That's just the tutorial area. Of course it runs smoothly on every turd.
The enemy AI on hard mode just feels inconsistent to me to the point that getting detected or being able to sneak by just feels so random. Sometimes they can't see you perched on top of a pillar. And other times they will suddenly see you despite ignoring you every other time. Or having guards spot you through a railing down the other end of the street. And don’t get me started on theI still have no real tactic to deal with them that doesn’t involve me abusing the quick load key.clockwork soldiers who can see both backwards and forwards.
The enemy AI on hard mode just feels inconsistent to me to the point that getting detected or being able to sneak by just feels so random. Sometimes they can't see you perched on top of a pillar. And other times they will suddenly see you despite ignoring you every other time. Or having guards spot you through a railing down the other end of the street. And don’t get me started on theI still have no real tactic to deal with them that doesn’t involve me abusing the quick load key.clockwork soldiers who can see both backwards and forwards.
The gameplay definitely seems more accommodating towards a butchery style, while ghosting requires you to spam Quickload every 30 seconds because the AI fucked you. D1 had that better balanced out.
Didn't they want to make stealth/nonviolent more rewarding compared to 1?
The enemy AI on hard mode just feels inconsistent to me to the point that getting detected or being able to sneak by just feels so random. Sometimes they can't see you perched on top of a pillar. And other times they will suddenly see you despite ignoring you every other time. Or having guards spot you through a railing down the other end of the street. And don’t get me started on theI still have no real tactic to deal with them that doesn’t involve me abusing the quick load key.clockwork soldiers who can see both backwards and forwards.
The gameplay definitely seems more accommodating towards a butchery style, while ghosting requires you to spam Quickload every 30 seconds because the AI fucked you. D1 had that better balanced out.
git gud
The enemy AI on hard mode just feels inconsistent to me to the point that getting detected or being able to sneak by just feels so random. Sometimes they can't see you perched on top of a pillar. And other times they will suddenly see you despite ignoring you every other time. Or having guards spot you through a railing down the other end of the street. And don’t get me started on theI still have no real tactic to deal with them that doesn’t involve me abusing the quick load key.clockwork soldiers who can see both backwards and forwards.
The gameplay definitely seems more accommodating towards a butchery style, while ghosting requires you to spam Quickload every 30 seconds because the AI fucked you. D1 had that better balanced out.
git gud
Nah, that's true for something methodical like Dark Souls. Here I feel like AI isn't so much governed by patterns, but by arbitrary agents. I always end up seeing myself getting into a fight with a flock of guards. Perhaps I should do Corvo for a ghosting, as most of Emily's powers are tailored towards murder and pandemonium anyway. A performance patch could help too to soothe my concentration.
I like it the way it is becasue rewarding gameplay or balancing out would feel as easy as in D1.Didn't they want to make stealth/nonviolent more rewarding compared to 1?
Any news on whether it's more fun/interesting to play Corvo or Emily? Or is it one of those games where you play both to get the full story?
Gamefaqs said it has been made for the female character, and some reactions doesn't feel right when playing as Corvo. Looks like missions are the same, only powers are different.Any news on whether it's more fun/interesting to play Corvo or Emily? Or is it one of those games where you play both to get the full story?
Dishonored 2 is being developed by Arkane Studios and published by Bethesda Softworks.[20] Though the first Dishonored was developed by both Arkane teams in Lyon (France) and Austin (America), its sequel was developed largely solely in Lyon as Arkane Studios Austin were focused on developing 2017's Prey.[21] Both studios, however, collaborated on the game, and playtested each other's builds.[8][21] The game will run on Arkane's new internal "Void" engine, as opposed to Unreal Engine 3 that was previously used in Dishonored. The Void engine is based on id Tech 5,[nb 1] with art director Sebastien Mitton saying the team kept "[roughly] 20 percent" of the original engine.[21] Arkane removed unneeded elements from the engine like the mini open world and overhauled the graphics. The new engine is intended to improve in-game lighting and post-processing to help the game's visuals,[2] and allows the game to visualize subsurface scattering.[23]
PC ultra settings, i'm running it with 100+ fps, not impressed by the graphics
PC ultra settings, i'm running it with 100+ fps, not impressed by the graphics
Just launched 1 for comparsion
Not much difference
well, played a little more until karnaca, just to see how it goes. Took powers route, but I intend to reload a previous save since I found only one painting and there's more loot to be found on the initial mission.
I guess I'll definitely play the no powers route, but will that prevent me from getting full loot? BTW, playing on the hardest available diff. I guess it will be a looooong playthrough and a lot of savescumming...