Gord
Arcane
- Joined
- Feb 16, 2011
- Messages
- 7,049
I would kill for a good Thief game.
Difficulty: Expert
- Don't kill anyone
I would kill for a good Thief game.
Difficulty: Expert
- Don't kill anyone
I would kill for a good Thief game.
Difficulty: Expert
- Don't kill anyone
The game does have a message. It is so banal that you may have missed it: hunting whales is mean.My issue with the story, aside from the cheap "rescue the cute little girl" hook and "here's some magical god creature who gives you powers in a dream" stuff, is that the game has absolutely nothing interesting to say. Dishonored's world is detailed and very fleshed out compared to most games, but there isn't a point to any of it. It can be summed up in a list of a few things: Outsider, Seven Strictures, Rat Plague, Whale Oil. There is almost no ensuing discussion of those things and it certainly never makes you stop to think about what you might be doing. And then it pulls the cheap-ass BioShock bait-and-switch which has absolutely no meaning in a 100% linear game anyway.
A game like Deus Ex actually had something to say in its political, social and philosophical commentary; it was a reflection of a lot of the fears people have about all-controlling government, and the discourse that followed ultimately let you choose what side you came down on in the ending. Everything, from books to newspapers, existed to give weight and meaning to those themes. Dishonored is just a bunch of weird/cool steampunky stuff, but it's very hard to care about when everything is so superficial and the story itself does nothing with the interesting world presented. Why do we hear about all these distant lands, trades, practices, cultures, and so on if none of it is in the game and even really matters much to the story?
hunting whales is mean
I've definitely seen a lot more weepers in areas I remember there being very little or none. It's especially clear after you're betrayed - there is a small community in the sewers that in my ghost run was full of healthy people hiding, in the kill everyone run it was just weepers. There were a few more areas I noticed it, but then again weepers are not much of an issue and neither are rats so I can see how it's easy to overlook. Either way, the C&C is mostly cosmetic just like in Deus Ex, i.e. Emily draws different pictures, says different things, etc.I've replayed it by killing everyone I saw (except respawning guards) and I'm kind of disappointed how similar the game is. Weren't they talking about how there would be more weapers, tallboys, rats, etc? It looked pretty much the same as my ghost no-kill run. Maybe it branches more after you kill the regent (where I've stopped playing atm).
Also I heard that there was a 'very high' chaos score? How do you get that?
I've replayed it by killing everyone I saw (except respawning guards) and I'm kind of disappointed how similar the game is. Weren't they talking about how there would be more weapers, tallboys, rats, etc? It looked pretty much the same as my ghost no-kill run. Maybe it branches more after you kill the regent (where I've stopped playing atm).
Also I heard that there was a 'very high' chaos score? How do you get that?
Dishonored has heart. It has soul. If Dishonored sang the Blues, you'd want to listen.