Diogo Ribeiro
Erudite
EEVIAC said:Role-Player said:I disagree with isometric view being the most important tactical component, let alone an important factor.
I agree with Voss. Isometric works because it displays the greatest depth of view, due mainly to the rectangular shape of our monitors. You want so see your character's actions as well as the effects on the enemies. Its not so much a problem with melee combat but with ranged combat I often find myself in the "pocket" trying to get as much distance as I can.
Unless there's something escaping me, isometric is a simple PoV. What matters is how the combination of elements is used in combat, from tactical elements, to character skills, to other things like terrain types. You can look to BG games, then you can compare them to X-Com for that. What i'm saying is, is that to me, isometric is not important if we had a replacement system that could have options such as the ones i described above. If you had a game like X-Com, with all its combat and map elements, but with a system which allowed to zoom in and out, a rotational axis that took into consideration the entire map, camera locking to allow players to establish their prefered PoV, and other such things, i can't see it being better than isometric.