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Dishonored by Arkane

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,375
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Nice, that High Overseer you could brand a heretic as a non-lethal option? You'll meet him again when getting your gear back in the Flooded Disctrict mission... as a weeper. Nice touch there.
 

Ion Prothon II

Liturgist
Joined
Jan 10, 2012
Messages
1,011
Location
Ołobok Zdrój
He just plays the game as it was meant to be played :smug:

Actually, yes. This is not Thief. There's no joy in searching endlessly the target. Different game. Jarl Frank is a dumbfuck.

It was a fucking irony. The maps are so fucking tiny, only a braindead could get lost or couldn't find the objective.

The markers were helpful only in few moments, mostly for navigation in a clusterfucks like Flooded District (not even a real clusterfuck, but it made an impression) or for localization of items invisible because of bugs. Watch them all the time and it will render you braindead even if you weren't one.
Fucking retards from Arcane. Why make maps, even useless ones like in thief, let's just show a shitton of markers lol.

Summarizing, crawl into a hole and die, you aren't even trying.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,375
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
He just plays the game as it was meant to be played :smug:

Actually, yes. This is not Thief. There's no joy in searching endlessly the target. Different game. Jarl Frank is a dumbfuck.

Wat. Searching endlessly? Targets aren't that hard to find, except for some cases like finding your gear in the Flooded Distrcit, or finding at what new position the boatman is after you finished your mission and he's relocated.

The mission targets are easy to find and there usually are some hints strewn through the level in form of NPC conversations and readables. Those quest markers are just horribly distracting and are so close to the center of the screen that they are really annoying. Why would you even want to play with these hideous things switched on?
 
Self-Ejected

Brayko

Self-Ejected
Joined
Feb 11, 2012
Messages
5,540
Location
United States of America
He just plays the game as it was meant to be played :smug:

Actually, yes. This is not Thief. There's no joy in searching endlessly the target. Different game. Jarl Frank is a dumbfuck.

It was a fucking irony. The maps are so fucking tiny, only a braindead could get lost or couldn't find the objective.

The markers were helpful only in few moments, mostly for navigation in a clusterfucks like Flooded District (not even a real clusterfuck, but it made an impression) or for localization of items invisible because of bugs. Watch them all the time and it will render you braindead even if you weren't one.
Fucking retards from Arcane. Why make maps, even useless ones like in thief, let's just show a shitton of markers lol.

Summarizing, crawl into a hole and die, you aren't even trying.

So the maps are fucking claustrophobic and simple yet they still add quest markers to appeal to dumb shits?

Not surprised.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,604
Codex 2013
That fucking boatman alerted everyone of my presence in the last mission, so I sliced him open.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
On, off. Makes no difference. Except for this one quest that you can't complete without markers.

HR was okay. Not bad, but Dishonored is definitely better.
The first mission in dishonored is probably the best. The maps get smaller and more linear as you go on and gameplay stays the same
Yeah, I'd like to see if people keep the same positive opinion after finishing it with the missions getting gradually worse.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
2a92wm1.jpg
DAT ASS
 

Ion Prothon II

Liturgist
Joined
Jan 10, 2012
Messages
1,011
Location
Ołobok Zdrój
So the maps are fucking claustrophobic and simple yet they still add quest markers to appeal to dumb shits?

Not surprised.

Maps usually are neither corridors nor claustrophobic, allow for some freedom of movement, but they're also made in a way that makes impossible to get lost.
Unchallenging outdoor exploration, where player has simply to go forward, avoiding obstacles and dealing with enemies, then some simple (but not neccessary small) buildings with objectives inside.
 

SoupNazi

Guest
Anyone else get the scene where you catch Piero peeking through a keyhole at one of the maids bathing?

The funniest thing, when he left I looked through as well and watched her for good two minutes.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,604
Codex 2013
Maps usually are neither corridors nor claustrophobic, allow for some freedom of movement, but they're also made in a way that makes impossible to get lost.
Unchallenging outdoor exploration, where player has simply to go forward, avoiding obstacles and dealing with enemies, then some simple (but not neccessary small) buildings with objectives inside.

I dunno, my first time playing I got horribly lost on the Campbell mission.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,075
Currently at the mission where I have to eliminate the lord regent. As of now, it has become incredibly apparent that the game was supposed to be much more. There's lots of features that obviously should be there but were either not implemented or removed (like light and darkness influencing visibility - many of the levels have lighting that would lend itself perfectly to a Thief-like shadow system, and you can blow out candles to darken some areas).
Shadows matter, and if you didn't notice you are not really observant. When I ran away from thugs, they found me immediatelly when I tried to hid on tube in sunlight, but when I hid in nearby shadowed tube they overlooked me. The same happened at that position where you moved on rails. There was a direct sunlight, and either you were hidden somewhere completely out of sight, or they seen you.

When I tried to knock down a guard just in front of spotlight, guards noticed from far away behind the fence, and the only reasonably safe places were these in shadows where small wall protected you from view from the street bellow.

Anyone else get the scene where you catch Piero peeking through a keyhole at one of the maids bathing?

The funniest thing, when he left I looked through as well and watched her for good two minutes.

I entered, and you have an option to ask for sex.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,604
Codex 2013
I just realised that killing weepers and having them spot you eliminates both the Ghost and Didn't Kill Anyone achievements. That's really rather retarded. They're basically zombies. Missed those achievements because one weeper spotted me in the Golden Cat level. Don't really see a way around it either, unless you want to give up on the Bone charm in the room he's standing in.
 

Ion Prothon II

Liturgist
Joined
Jan 10, 2012
Messages
1,011
Location
Ołobok Zdrój
I loled hard at this scene. I'm running from the godforsaken quarantine zone, cutting my way through zombies and carnivorous plants in the sewers... and suddenly, the fuck is this o_O

The old hag actually managed to scare me one time. In the first mission, she's appearing from nowhere when you take the magick bone from the attic in her house. I burned the witch for this.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,375
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I just realised that killing weepers and having them spot you eliminates both the Ghost and Didn't Kill Anyone achievements. That's really rather retarded. They're basically zombies. Missed those achievements because one weeper spotted me in the Golden Cat level. Don't really see a way around it either, unless you want to give up on the Bone charm in the room he's standing in.

You can do nonlethal takedowns on weepers, or use a tranquilizer bolt.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
I just finished the Golden Cat mission and I am not amused. Apparently this is already nearly halfway through the game, and most of the areas were reused from the first major mission. The Golden Cat area itself was very pretty to look at but I found the level design lacking... too few guards, too many easy routes that lead right to your targets, etc. I save scum like a bastard to remain hidden and even so I was only detected once on the highest difficulty, and it was due to Blink fucking up and teleporting me on top of someone. I haven't even used the sleep darts once the entire game so far, otherwise it would be comically easy.

The game has very detailed and beautiful levels to be fair, not to mention exceptionally well designed for gameplay (for the most part), however, I would have taken slightly smaller and simpler levels if it made for a longer game. I don't appreciate having to go back to the same places 2-3 times without good plot justification, in this case it just felt like they didn't have time to make another city district so had to shoehorn the Golden Cat into an existing one.

Shadows matter, and if you didn't notice you are not really observant. When I ran away from thugs, they found me immediatelly when I tried to hid on tube in sunlight, but when I hid in nearby shadowed tube they overlooked me. The same happened at that position where you moved on rails. There was a direct sunlight, and either you were hidden somewhere completely out of sight, or they seen you.

When I tried to knock down a guard just in front of spotlight, guards noticed from far away behind the fence, and the only reasonably safe places were these in shadows where small wall protected you from view from the street bellow.
Yet the exact opposite has happened to me - enemies spotting me from a distance of like 30 feet while I am cloaked in shadow, can't see me standing next to them at 3 feet in broad daylight. If it does have any impact, it is extremely inconsistent, and either way there is certainly no dynamic lighting and shadow to manipulate like in Thief. Line of sight on the same plane is really the only thing that matters in 99% of cases.

I just realised that killing weepers and having them spot you eliminates both the Ghost and Didn't Kill Anyone achievements. That's really rather retarded. They're basically zombies. Missed those achievements because one weeper spotted me in the Golden Cat level. Don't really see a way around it either, unless you want to give up on the Bone charm in the room he's standing in.
The game bugged out on me there. For some reason, after I stole the key from a guard, the weepers broke out of the holding pen in the front yard and started attacking, letting me get the bone charm inside.
 

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