Oooh cool - official The Dark Eye module for Divinity: Original Sin 2. Too bad it's multiplayer-centric.
Damn, I never knew Swen worked on the Lady, Mage & Knight; it was supposed to be the sequel/sequel series to Realms of Arkania and possibly the start of a new trilogy.
Can someone ask him more about it in any interview or however you guys communicate to him? Whatever happened to it and why did it get cancelled.
Nice graphics, you say
Not really, IIRC it was supposed to be a Diablo clone in TDE universe. Basically, the same as DivDiv, just with different rules.it was supposed to be the sequel/sequel series to Realms of Arkania and possibly the start of a new trilogy.
I'm playing DOS2 on Popamole 4 and it's a nice cRPG.
I personally enjoy the combat far more than DOS1. Armor system > RNG status effects.
Overall dialog and voice acting is also much better.
Wtf, even I know what happened here.Damn, I never knew Swen worked on the Lady, Mage & Knight; it was supposed to be the sequel/sequel series to Realms of Arkania and possibly the start of a new trilogy.
Can someone ask him more about it in any interview or however you guys communicate to him? Whatever happened to it and why did it get cancelled.
The Official The Dark Eye GM campaign for Divinity: Original Sin 2’s Game Master Mode, Prison of Shadows, is now available for FREE.
Larian Studios has joined forces with Ulisses Spiele, creators of the hugely successful The Dark Eye tabletop RPG, to bring Divinity players into a new world of magic and mystery. Written and designed by Ulisses, with cooperation from Larian developers, the "Prison of Shadows" Game Master campaign is a brand new adventure suitable for The Dark Eye newcomers and veterans alike, designed for a Game Master and 2-4 players.
*Context*
The year is 1040 after the Fall of Bosparan (1040 FB). After the desperate battle to save the Middenrealm city of Perricum from the Demon Master Borborad, a mysterious ship is washed ashore the Sea of Pearls, corrupting the air and the surrounding waters. The ensuing revelation will send players on a quest to visit a dark, forgotten dungeon at the heart of the mountains...
*How to get this campaign:*
- The campaign is automatically added to the GM Campaigns folder located in \Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition. It will be present in two versions: English and German.
- The accompanying module guide, available here[www.drivethrurpg.com], contains all the information you need to play. Note that it should only be consulted by your Game Master since it unveils the full story - and therefore contains spoilers!
- If you wish to play by the official TDE rules, you can use the free TDE Quick-start Rules here[www.drivethrurpg.com].
*How to play it:*
- Start Divinity: Original Sin 2 - Definitive Edition. Prison of Shadows is already present in your list of available campaigns.
- If you’re the GM: from the Game Master menu, you can choose to Prepare the campaign if you want to get acquainted with it, or choose to Play it if you’re ready for other players to join you. Once the lobby has been created, use the Connectivity Menu to set filters on who can join your game, or get a Direct Connection address.
- If you’re a player: press Play and wait until the Prison of Shadows game from your GM appears in the server browser. Use the Filter Options to refine the search, or use the Direct Connect option to connect to your GM’s game directly.
- You can find a short introductory video to Game Master Mode here.
Nice graphics, you say
So let me get this straight, what other indie isometric crpg had better graphics in 2014? Context idiots, context...
Furthermore, GMs may resolve combat encounters using either Divinity’s built-in mechanics or GMM’s custom dice-rolling tool that emulates the rules of The Dark Eye. If using the latter, however, the GM must manually remove the icons of defeated enemies from the battlefield.
GMM also allows for simple attribute checks in place of skill checks, if desired. All checks in this adventure refer to Introduction 5 Prison of Shadows the attributes and skills of characters made for TDE, but of course players are free to use the corresponding attributes of characters provided with Divinity. We leave this choice to your gaming group.
Those Lariant games always seemed like parody games to me, from the very first Divinity onwards.
I'm not sure how have you managed to miss the Magister war crimes that are all over the place and their consequences, like the torture halls or Shriekers, or all the tortured spirits that can't possibly fathom that they're dead, or literally every instance of Voidwoken being allured by Source and killing absolutely everyone in the way for then to have Magisters fuck over the survivors or join the body count. I don't think that Mordus' hellspawn breeding grounds cave had ONE joke. It's even more flagrant with the Villain tag as you can get even more grim dialogue options if you so want, but sure, if you've managed to skim all over that, then yes I can kind of see that.
Casuals dont compare indie isometric crpgs to other indie isometric crpgs. They look at a game and think it looks great or shit relative to all the other AAA shit they could be playing. Hint: context doesnt mean you take any selection of facts that you feel like wiping your ass with