Stavrophore
Most trustworthy slavic man
So many bugged quests, so many bugs, i wonder what they were doing during that 3 years.
Are you playin on tactician ? I chose clasic and 3/4 party members where just standing below in cursed fire , blood and other crap , taking hits , burning and decaying alive , one of the died on the last turn though , had no problem with that fight at all . But may be that's because I chicken'd the worm 2 times in a row , which again proves my point about usefulness of CC in the post above .Ok, Alexandar fight, my experience. This is the most-faggot battle I've seen in the game so far. What's the stupidest of all things -- you barely have a chance if you cheese and are level 7, which level you can only reach by completing nearly every side quest. This is complete shit, it means there is hardly any content in the whole Act 1 which can be considered optional. Simply moronic. Whoever designed this combat apparently had no idea what party is supposed to fight it. It's amazing how this combat passed QA.
I'm playig on Classic.
Don't forget to respec and remove all wasted points in constitution and such and put everything in damage stats.First, the party:
you defended this piece of crap till page 89 and pretended to know what you were walking about only to suddenly reveal that you haven't played shit and only now had to fight the boss of act 1. i thought you were just some retard. turns out you're actually a retarded shill of a fanboy. way to fool meOk, Alexandar fight, my experience. This is the most-faggot battle I've seen in the game so far. What's the stupidest of all things -- you barely have a chance if you cheese and are level 7, which level you can only reach by completing nearly every side quest. This is complete shit, it means there is hardly any content in the whole Act 1 which can be considered optional. Simply moronic. Whoever designed this combat apparently had no idea what party is supposed to fight it. It's amazing how this combat passed QA.
First, the party:
The skills/spells equipped:
Battering Ram
Battle Stomp
Crippling Blow
Enrage
Whirlwind
Bless
Summon Cat Familiar
Demonic Stare
Dragon's Blaze
All InArmour of Frost
Hail Strike
Restoration
Winter Blast
Blinding Radiance
Electric Discharge
Teleportation
Bless
Maddening Song
EncourageElemental Arrowheads
First Aid
Pin Down
Ricochet
Sky Shot
Tactical Retreat
Fossil Strike
Bless
Encourage
Soul Wolf
Restoration
Chameleon Cloak
PurgeMosquito Swarm
Infect
Searing Daggers
Fireball
Fortify
Bless
Worm Tremor
Fossil Strike
Poison Dart
Impalement
Play Dead
Time Warp
Electric Discharge
Uncanny Evasion
Tactics:
Following others' advise, I stood on this side of the battlefield, and baited the enemies to come through the collapsed fortress wall, blocking the doorway leading from the wall to the small square. I was able to kill the Magister Knight before the Void Worm showed up. I started the combat by showing up with Lohse on the wall. I tried to teleport the Marksman but got spotted before I could point to a destination.
On the square I had made sure to give the worm enough room to appear (the red circle with an X on the map). I was also able to set the whole fortress wall on fire by a combination of earth spells and breaking the oil barrel. By the time the Void Worm emerged, everyone but the Silent Monk and the Metamorph were either on the fortress wall or in the small square where my party was.
The Silent Monk does not climb ladders. It tried to take the long way around, shown by the single yellow arrow. The other five enemies, including Alexandar climbed the ladder and came through the wall. Once the Worm showed up, I teleported away, ran away with all the party from the square into the adjacent square area, marked with purple.
Once there, I think the trick was to stay away from the Worm's field of vision, in order to make sure he will only attack Alexandar's party. With that done, it was a matter of clicking End Turn until the fire surface (which eventually became Cursed Fire, and then Blessed Fire, after I blessed it in order to harm the Worm) and Alexander wore down the Worm.
The real combat was between the Worm (my biggest ally really) and Alexandar's party who got completely killed off. The worm had lost both its armors which left it at around 600-something HP which I had no trouble reducing to zero with my party of four. The Worm had killed Alexandar (with some help from me), the Magister Assasin, the Magister Marksman (who spent much of the combat running up and down the wall, over cursed/blessed fire), and the Silent Monk (which was nearly dead by the time it reached the combat area 1). The Magister Knight was the only one I killed myself.
After combat with the Worm was over, it was a simple matter to hunt down and kill the Magister Metamorph which really never moves from her place on top of the east fortess wall.
I liked the one with the terracotta army more.AAAAAAAHHHHHHH
HHHHNNNNNNGGGG
This was one of my favorite fights in the whole game. It's such a clusterfuck and I was laughing the whole time. A pretty neat attrition fight for my squad as well.
Your party is meh,you lack the best class the rogue.Also just attack from higher ground in the right.Ok, Alexandar fight, my experience. This is the most-faggot battle I've seen in the game so far. What's the stupidest of all things -- you barely have a chance if you cheese and are level 7, which level you can only reach by completing nearly every side quest. This is complete shit, it means there is hardly any content in the whole Act 1 which can be considered optional. Simply moronic. Whoever designed this combat apparently had no idea what party is supposed to fight it. It's amazing how this combat passed QA.
First, the party:
The skills/spells equipped:
Battering Ram
Battle Stomp
Crippling Blow
Enrage
Whirlwind
Bless
Summon Cat Familiar
Demonic Stare
Dragon's Blaze
All InArmour of Frost
Hail Strike
Restoration
Winter Blast
Blinding Radiance
Electric Discharge
Teleportation
Bless
Maddening Song
EncourageElemental Arrowheads
First Aid
Pin Down
Ricochet
Sky Shot
Tactical Retreat
Fossil Strike
Bless
Encourage
Soul Wolf
Restoration
Chameleon Cloak
PurgeMosquito Swarm
Infect
Searing Daggers
Fireball
Fortify
Bless
Worm Tremor
Fossil Strike
Poison Dart
Impalement
Play Dead
Time Warp
Electric Discharge
Uncanny Evasion
Tactics:
Following others' advise, I stood on this side of the battlefield, and baited the enemies to come through the collapsed fortress wall, blocking the doorway leading from the wall to the small square. I was able to kill the Magister Knight before the Void Worm showed up. I started the combat by showing up with Lohse on the wall. I tried to teleport the Marksman but got spotted before I could point to a destination.
On the square I had made sure to give the worm enough room to appear (the red circle with an X on the map). I was also able to set the whole fortress wall on fire by a combination of earth spells and breaking the oil barrel. By the time the Void Worm emerged, everyone but the Silent Monk and the Metamorph were either on the fortress wall or in the small square where my party was.
The Silent Monk does not climb ladders. It tried to take the long way around, shown by the single yellow arrow. The other five enemies, including Alexandar climbed the ladder and came through the wall. Once the Worm showed up, I teleported away, ran away with all the party from the square into the adjacent square area, marked with purple.
Once there, I think the trick was to stay away from the Worm's field of vision, in order to make sure he will only attack Alexandar's party. With that done, it was a matter of clicking End Turn until the fire surface (which eventually became Cursed Fire, and then Blessed Fire, after I blessed it in order to harm the Worm) and Alexander wore down the Worm.
The real combat was between the Worm (my biggest ally really) and Alexandar's party who got completely killed off. The worm had lost both its armors which left it at around 600-something HP which I had no trouble reducing to zero with my party of four. The Worm had killed Alexandar (with some help from me), the Magister Assasin, the Magister Marksman (who spent much of the combat running up and down the wall, over cursed/blessed fire), and the Silent Monk (which was nearly dead by the time it reached the combat area 1). The Magister Knight was the only one I killed myself.
After combat with the Worm was over, it was a simple matter to hunt down and kill the Magister Metamorph which really never moves from her place on top of the east fortess wall.
Go fuck yourself retard, I've mentioned in multiple instances how far I am into the game. Not my fault you don't read.you defended this piece of crap till page 98 and pretended to know what you were walking about only to suddenly reveal that you haven't played shit and only now had to fight the boss of act 1. i thought you were just some retard. turns out you're actually a retarded shill of a fanboy. way to fool me
You are already a certified dumbfuck and a low-effort poster who doesn't know jack shit about RPGs, so no surprises there.Your party is meh,you lack the best class the rogue.Also just attack from higher ground in the right.
Also i agree with Reapa.
What's definetly worth removing is the points into the magic schools for which I don't have corresponding levels of skills. I have like 6 aerotheruge and I don't have a skill that needs more than 2. I think you're intended to spread among a bigger number of schools this time around.Don't forget to respec and remove all wasted points in constitution and such and put everything in damage stats.First, the party:
Is the story as unfocused and silly as the first one?
Well not everyone is good as you senpai,after all you can zealously defend a game that you haven't played yet for a 80 pages.Also judging by your mighty whining about how the first boss have fucked you hard,i must say that you do know your shit about rpgs obviously.I take it that you spend more time shitting on the codex than playing rpgs.You are already a certified dumbfuck and a low-effort poster who doesn't know jack shit about RPGs, so no surprises there.Your party is meh,you lack the best class the rogue.Also just attack from higher ground in the right.
Also i agree with Reapa.
Have hardly been able to play, is Tactician still the go-to despite the supposed armour bloat? And I guess focus the party on magic damage or physical damage? I only want to run 2-3 characters but going Classic might prove too easy even then?