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Dishonored by Arkane

SoupNazi

Guest
If they fall down a great height, drown, rats eat them, etc. they can die. Also, if you hack pylons or walls of light and they die, that also counts (in fact, a stupid bug occurs in a later mission where you're in a neutral zone, but if you rewire a wall of light and the people who stroll through it die, you immediately are blamed and attacked despite them having no knowledge of you rewiring it). But I don't think there are those in the prison and sewers, so it's more likely someone died drowning or falling or w/e.
 

Lagole Gon

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Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
I've just finished it. Wow, endings are lazy.
And seriously, fuck the Outsider. Why he even is in the game?

Good ides, mixed execution. An admirable failure, buy it in a bargain bin, or play Dark Messiah instead.
 

Lagole Gon

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Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Fuck the outsider. Again.

Introducing mysterious omnipotent being from another dimension for dummies.
1. You shouldn't actually show it.
2. If you really want to show it for some reason, it shouldn't look like a fag.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,741
How did you do that?

-Navigate here

C:\Users\user\Documents\My Games\Dishonored\DishonoredGame\Config
-Open File 'DishonoredInput

-Add this string after the column of like strings "m_PCBindings" replacing variable '110' with whatever you want as an FOV.

m_PCBindings=(Name=”F4",Command=”FOV 110")

It is an unreal game. Why don't you just edit your .ini files?
 

Grunker

RPG Codex Ghost
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why am i speaking to an emo with black contact lenses inside my own mind

why do i care about the empress or anyone else in this bloody game

teeeeeeeeeeeeeell meeeeeeeeeeeeeee

more fun than dx:hr so far
 

Metro

Arcane
Beg Auditor
Joined
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Messages
27,792
Fuck the outsider. Again.

Introducing mysterious omnipotent being from another dimension for dummies.
1. You shouldn't actually show it.
2. If you really want to show it for some reason, it shouldn't look like a fag.

Do they really have that in this game? Same shit as in Arx. Hero from another dimension when it added zero to the story.
 

Grunker

RPG Codex Ghost
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why do i care about the empress or anyone else in this bloody game
well, you were her trusted bodyguard for starters :retarded:

:lol:

Are you daft? You're actually saying that I, as a player, should care about a character because I'm her bodyguard? "hmm, how do we make someone care about this character - I know, let's tell them they're her bodyguard!"

That's not the way writing works, bro. Literally the only interaction I've had with her is a 30 second conversation in which she said she was glad to see me and she was concerned about the plague. There's little to no backstory on the matter beyond that.

I have no reason to care about anything or anybody yet, I have no relationship to anything.
 

Ion Prothon II

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Ołobok Zdrój
Fuck the outsider. Again.

Introducing mysterious omnipotent being from another dimension for dummies.
1. You shouldn't actually show it.
2. If you really want to show it for some reason, it shouldn't look like a fag.

Do they really have that in this game? Same shit as in Arx. Hero from another dimension when it added zero to the story.

No, it's much worse here. First, he appears and makes player his chosen one for no reason. Then, he's actively commenting EVERY mission, and appears every time when player takes a magic symbol from shrine. Purple gay magick shrine, btw. AND HE SAYS NOTHING VALUABLE, FOR FUCK SAKE, HE JUST SUMMARIZES WHAT PLAYER DID OR WHAT HE WILL DO.
Then, he's a narrator in the ending... fuck, what kind of idiot came with this shit.
 

Peter

Arcane
Joined
Jun 11, 2009
Messages
1,544
Are you seriously complaining about a lack of emotional engagement? Just get out there and shoot/slice some dudebros.

EDIT: I realize this sounds like fanboyism. I'm just wondering why you expected a good story from Arkane.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,805
why do i care about the empress or anyone else in this bloody game
well, you were her trusted bodyguard for starters :retarded:

:lol:

Are you daft? You're actually saying that I, as a player, should care about a character because I'm her bodyguard? "hmm, how do we make someone care about this character - I know, let's tell them they're her bodyguard!"

That's not the way writing works, bro. Literally the only interaction I've had with her is a 30 second conversation in which she said she was glad to see me and she was concerned about the plague. There's little to no backstory on the matter beyond that.

I have no reason to care about anything or anybody yet, I have no relationship to anything.

You are also her lover and the father of her daughter. They could have handled it better.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
Are you seriously complaining about a lack of emotional engagement? Just get out there and shoot/slice some dudebros.

EDIT: I realize this sounds like fanboyism. I'm just wondering why you expected a good story from Arkane.

Fuck you you're not supposed to shoot/slice anyone.

Just sneak and avoid everyone and try not to be seen instead. :smug:
 

Grunker

RPG Codex Ghost
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Are you seriously complaining about a lack of emotional engagement? Just get out there and shoot/slice some dudebros.


Fuck you, of course I can comment on a story-driven game's story as well as its game-play. I've commented what little I could on the gameplay so far. Some nifty ideas, but ultimately not my cup of tea I think. Reminds me much more of Bioshock and Batman: Arkham Asylum than of Thief or Deus Ex.
 

Grunker

RPG Codex Ghost
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why do i care about the empress or anyone else in this bloody game
well, you were her trusted bodyguard for starters :retarded:

:lol:

Are you daft? You're actually saying that I, as a player, should care about a character because I'm her bodyguard? "hmm, how do we make someone care about this character - I know, let's tell them they're her bodyguard!"

That's not the way writing works, bro. Literally the only interaction I've had with her is a 30 second conversation in which she said she was glad to see me and she was concerned about the plague. There's little to no backstory on the matter beyond that.

I have no reason to care about anything or anybody yet, I have no relationship to anything.

You are also her lover and the father of her daughter. They could have handled it better.

Not going to read the spoiler since so far I still plan on finishing the game, but in case it's a reason to care that gets introduced mid-way (or later?) through the game, then the writer should be shot.

If you just put a snarky comment in spoiler tags then: :love:
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,805
Fuck the outsider. Again.

Introducing mysterious omnipotent being from another dimension for dummies.
1. You shouldn't actually show it.
2. If you really want to show it for some reason, it shouldn't look like a fag.

Do they really have that in this game? Same shit as in Arx. Hero from another dimension when it added zero to the story.

No, it's much worse here. First, he appears and makes player his chosen one for no reason. Then, he's actively commenting EVERY mission, and appears every time when player takes a magic symbol from shrine. Purple gay magick shrine, btw. AND HE SAYS NOTHING VALUABLE, FOR FUCK SAKE, HE JUST SUMMARIZES WHAT PLAYER DID OR WHAT HE WILL DO.
Then, he's a narrator in the ending... fuck, what kind of idiot came with this shit.

It's taken from Prince of Persia. And the Outsider will probably make the connection between this and the sequel.
 

Peter

Arcane
Joined
Jun 11, 2009
Messages
1,544
Are you seriously complaining about a lack of emotional engagement? Just get out there and shoot/slice some dudebros.


Fuck you, of course I can comment on a story-driven game's story as well as its game-play. I've commented what little I could on the gameplay so far. Some nifty ideas, but ultimately not my cup of tea I think. Reminds me much more of Bioshock and Batman: Arkham Asylum than of Thief or Deus Ex.

It's just that, like I said, focusing on the story in an Arkane game is kinda eeeeehhh. I do see your point, though. Don't want this to turn into a big pointless argument.
 

Grunker

RPG Codex Ghost
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The set-up for this game reminded me very much of The Count of Monte Cristo, it's obvious they took a lot of inspiration from that. Too bad that they missed the fact that they actually have to make you care about the vengeance you're seeking for that kind of story to work.


It's just that, like I said, focusing on the story in an Arkane game is kinda eeeeehhh.

Only ever played the kick-fest that was Dark Messiah, which was okay I guess, so don't really have any emotions for or against them as a studio.
 

SoupNazi

Guest
I can sort of see where they were going with everything:

Daud is also introduced kind of abruptly and shittily. But it was clear he was supposed to play a larger role (since he is the one to assassinate the Empress, and was clearly not meant to be just the head of a bounty hunters' guild). The fact that throughout the game whenever you meet his lurking lackeys they try to kill you but when they find you on the boat they let you live is also retarded.

The Outsider and his cult was probably also meant to be more of an influence on the story, at first I thought he would be the one responsible for the plague (perhaps in cohorts with Campbell and the rest of the traitors, not just them alone).

Of course that could have been handled better if they just said that magic was fairly common in the world, but only a small percentage of the population could control it. The shrines and visions were completely pointless, but I think they just had that part of content done and didn't want to have to cut it out.

I'm currently replaying the game with all powers maxed out through a trainer and just killing everyone and generally wreaking chaos. Absolutely recommended after your first ghost playthrough. The fluff (fake) C&C is p. fun (when you kill every guard when escaping the prison, p. much everything reflects on it). On the other hand, it's stupid that the characters that matter the most (the Loyalists) don't react to either of the extremes, they're just indifferent. On the note of powers - it's p. stupid that if you posses a character you can't throw them from a cliff and just return to your first place, or use that body to kill others.

I'm also using the heart whenever I can remember now on people and places and it's very interesting, especially in light of the stuff I already know (but wouldn't if this was my first playthrough).

The AI can sometimes get buggy when you're capable of things you shouldn't be. For example, I killed everyone in Campbell's place, their bodies all disappeared and they were never alerted, but when I reached the meeting room, right after they opened the door Campbell and the other guy ran out in panic and looking for me (despite them having no way of knowing I killed anyone - all the bodies dissipated thanks to my maxed out powers).
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
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Project: Eternity
why do i care about the empress or anyone else in this bloody game
well, you were her trusted bodyguard for starters :retarded:

:lol:

Are you daft? You're actually saying that I, as a player, should care about a character because I'm her bodyguard? "hmm, how do we make someone care about this character - I know, let's tell them they're her bodyguard!"

That's not the way writing works, bro. Literally the only interaction I've had with her is a 30 second conversation in which she said she was glad to see me and she was concerned about the plague. There's little to no backstory on the matter beyond that.

I have no reason to care about anything or anybody yet, I have no relationship to anything.
:retarded:

why do i have to care about anything anywhere?
Why do I have to go to Nashkel in BG
Why do I have to find those jedi masters in KOTOR2
Why do I have to find the ring's owner in Arcanum

WHY WHY WHY WHY

:retarded:
 

Grunker

RPG Codex Ghost
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That's actually your reply? You think it's retarded that I call for characterization and investment in the story? But whatever, I'll bite:


Why do I have to go to Nashkel in BG


I care about Gorion and Sarevok, who were characterized, and I care about the mystery.

Why do I have to find those jedi masters in KOTOR2

I care about a whole bunch of characters as well as the fact that they are related to personal problems that I care about.


Why do I have to find the ring's owner in Arcanum


Yep, that's a pretty good example of something I don't care about!
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
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Project: Eternity
well, if you think that being a personal bodyguard with obvious emotional attachment (as the relationship with the child shows) that sees the murder of his ward and is framed into it, and promptly thrown into prison to be executed IS NOT enough a motivation, well then, I can't help you. You want what, an hour long cutscene showing your affection for the royal court?
 

1eyedking

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Dec 10, 2007
Messages
3,606
Location
Argentina
I think the main character's primary motivation would actually be to clear up his name. Kind of like in The Witcher 2. It's kind of weak because we have no background on him whatsoever, and all of a sudden he's become an assassin/suffocator. But it's not like he isn't motivated at all. It would have been better to have some backstory in the form of letters and other stuff, but given that the game's writing is pretty meh, I think it's better that way.

However, some games really don't require a given motivation, so to speak. The game easily draws you in and you lose focus on why the fuck you should be doing what you're doing, mainly because what you're doing is fun/entertaining/etc. Think about Thief's Garrett, DOOM marine, etc. The latest example I can think of is Inquisitor, where you can't ultimately decide if you'll investigate the game's plot but you can choose whether your character will become a heretic or a saint (or something in between).
 

Grunker

RPG Codex Ghost
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well, if you think that being a personal bodyguard with obvious emotional attachment (as the relationship with the child shows) that sees the murder of his ward and is framed into it, and promptly thrown into prison to be executed IS NOT enough a motivation, well then, I can't help you.

There is a great difference between telling the player "you have a relationship to this person" and actually making the player care about that relationship. You can't just say "you're supposed to care about this!", you have to make me care. This is pretty basic stuff.

If you don't understand that simple concept then it is you who is beyond help. I don't know why you're putting down your heels in resistance on this point. There is almost 0 characterization on the empress, 0 on you. How is the fact that I state this very simple point so controversial?

I think the main character's primary motivation would actually be to clear up his name.

That's what I meant by Count of Monte Cristo-like, but I guess you missed that post? (honest question and not snide comment, by the way)

It's pretty obvious they're shooting for the Count of Monte Cristo vengeance plot/motivation, but to pull that off you need to a) care about the count (i.e. your character) and b) care about the motherfuckers you want to tear down. These motherfuckers are, in this case, two paper-thin card-board cut-outs who want to be sultan instead of the sultan.

It's weak, simple as.

I don't care

I also don't care my friend

your snide comments keep me afloat on rainy days, my dear
 

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