JarlFrank
I like Thief THIS much
Nice, that High Overseer you could brand a heretic as a non-lethal option? You'll meet him again when getting your gear back in the Flooded Disctrict mission... as a weeper. Nice touch there.
He just plays the game as it was meant to be played
Actually, yes. This is not Thief. There's no joy in searching endlessly the target. Different game. Jarl Frank is a dumbfuck.
He just plays the game as it was meant to be played
Actually, yes. This is not Thief. There's no joy in searching endlessly the target. Different game. Jarl Frank is a dumbfuck.
He just plays the game as it was meant to be played
Actually, yes. This is not Thief. There's no joy in searching endlessly the target. Different game. Jarl Frank is a dumbfuck.
It was a fucking irony. The maps are so fucking tiny, only a braindead could get lost or couldn't find the objective.
The markers were helpful only in few moments, mostly for navigation in a clusterfucks like Flooded District (not even a real clusterfuck, but it made an impression) or for localization of items invisible because of bugs. Watch them all the time and it will render you braindead even if you weren't one.
Fucking retards from Arcane. Why make maps, even useless ones like in thief, let's just show a shitton of markers lol.
Summarizing, crawl into a hole and die, you aren't even trying.
Yeah, I'd like to see if people keep the same positive opinion after finishing it with the missions getting gradually worse.The first mission in dishonored is probably the best. The maps get smaller and more linear as you go on and gameplay stays the sameHR was okay. Not bad, but Dishonored is definitely better.
Maybe design wise in some moments, but fails horribly at basic fucking story telling.HR was okay. Not bad, but Dishonored is definitely better.
DAT ASS
So the maps are fucking claustrophobic and simple yet they still add quest markers to appeal to dumb shits?
Not surprised.
And you were giving me shit for taking pictures of asses.You get even a better asshot when you possess a rat and crawl between her legs.
Why I didn't try that?What happens when you exit possession mode right while you're between her legs?
"Yay I got magic powers look what I can do!1"
Fucking lame. How could any realist enjoy this game?
Maps usually are neither corridors nor claustrophobic, allow for some freedom of movement, but they're also made in a way that makes impossible to get lost.
Unchallenging outdoor exploration, where player has simply to go forward, avoiding obstacles and dealing with enemies, then some simple (but not neccessary small) buildings with objectives inside.
Shadows matter, and if you didn't notice you are not really observant. When I ran away from thugs, they found me immediatelly when I tried to hid on tube in sunlight, but when I hid in nearby shadowed tube they overlooked me. The same happened at that position where you moved on rails. There was a direct sunlight, and either you were hidden somewhere completely out of sight, or they seen you.Currently at the mission where I have to eliminate the lord regent. As of now, it has become incredibly apparent that the game was supposed to be much more. There's lots of features that obviously should be there but were either not implemented or removed (like light and darkness influencing visibility - many of the levels have lighting that would lend itself perfectly to a Thief-like shadow system, and you can blow out candles to darken some areas).
Anyone else get the scene where you catch Piero peeking through a keyhole at one of the maids bathing?
The funniest thing, when he left I looked through as well and watched her for good two minutes.
I just realised that killing weepers and having them spot you eliminates both the Ghost and Didn't Kill Anyone achievements. That's really rather retarded. They're basically zombies. Missed those achievements because one weeper spotted me in the Golden Cat level. Don't really see a way around it either, unless you want to give up on the Bone charm in the room he's standing in.
Yet the exact opposite has happened to me - enemies spotting me from a distance of like 30 feet while I am cloaked in shadow, can't see me standing next to them at 3 feet in broad daylight. If it does have any impact, it is extremely inconsistent, and either way there is certainly no dynamic lighting and shadow to manipulate like in Thief. Line of sight on the same plane is really the only thing that matters in 99% of cases.Shadows matter, and if you didn't notice you are not really observant. When I ran away from thugs, they found me immediatelly when I tried to hid on tube in sunlight, but when I hid in nearby shadowed tube they overlooked me. The same happened at that position where you moved on rails. There was a direct sunlight, and either you were hidden somewhere completely out of sight, or they seen you.
When I tried to knock down a guard just in front of spotlight, guards noticed from far away behind the fence, and the only reasonably safe places were these in shadows where small wall protected you from view from the street bellow.
The game bugged out on me there. For some reason, after I stole the key from a guard, the weepers broke out of the holding pen in the front yard and started attacking, letting me get the bone charm inside.I just realised that killing weepers and having them spot you eliminates both the Ghost and Didn't Kill Anyone achievements. That's really rather retarded. They're basically zombies. Missed those achievements because one weeper spotted me in the Golden Cat level. Don't really see a way around it either, unless you want to give up on the Bone charm in the room he's standing in.