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Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

cosmicray

Savant
Joined
Jan 20, 2019
Messages
436
Since it's on sale now maybe I'll try it. What version/settings should I choose? There are different VO options in Final Cut. I've heard Classic isn't really original, right?
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,631
It isn't original. I don't know why they didn't keep it though. Shouldn't take too much space.

However, I personally checked a few comparisons and decided that the new VO sounds a lot better and more professional. People who are butthurt about this probably don't know much about sound and recording. Baby duck syndrome may also be the case.

As for "Classic vs Psychological vs Full" it's really up to you. If you're playing alone you probably don't need a narrator, but again it's a personal preference.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,345
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Since it's on sale now maybe I'll try it. What version/settings should I choose? There are different VO options in Final Cut. I've heard Classic isn't really original, right?
Buy it for support of Disco Commies and then pirate the pre-director's cut version. The monocled choice.
 

Rieser

Scholar
Joined
Oct 10, 2018
Messages
379
Since it's on sale now maybe I'll try it. What version/settings should I choose? There are different VO options in Final Cut. I've heard Classic isn't really original, right?

If you dislike VO, do what AwesomeButton said. If you'd prefer VO (you degenerate) then simply get the Director's Cut and put it on full blast.
 
Joined
May 28, 2021
Messages
179
Location
Nairaland
Finally picked this up, I'm just starting day 2 now. Fuggg it actually is good. Not sure how much reactivity there actually is yet, but I like all the butt-ins from the different skills.

There isn't any. Sadly, DE is very flawed because they went all in on the presentation and flubbed the "gameplay", given your choices hardly matter at all. Not worth a second playthrough.
 

0wca

Learned
Joined
Jan 27, 2021
Messages
546
Location
Not here
The more I think about it, the more annoyed I am that the developers of a text-heavy near-great game that contained in-jokes about cut or additional content (the abandoned game studio + the Delta Logistics Company truck) devoted its resources to an inferior voice over rather than taking those extra steps to bring the game over the line. I understand that the game was ambitious in its conception, but only so much of that shows in the final product, which is short and lacks reactivity.

I have 34 hours in Disco Elysium across two playthroughs where I read everything I could and made my decisions as different as I could, only to find that nothing really changes. If not for that realization, I would consider it one of my favorite games. If this really is the "final cut," I am disappointed by that.


^^ This.

I have such a love-hate relationship with this game because of this. The choices mostly affect your character not the world around you, which does make it interesting, but kills the replayability for me, which I think is the staple of any great RPG.

That, and the fact that your entire body keeps commenting on stuff. While it was fun the first few times, I got really annoyed by it after a while. I don't give a fuck what my colon thinks about drinking this bottle of booze. You're a colon - go take a shit and stay out of my head.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,581
I have such a love-hate relationship with this game because of this. The choices mostly affect your character not the world around you, which does make it interesting, but kills the replayability for me, which I think is the staple of any great RPG.
Truth to be told - this is the problem with all (or almost all) narrative-driven games: your choices are either illusory or very limited. And how many great RPGs are there that are not narrative-driven? Even heavily combat-oriented dungeon crawlers (such as Icewind Dale or Baldur's Gate) are strictly tied to their narrative and you don't really have any say in what locations are available to you or what choices you have.

That, and the fact that your entire body keeps commenting on stuff. While it was fun the first few times, I got really annoyed by it after a while. I don't give a fuck what my colon thinks about drinking this bottle of booze. You're a colon - go take a shit and stay out of my head.
I think it's great, because it provides you with character-subjective feedback. After all, your are heavily influenced by your body. If you have an inclination towards drinking (because you have a high stat responsible for addictions), then it stands to reason you will be tempted (or forced) to drink booze when you find it. Take that away and suddenly you have to find a reason (both narrative- and gameplay-wise) for your character to want to use and abuse potentially harmful, addictive substances.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,065
Location
NZ
I have such a love-hate relationship with this game because of this. The choices mostly affect your character not the world around you, which does make it interesting, but kills the replayability for me, which I think is the staple of any great RPG.

That's a good point and something I liked. You can't change society or the world or the future. You change (or fail to change) Harry.

As I get older that's something I relate far more too. Finding peace, meaning and outgrowing your own demons and destructive impulses is ultimately the main concern of life not who becomes president or single-handedly reforming your own society.
 

0wca

Learned
Joined
Jan 27, 2021
Messages
546
Location
Not here
Truth to be told - this is the problem with all (or almost all) narrative-driven games: your choices are either illusory or very limited. And how many great RPGs are there that are not narrative-driven? Even heavily combat-oriented dungeon crawlers (such as Icewind Dale or Baldur's Gate) are strictly tied to their narrative and you don't really have any say in what locations are available to you or what choices you have.

The C&C of BG and ID was never a selling point of the series. And it's true that narrative-based RPGs are very beholden to the plot for the most part, which is why I think it should be the main focus of developers of such games, by trying to make the narrative more flexible.

I think it's great, because it provides you with character-subjective feedback. After all, your are heavily influenced by your body. If you have an inclination towards drinking (because you have a high stat responsible for addictions), then it stands to reason you will be tempted (or forced) to drink booze when you find it. Take that away and suddenly you have to find a reason (both narrative- and gameplay-wise) for your character to want to use and abuse potentially harmful, addictive substances.

Fair enough. I was just annoyed after a while because I spent a lot interaction with myself. It's definitely a more introverted RPG.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,581
The C&C of BG and ID was never a selling point of the series.
True. It wasn't my intention to suggest that, which is why I called them "heavily combat-oriented dungeon crawlers". I mentioned them to point out that even such games are, as you put it yourself; "very beholden to the plot for the most part", even though "The C&C of BG and ID were never a selling point of the series".

And it's true that narrative-based RPGs are very beholden to the plot for the most part, which is why I think it should be the main focus of developers of such games, by trying to make the narrative more flexible.
Indeed. Keeping only the end and leaving the means to the player is how this should be done. That way the player can try and figure out how to accomplish his objective, without being forced into very specific, pre-determined routes. "Bring me item X" is the most basic example that comes to mind. The NPC shouldn't care about how you came by it, unless your reputation took a very serious hit in the process (you were seen committing a very serious crime. One that your task giver isn't willing to overlook. A murder, for example).

At this point the challenge lies in coming up with the system that accomodates such approach and generating tasks/quests for the player. If I recall Sui Generis was attempting to do something along these lines, but given how the developers of Sui Generis still didn't finish Exanima (the supposed prologue to Sui Generis) I am having my doubts about it ever seeing the light of day.
 
Self-Ejected

Rusty Eyes

aka Auraculum
Joined
Jun 17, 2021
Messages
137
In case someone finds this useful. Here are the total number of checks for various Skills:

Empathy 805
Logic 701
Rhetoric 701
Inland Empire 584
Perception 479
Half Light 438
Conceptualization 430
Volition 412
Esprit de Corps 401
Electro-Chemistry 378
Encyclopedia 377
Suggestion 372
Reaction Speed 372
Authority 371
Drama 357
Composure 311
Shivers 278
Physical Instrument 252
Interfacing 243
Endurance 194
Pain Threshold 190
Visual Calculus 179
Savoir Faire 143
Hand-Eye Coordination 99
 
Last edited by a moderator:
Joined
May 28, 2021
Messages
179
Location
Nairaland
In case someone finds this useful. Here are the total number of checks for various Skills:

Empathy 805
Logic 701
Rhetoric 701
Inland Empire 584
Perception 479
Half Light 438
Conceptualization 430
Volition 412
Esprit de Corps 401
Electro-Chemistry 378
Encyclopedia 377
Suggestion 372
Reaction Speed 372
Authority 371
Drama 357
Composure 311
Shivers 278
Physical Instrument 252
Interfacing 243
Endurance 194
Pain Threshold 190
Visual Calculus 179
Savoir Faire 143
Hand-Eye Coordination 99

Interesting, where's this list from?
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
665
In case someone finds this useful. Here are the total number of checks for various Skills:

Empathy 805
Logic 701
Rhetoric 701
Inland Empire 584
Perception 479
Half Light 438
Conceptualization 430
Volition 412
Esprit de Corps 401
Electro-Chemistry 378
Encyclopedia 377
Suggestion 372
Reaction Speed 372
Authority 371
Drama 357
Composure 311
Shivers 278
Physical Instrument 252
Interfacing 243
Endurance 194
Pain Threshold 190
Visual Calculus 179
Savoir Faire 143
Hand-Eye Coordination 99
No wonder people think the MOT stats are underdeveloped
 
Self-Ejected

Rusty Eyes

aka Auraculum
Joined
Jun 17, 2021
Messages
137
In case someone finds this useful. Here are the total number of checks for various Skills:

Empathy 805
Logic 701
Rhetoric 701
Inland Empire 584
Perception 479
Half Light 438
Conceptualization 430
Volition 412
Esprit de Corps 401
Electro-Chemistry 378
Encyclopedia 377
Suggestion 372
Reaction Speed 372
Authority 371
Drama 357
Composure 311
Shivers 278
Physical Instrument 252
Interfacing 243
Endurance 194
Pain Threshold 190
Visual Calculus 179
Savoir Faire 143
Hand-Eye Coordination 99

Interesting, where's this list from?

My autism. I counted them.
 
Self-Ejected

Rusty Eyes

aka Auraculum
Joined
Jun 17, 2021
Messages
137
In case someone finds this useful. Here are the total number of checks for various Skills:

Empathy 805
Logic 701
Rhetoric 701
Inland Empire 584
Perception 479
Half Light 438
Conceptualization 430
Volition 412
Esprit de Corps 401
Electro-Chemistry 378
Encyclopedia 377
Suggestion 372
Reaction Speed 372
Authority 371
Drama 357
Composure 311
Shivers 278
Physical Instrument 252
Interfacing 243
Endurance 194
Pain Threshold 190
Visual Calculus 179
Savoir Faire 143
Hand-Eye Coordination 99
No wonder people think the MOT stats are underdeveloped

It also confirms that Nationalism is underrepresented, since its Personality - Endurance - has much, much fewer checks than Empathy (Moderate) and Rhetoric (Communism).
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
665
In case someone finds this useful. Here are the total number of checks for various Skills:

Empathy 805
Logic 701
Rhetoric 701
Inland Empire 584
Perception 479
Half Light 438
Conceptualization 430
Volition 412
Esprit de Corps 401
Electro-Chemistry 378
Encyclopedia 377
Suggestion 372
Reaction Speed 372
Authority 371
Drama 357
Composure 311
Shivers 278
Physical Instrument 252
Interfacing 243
Endurance 194
Pain Threshold 190
Visual Calculus 179
Savoir Faire 143
Hand-Eye Coordination 99
No wonder people think the MOT stats are underdeveloped

It also confirms that Nationalism is underrepresented, since its Personality - Endurance - has much, much fewer checks than Empathy (Moderate) and Rhetoric (Communism).
Savoir Faire's supposed to be the ultra lib one right? And it's almost dead last in there.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,357
In case someone finds this useful. Here are the total number of checks for various Skills:

Empathy 805
Logic 701
Rhetoric 701
Inland Empire 584
Perception 479
Half Light 438
Conceptualization 430
Volition 412
Esprit de Corps 401
Electro-Chemistry 378
Encyclopedia 377
Suggestion 372
Reaction Speed 372
Authority 371
Drama 357
Composure 311
Shivers 278
Physical Instrument 252
Interfacing 243
Endurance 194
Pain Threshold 190
Visual Calculus 179
Savoir Faire 143
Hand-Eye Coordination 99
No wonder people think the MOT stats are underdeveloped

It also confirms that Nationalism is underrepresented, since its Personality - Endurance - has much, much fewer checks than Empathy (Moderate) and Rhetoric (Communism).

The endurance check to start inspecting the corpse isn't the same of the others endurance checks. Even more with Half Light you mostly get a couple of lines of comments and sometimes a useless but fun dialogue like when you insist telling that Garte is the murderer.
 

SmoothPimp

Augur
Joined
Jan 27, 2013
Messages
192
Location
Ukraine Paradise
Stuck on two side quests, want to know if I screwed them up or not.

Get two signatures for Ervart

I took his quest, after a while I ended up in a fishing village. I went up to the washerwoman, she said that if I get a signature from Lilienne, she will sign it too. I got the signature from Lilienne, returned to the washerwoman, it turned out that she had trolled me all along and would not sign a shit. Skill Suggestion with a 17% chance failed, after which one of the skills hinted to me that I need to carefully examine the envelope in a secluded place. I looked at the zoning plan first in the shack near washerwoman, then in the hotel room, but nothing happened - just a textual description. Something else will eventually come up / can be done?

Help Soona with her project.

At the beginning of the game, I talked to the girl near the bookstore, she talked about the curse, then I've talked with her mother in the bookstore, she screamed that her daughter was talking nonsense and that's it. Then I approached the curtains, began to examine them, she immediately shouted not to touch them, I went through a dialogue with the Inland Empire and left the curtains alone. Then I took Soona's quest, went to check the main entrance of Doom Commercial Area, which was closed. Then I went to the bookstore - nothing new appeared in the dialogues with the owner, then I opened the curtains (the owner was hysterical), went into the room, there was a door with a check for Physical Instrument with 27% success cnahce.
If I haven't screwed up the quests yet (in the sense that there are options other than re-trying failed white checks), just say yes please without spoilers.
 

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