DraQ
Arcane
Way to miss the point, BRO.Konjad said:Writing in this game is at the level of Oblivion. World is retarded, sotry is retarded, graphic is overbloomified.
Shit.
Also "World is retarded, sotry is retarded" - like in Wizardry?
Way to miss the point, BRO.Konjad said:Writing in this game is at the level of Oblivion. World is retarded, sotry is retarded, graphic is overbloomified.
Shit.
relootz said:Print screen and paste into paint?
Saxon1974 said:relootz said:Print screen and paste into paint?
That appears the only way, which is a pain in the ass.
DraQ said:It takes more than shadurz and bloom to make a good game.
I thoroughly enjoyed Div2 despite it's rather glaring shortcomings, like dragon flight and combat being not nearly cool enough*, or most of the skills being 'meh' if useful (an exception would be the ridiculously over the top ability that let you close the distance with ludicrous speed, which felt very cool).
This game just oozed personality and atmosphere and I will be happy to buy the expansion to let it unfold further.
It's also a standard pen&paper RPG thing, like in D&D 3.x, at least until mid levels.Yes, that's how it works if I remember correctly. It's a standard MMO thing, which is why it's a bit irritating to find it in a single player RPG.
It's also a standard pen&paper RPG thing, like in D&D 3.x, at least until mid levels.Yes, that's how it works if I remember correctly. It's a standard MMO thing, which is why it's a bit irritating to find it in a single player RPG.
I mean at lower levels, where AC still matters, it's easy to raise AC of a higher level char above the point where the lower level char can only hit on a crit. This won't matter at high levels, as AC doesn't keep up with damage, but it's noticeable till mid level.Hmm, you mean through damage resistance of higher level enemies? Or the character's damage increase by gaining multiple attacks / highlvl spells?
Full agreement here. Damage scaling is often enough at the base of level-scaling as a cheap way to deal with its consequences....damage scaling exaggerates the power curve to the point where you often can't compensate for the differences using cheese or creativity, the latter meaning it makes the game overall much more controlled and plain experience.
Indeed!Did everyone fall for the necro?
It's not exactly annoying. Div2 has this weird thing with the XP anyway.Indeed!Did everyone fall for the necro?
I had the last post and was very proud of it. I remember it like it was yesterday...
The funny thing is that I still remember more of Dungeon Lords than I remember Divinity 2. Hm.
But hey, I managed to play Divinity 2 in the last 4 years and I did not notice any annoying scaling.
I played with DKS, though, so maybe it was not there. Or it was just not annoying.
It's also a standard pen&paper RPG thing, like in D&D 3.x, at least until mid levels.Yes, that's how it works if I remember correctly. It's a standard MMO thing, which is why it's a bit irritating to find it in a single player RPG.
Actually, I thought that was one of the better aspects of the King's Bounty series on Impossible difficulty. Battles and quests were all the more rewarding for it. It made you plan your next move and sometimes re-evaluate your current setup. Problem-solving at its finest.3. This also means that the game has the worst form of grinding. You have to find every nook and cranny, kill all mobs and do all possible quests to be able to survive the next area. Don't like the flying fortresses? Too bad, no Hall of Echoes for you.