrument 252
Interfacing 243
Endurance 194
Pain Threshold 190
Visual Calculus 179
Savoir Faire 143
Hand-Eye Coordination 99
My autism. I counted them.
Savoir Faire's supposed to be the ultra lib one right? And it's almost dead last in there.No wonder people think the MOT stats are underdevelopedIn case someone finds this useful. Here are the total number of checks for various Skills:
Empathy 805
Logic 701
Rhetoric 701
Inland Empire 584
Perception 479
Half Light 438
Conceptualization 430
Volition 412
Esprit de Corps 401
Electro-Chemistry 378
Encyclopedia 377
Suggestion 372
Reaction Speed 372
Authority 371
Drama 357
Composure 311
Shivers 278
Physical Instrument 252
Interfacing 243
Endurance 194
Pain Threshold 190
Visual Calculus 179
Savoir Faire 143
Hand-Eye Coordination 99
It also confirms that Nationalism is underrepresented, since its Personality - Endurance - has much, much fewer checks than Empathy (Moderate) and Rhetoric (Communism).
No wonder people think the MOT stats are underdevelopedIn case someone finds this useful. Here are the total number of checks for various Skills:
Empathy 805
Logic 701
Rhetoric 701
Inland Empire 584
Perception 479
Half Light 438
Conceptualization 430
Volition 412
Esprit de Corps 401
Electro-Chemistry 378
Encyclopedia 377
Suggestion 372
Reaction Speed 372
Authority 371
Drama 357
Composure 311
Shivers 278
Physical Instrument 252
Interfacing 243
Endurance 194
Pain Threshold 190
Visual Calculus 179
Savoir Faire 143
Hand-Eye Coordination 99
It also confirms that Nationalism is underrepresented, since its Personality - Endurance - has much, much fewer checks than Empathy (Moderate) and Rhetoric (Communism).