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Divinity Divinity: Original Sin 2 - Definitive Edition

Discussion in 'Larian Studios' started by Lacrymas, Sep 14, 2017.

  1. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Shit, don't play the nuXcom games, they will give you an aneurysm.
     
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  2. KateMicucci Learned

    KateMicucci
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    In DOS1 the number of skills you could use was based on the number of points you had invested in the relevant school. It wasn't a very good system for various reasons. A stat for memory is better.
     
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  3. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    I played the first one. It did.

    And speaking of aneurysms:

    I was about to bust in here and ask if anyone else was experiencing this perplexing fucking shit where enemies from the bottom of the queue suddenly jump to the top in front of your characters that have super high initiative and who used to act way before them, and holy fucking god damn this shit suddenly all the fucking pieces of the puzzles fall into place.

    So the initiative system is hard-coded to always arrange the queue in a you / them / you / them / you / them series, with it being impossible to have 2 allies act one after another if the combatant numbers on both sides are equal.

    HOW

    IS

    THAT

    NOT

    FUCKING

    RETARDED

    ????????????????????
     
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  4. jarmaro Arbiter

    jarmaro
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    Lever beneath the castle on the swamp was dissapointing as fuck. It killed few people, yet when I touch it I get only short sentence about it being cursed and one turn debuff?
    Such a let down. :decline:
     
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  5. Renevent Arbiter

    Renevent
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    I'll take a look later when I get home to double check, but I'm pretty sure I've had multiple friendlies get turns one right after the other and not a hard coded you / them / you / etc.

    *edit*

    Yeah, here's an image showing 3 friendly turns in a row:

    [​IMG]
     
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  6. Grimnir Novice

    Grimnir
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    Tactician difficulty seems poorly balanced. Act 1 reminded me of the early game hell in DOS1, which I liked. Now, fights are taking longer due to stat bloat. When people complained about the difficulty dropping off past the 1st area in the previous game it wasn't a call to give everything massive amounts of armor and health. I played the EA and the only difference between classic and tactician seems to be the stats.

    I'm glad respec is unlimited, because I wasted a lot of points in con and wits. Con gives pathetic amounts of hp and wits is probably bugged. My character and red prince have the same amount of wits, but he goes nearly last despite having much higher wits than every enemy.
     
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  7. jarmaro Arbiter

    jarmaro
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    I don't underastand your anger, it''s very :littlemissfun:
     
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  8. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    I invite you to check these pics:

    Show Spoiler

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]


    ALL of these initiative queues are arranged alternately.

    The two last pics? When the fights were proceeding:

    - the voidling in the swamp, which was last in the queue and behind prince, suddenly spiked up to #2 once all its buddies died.
    - the zombie that is behind me in the witch cave fight suddenly started acting after beast once all the other trash died.

    THE CONSPIRACY IS REAL

    [​IMG]
     
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  9. Renevent Arbiter

    Renevent
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    I don't know what's going on for your game, but I am pretty positive I get multiple characters going in a row all the time, and it seems like there's other images that show similar all over the web. Maybe something to do with co-op (I think you said you are playing co-op?)...could be that it's borked only in co-op or something.
     
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  10. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    This happens only if one side gets advantage in number of combatants. So there are dudes in a row tailing the end of the queue, like us / them / us / them / us / them / them / them.

    It can also be different for first turns depending on when you pop out of stealth, the arrangement in which your dudes enter combat, etc. But after the first turn, it all gets Sawyer'd, and keeps getting Sawyer'd all the time until the bitter end.
     
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  11. Lahey Laheyist Patron

    Lahey
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    Grab the Codex by the pussy
    http://www.rpgcodex.net/forums/inde...-2-release-thread.118260/page-56#post-5304714
     
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  12. Mojobeard Augur

    Mojobeard
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    Those are delayed turns (shield icon). You'll notice the next round, starting with Ifan, follows the you/enemy/you/enemy/you/enemy.
     
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  13. Renevent Arbiter

    Renevent
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  14. Murk Arcane

    Murk
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    That's from early access from 1 year ago m80.

    Might be a bug tho tbh (the sawyering, that is).
     
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  15. Mojobeard Augur

    Mojobeard
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    Yeah that's early access, not the current system.
     
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  16. D_X Arcane Patron

    D_X
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    Make the Codex Great Again! Grab the Codex by the pussy RPG Wokedex Pathfinder: Kingmaker Pathfinder: Kingmaker
    Yeah, in early Early Access it was possible to have your guys go one after another as far as I recall. It got Saywer'd apparently because no fun allowed. :whatisfun:

    I'm glad Darth Roxor bought up the shitty LoS. I thought I was hallucinating in that regard with chars on high ground constantly not being able to hit those on low ground while at the same time getting shot to death by the AI.
     
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  17. Grampy_Bone Arcane

    Grampy_Bone
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    Ah motherfucker it's the goddamned initiative queuing system from Banner Saga!
     
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  18. Luckmann Arcane Zionist Agent

    Luckmann
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    This is actually making me angry.
     
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  19. jarmaro Arbiter

    jarmaro
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    I still think randomly generated quest rewards are bigger insult. It feels like MMO.
    :rpgcodex:
     
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  20. Grampy_Bone Arcane

    Grampy_Bone
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    This is what The Banner Saga did. It would always ensure the turns alternated between sides, to mitigate the snowballing advantage that comes from eliminating foes.

    Still super lame.
     
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  21. Luckmann Arcane Zionist Agent

    Luckmann
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    All it does is ensure that Initiative is beyond useless, possibly even detrimental, since it in no way decides who goes first, it only determines the order on each side.

    This is seriously the dumbest thing I've ever seen in a turn-based RPG. I'm not even joking. All the other issues are by-and-large debatable, but this shits over an already lackluster stat (Wits), invalidates an entire game mechanic (Initiative) and enforces some misguided idea of fair play in a non-competitive context. It's seriously, seriously wtf. There's a minimum of one person at Larian that should be physically disciplined and be sent to bed without supper.

    All Wits is now is essentially a tax to allow you to find "secrets". What this game needed was not more useless, one-sided or shallow Attributes.
     
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  22. D_X Arcane Patron

    D_X
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    Make the Codex Great Again! Grab the Codex by the pussy RPG Wokedex Pathfinder: Kingmaker Pathfinder: Kingmaker
    D:OS3 is going to be a MMO...
     
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  23. Citizen Guest

    Citizen
    It still matters in coop, you can dump statpoints in it to make turns before your friends! MUH BALINSE

    So the only real usage of initiative in singleplayer is to arrange the turn order of your party?
     
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  24. Renevent Arbiter

    Renevent
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    Yeah, def wrong here. You can get multiple characters to go one after another but it's only if the teams aren't matched up. Guess I never noticed that. Well, at least you still get crit chance from wits :/ That said, it seems initiative is only useful on one character if you want that character to always have first action and set the order for the rest, otherwise it is you/enemy/you/enemy.
     
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  25. Shadenuat Arcane

    Shadenuat
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    The use of high initiative character is to activate fight in "me enemy me enemy" mode instead of losing and going for "rape rape rape rape me" mode. I think that's how system works.

    Now the question is how to get 44 Wits on level ~13 when I fought that Eternal chick in a tomb with 6 summoned wolves going twice a row killing me instantly.
    (won by save scumming)
    (may exaggerate due to amount of spirit wolf Rape and choking on Avellone tears running down my throat)
     
    Last edited: Sep 19, 2017
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