robinox
Educated
- Joined
- Mar 28, 2020
- Messages
- 70
Me and a friend started a coop campaign. But there are a couple of things I don't understand.
My friend hosts, I joined his game by accepting his invite in the GOG Galaxy chat. The game fired up and we started.
The first 'problem' is that it's just two of us. I talked to a couple of origin characters but I didn't get an option to make them join the party (I honestly thought that, being only 2 players, the game would let us control 2 characters each). Maybe the game host (my friend) should talk to them to make them join, since I's technically a "guest" in his campaign? If not, how are we supposed to fight properly if it's only the 2 of us?
Second 'problem' happened after we both died. My friend reloaded the last savegame but for myself there was no way, from within the game, to re-join my friend's campaign. I had to to quit to desktop the game and have my friend send me another invite over the GOG chat, and have the whole game reload from scratch. I honestly think we must have been doing something wrong, because I can't believe a game so focused on coop by design, manages the death of all the players in such a crude way.
Any hints?
Thanks
My friend hosts, I joined his game by accepting his invite in the GOG Galaxy chat. The game fired up and we started.
The first 'problem' is that it's just two of us. I talked to a couple of origin characters but I didn't get an option to make them join the party (I honestly thought that, being only 2 players, the game would let us control 2 characters each). Maybe the game host (my friend) should talk to them to make them join, since I's technically a "guest" in his campaign? If not, how are we supposed to fight properly if it's only the 2 of us?
Second 'problem' happened after we both died. My friend reloaded the last savegame but for myself there was no way, from within the game, to re-join my friend's campaign. I had to to quit to desktop the game and have my friend send me another invite over the GOG chat, and have the whole game reload from scratch. I honestly think we must have been doing something wrong, because I can't believe a game so focused on coop by design, manages the death of all the players in such a crude way.
Any hints?
Thanks