Don't use Lone Wolf. I have absolutely no idea what it will do as the mod is a one PC mod. Could make it too easy, could make it ridiculously hard.
I did not include the pyramids, but did include rift travel for convenience. This is unlocked at a few points of interest on the map but it doesn't do a very good job of telling you they get unlocked. The Town is one of them so you can get back fast.
NPC schedules are still limited to basic behaviors for the most part. There are some specialized ones though like the farmers, workers, Minister Rasmus, and the Head Worker.
One of my initial goals for the mod was to have dialogs with multiple choices. Unfortunately the dialog editor is a massive pain in the ass so I had to cut this down over time.
The Day/Night Schedule will pause on all combats and dialogs.
I think I disabled dual dialogs in the editor, but in case not I recommend shutting them off in the options menu as well.
I recommended you unlock rotation in the options menu: Some of the object placement isn't great for fixed camera, because the EE is full rotation I didn't bother staying true to the fixed camera through the whole campaign.
Sorry my map sucks, it was literally built as I was learning the editor which has some severe limitations regarding changing things. You'll note that the name of my level is test1.....
About 3-4 of the 12 quests are pretty linear and lame, however the rest I did put considerable effort into using all the tools available including stat checks, item manipulation and discovery, and dialog choices. Most of those have at least 3 solutions and resolutions.
I don't think I'm a very good writer and the story is basically me pulling myself out of various corners the entire time. I began this mod as a 1 hour throwaway and just kept tacking things on. The individual quests though have pretty serious care given to them.
Didn't have time to implement Auto saves, next version will have it.
Amnesia, sorry
Vendors are truncated, all skill books are on one vendor, weapons another, and armor a third.
The Animations and camera work during the election sequence are placeholder.
Currently the Economy is pretty tough.
All playtesting was done on normal and the combats can be pretty challenging. A lot of them are optional.
Hand Placed Loot is on the table but I'm not ready to go crazy with it till the EE. Random only for now.
Some areas lack details and objects, again not going crazy till the EE.
The Level is named test1, I can change this but it would literally take me a month. Just gonna wait for the EE.
Known Bugs and Issues:
If you use an NPC to trade (say because he has the barter skill), sometimes the items/gold will not transfer appropriately, transfer at all, or it will transfer to the player character. Save before selling or buying anything!
NPCs looking at the player during dialog is a little janky. It works sometimes, others it doesn't. I have absolutely no idea why as I used exactly the same script as Larian did.
Currently there is only one way to trigger the big political election sequence, it's done by time at 9AM on the day/night cycle. Once this hits the Day/Night cycle will FREEZE. This is intentional and I'm just figuring out another solution.