I'm curious as to the question of the inventory as well. If you've played NWN, surely you'd have to know that the inventory system in KotOR is horrid to say the least. If you can't remember what NWN's(and just about every other PC CRPG in recent memory) inventory was like, all you had to do was drag items to and from your inventory to your body to wear or use something. In KotOR, because it's a console port, you have to select the equip screen - one that's actually different from the normal inventory screen, then select a body part, then select something to put on and hit "accept". You're talking about going from a two step procedure to one that involves four steps just to put on one piece of gear.
Now, if you're going to put on multiple pieces of armor, in a typical CRPG the formula for the number of steps required is n+1 where n is the number of piece of equipment you want to equip. In KotOR, the number of steps is (n*3)+1!
In case you don't understand the formulization there, here's what I mean. Say your character wants to change his armor, helmet, weapon, and belt. In NWN or most PC CRPGs, you open up the inventory, you drag the belt to the paperdoll, you drag the armor to the paper doll, you drag the helmet to the paperdoll, and you drag the weapon to the paperdoll. Four items, plus openning the inventory, is five steps to outfit yourself. In KotOR, however, you open the equip screen, you select the waist, you select the belt, you hit accept, you select the chest, you select the armor, you hit accept, you select the head, you select the helmet, you hit accept, you select the hand, you select the weapon, you hit accept.. 13 steps to do the exact same thing every other game does in five simple steps. That's precisely why KotOR's inventory system sucks. I'm also actually being generous with that formula and not counting the case where you have more items in your inventory for that body part than it can display at once. In that case, we're talking (n*4)+1 because of scrolling.
As Vault Dweller pointed out, that review isn't objective just because of the line about it being nearly impossible to find any faults. There's plenty of faults in the game, you just have to be objective about it. Just because you enjoy a game doesn't mean there's nothing wrong with it. That's one problem a lot of sites seem to have with their reviews. If you like a game, they rarely include any faults at all. Even the best games ever made, and KotOR certainly isn't one of them, have faults. You have to look passed any emotional attachment you have with the game, and note those things which are distractions or annoyances. That's the TAO OF REVIEWING!