Morgoth
Ph.D. in World Saving
All Bethesda studios keep hiring and investing; there won't be a shut down. At worst, there will be a buyout by Microsoft or Sony. Can't let all that talent go to waste.
They're making Deathloop. After that, you can wait another 3-4 years for D3.
both games had abysmal start (due to technical issues and Bethesda's stupid review policy). Later they bounced back, but it doesn't matter since they had 66% and 75% discounts.
both games had abysmal start (due to technical issues and Bethesda's stupid review policy). Later they bounced back, but it doesn't matter since they had 66% and 75% discounts.
Yep. Their second Wolfenstein was a disappointment as well, I believe. There's only so many times you can put stuff out to poor numbers and then keep going at it. We'll see how Doom Eternal sells, but it wouldn't surprise me if Bethesda goes even more online focused in the future, after so many singleplayer focused failures in a row.
As for Dishonored, Death of the Outsider really feels like an ending to the series and was designed to be I believe. Not that a Dishonored 3 is impossible, just that it would be a very different thing. I'd guess taking place in the same world but long before or long after the existing games.
Harvey Smith already said he's done with the Kaldwin saga and the entire series. It will be up to Lyon to carry forth the franchise, with new characters and possibly a new time era.
What's IDWD? Could it be they'll announce Dishonored 3 or Deathloop there?
International Women's Day 2020.
the Dishonored setting (which was very meh and the weakest thing about the games)
To clarify, I think the lore is pretty expansive but falls short in depth, so that in the end it feels like a mish-mash of elements that are sometimes inconsistent. I like where they were coming from with the Outsider, steampunk tech, factions and whale oil as fuel concepts. It's the fact that they didn't explore these much or made certain reveals forgettable (eg the Outsider) that led to squandered opportunities to make the whole thing more intriguing. As it is, you have a Victorian-era setting with magic and whale oil, that has only five to six major groups per city, four of which are reskins in the second game (working class, nobles, guards, thugs), and that's it.
I don't know what changed between 2016 and 2020 but I cannot into Death of the Outsider.
The game feels clunky as fuck, the writing is shallow, the level design is bad ... am I missing something?
I don't know what changed between 2016 and 2020 but I cannot into Death of the Outsider.
The game feels clunky as fuck, the writing is shallow, the level design is bad ... am I missing something?
I don't know what changed between 2016 and 2020 but I cannot into Death of the Outsider.
The game feels clunky as fuck, the writing is shallow, the level design is bad ... am I missing something?
The Bank level was pretty cool, but the writing overall was atrocious. I've no idea how Deathloop with fare without Harvey Smith's input.
She's actually more likable after the 3rd mission. At first it's a case of "what the fuck am I even doing as Billie Lurk", but as her relationship with Daud is put into the spotlight more over the course of the 4th mission, the focus shifts from her as a black edgy lesbian and more on her as someone that is trying to right past wrongs, the same way Daud did.
The Bank level was pretty cool, but the writing overall was atrocious. I've no idea how Deathloop with fare without Harvey Smith's input.