Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Divinity Divinity: Original Sin 2 - Definitive Edition

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,604
Location
Denmark
Pretty bullshit, fuck yo Swen, u faggot ass nigger

Omg... have I just lost Fane my companion? I did the ONE ARENA thing, but Fane was against me, why? He and I were on good terms. So now Larian decided that I must go solo onward from Arx now? Wtf?

Is that really intentional? Spent hours building my companion, and now hes just gone?

Did you not establish with him beforehand that you want to be the divine? You do that before entering the academy.

Doesnt fucking matter, the game shouldnt just remove your companion without proper warnings or intros.. it's not exactly 100 % transparent. its bad game design, thats all it is. fuck this.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
I don't understand Larian, I thought they already given up on this shit exponential loot and stat inflation, this shit was already awful on Divine Divinity 2, I couldn't play that game because the difference on a single level meant you being fucked hard and your loot becoming vendor trash on 30 mins, the game only became playable after they released the expansion where they toned that shit down somewhat and guess what, it was a hell alot of fun without that shit. Why repeat the same mistake? Lack of play testing budget or is Swen designing a game copying Borderlands and Diablo clones because he thinks this bring more sales? If it is, it is fucking decline.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
So I played some of Joy - now level 3, Tactician, Lone Wolf Beast PC & Lone Wolf Ifan, rogue and bowman respectively with some magic thrown in, character.txt modded to reduce armour upscaling. That's working out as a good mix at the moment. The armour thing really is weird, but I'm trying to take it on the chin as requiring different ways of building characters (i.e. you have to be able to soak it up instead of disablign everyone from get go).

Early positives is writing actually does seem improved from Larian's 'holy fuck retarded' norm, game mostly looks and plays nicely, and it's still quite fun to begin with.

For me the main difference/disappointment at this stage, actually, is that DOS had this "Ultima VII now with wacky combat" feel in spades in Cyseal, and everything was built for you to delight in teleporting items and barrels in and out of combat. DOS2/Joy feels a lot more like DAO - a conventional RPG with conventionally solved quests and conventional battles with environmental/elemental interaction thrown in. We'll see.

The mechanical issues I obviously can't tell yet.
 

Prime Junta

Guest
I gotta confess I'm warming up to this a little. I still don't like the armour thing and the way they nerfed all the status effects which made the fights in the original so much fun, but there is a lot to do and explore here, and there seems to be lots of ways to do it too.
 

Dwarvophile

Liturgist
Joined
Dec 1, 2015
Messages
1,599

Yep, the OP nails it perfectly.

One quick thought(stupid maybe, but...) : why not make epic items scale with your character's level ? I mean, gaining new attributes and bonuses. Something like the soulbond weapons in PoE ?
After all, the more you use a tool, the better you know how to handle it. How to turn its paricularities into strenghts. You discover new qualities in it. It's true with music instruments, why wouldn't it be true with weapons and armors. Once you get a Gretsch electric guitar, you stick with it, you don't throw it as soon as you made little progress, you never stop learning from it.

This constant equipment swapping is starting to cripple my game, really, it's absurd. Should my heroic fantasy heros spend their time on amazon reviewing and ordering new equipement everytime they gain skills ?
I've very little patience with shopping in real life, to meet this plague in an heroic fantasy game is a very bad surprise....
 
Last edited:

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,879
Pillars of Eternity 2: Deadfire
The problem is that armor isn't just something you peel by in the first turn of combat, honestly the armors feel like the "real" healthbar because it takes 2-3 ap bars to clear 1 enemy's armor bar, then you dig into the real healthbar, fire off status effects and kill them with 1 AP bar. It's just not a fun cycle to have every character AA the armor away for 2-3 turns then all your skills come out in one round and whallop them, which is a minor detraction.

The game itself also feels like they were literally reading all the Codex whining about the game being too fantastical, now the tone is at the perfect point between high and low, and the comic relief in the animals, it's just perfect.
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,879
Pillars of Eternity 2: Deadfire
Also holy shit why is armor split between physical and magical. Rangers and Scoundrels do so much DPS with backstabbing and general bow fuckery that doing any damage to magic armor seems like a waste of time, therefore my mage party member is a literal waste of time and I should feel bad for ranking any of his magic abilities past 2 and not making a physical character with splashed magic. If physical armor and magical armor were combined and toned down combat would be so much nicer, the health bar would be the actual health bar.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,028
Location
Djibouti
Regarding rainjerks, the fuckery is even greater when you consider that your main weapon and all skills do physical damage, but the speshul arrows are all blocked by magic armour.
 

Seethe

Arbiter
Joined
Nov 22, 2015
Messages
992
Jesus, enemies gaining 50% more health if you advance from level 17 to 18, no wonder you are level gated like hell, I dunno how they greenlit this insanity. Does Swen like Final Fantasy? So, on this game you need to run the fastest to just stay on the same place.:lol:

This is why in my case, The Red Prince destroyed everything after I got him a good weapon, and after two levels he became like one of the weakest member of my party. It feels like all that effort was for nothing

:negative:
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,467
They need to seriously look at the armor system. I say make a physical or magic attack at least do 33% percent or 20% to the other armor type the enemy has. That way you still punished if you don't focus the enemies weakest armor but its not as frustrating.
 
Joined
Jun 2, 2017
Messages
42
Location
Shitland
Ok guys, the writing is definitely very good good

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.jpg
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,054
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Just passed the Malady fight. Third attempt. Not that difficult once you figure out that your goal is to slow, chill, and teleport away everyone, but mostly the Gheists, for as long as possible while at the same time killing anyone that comes near Malady. I had two uses of Teleport, as a spell of Lohse's and one on a pair of gloves. Fane and Ifan were both able to set oil surfaces with at least one ability. Also, the marksman that usually teleports on the mizzen mast's top will not follow you after you run away from his range.
 

Malpercio

Arcane
Joined
Dec 8, 2011
Messages
1,534
Jesus, enemies gaining 50% more health if you advance from level 17 to 18, no wonder you are level gated like hell, I dunno how they greenlit this insanity. Does Swen like Final Fantasy? So, on this game you need to run the fastest to just stay on the same place.:lol:

This reminds me of modern MMORPG to be honest, items that get old every time you level and fights gated behind levels.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,705
Pathfinder: Wrath
DA2 only had them for the companions, so they "retain their signature look" throughout the game. You could still find upgrades for them, though.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,653
DA2 only had them for the companions, so they "retain their signature look" throughout the game. You could still find upgrades for them, though.

DLC weapons for the PC as well. If you're paying real money for them, you gotta get your money's worth :P
 

Malpercio

Arcane
Joined
Dec 8, 2011
Messages
1,534
What level were you guys when arriving in Driftwood ? I think I did the first fight against Alexandar being one level under him (I was lvl 7 I think). It was ok, but now in Driftwood and trying to help Siva, the magisters who guard her are lvl 12 and I'ml only lvl 9 . I'm playing classical difficulty so it's doable but still... I start to wonder if I didn't leave the first island complately underleveled. And yet, I've explored everything there !

Still enjoying the game, but this items's level scaling is really a pain in the ass. Something I already couldn't stand in the Witcher 3 but it's even worse in this game ! At least you don't have to deal with tons of useless trash loot like in the first game....

You are fine, you don't even need to fight much if you use Persuasion.

Driftwood is the kind of place in which you can accidentally run into enemies 5 times your level, so watch out.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,653
Jesus, that mechanic was so retarded. I am still not sure if the upgrades were manually placed in random containers, or it was just scaled loot.

... they were all in stores, or hand-placed in specific quests.

It's also not so different from how Torment handled it.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,705
Pathfinder: Wrath
Yeah, in stores and hand-placed. Also, I don't think any weapons scaled like the companions' armors, they scaled depending on when you picked them up, but that's it, they don't progressively scale every level after that. It was so that no matter when you decide to tackle the DLCs you got something out of them. At least I think so, I don't ever remember any weapons scaling like the companions' armors and Varric's crossbow.
 

dragonul09

Arcane
Edgy
Joined
Dec 19, 2014
Messages
1,446
Alright why the hell can enemies spam abilities like black shroud and other Source Point gated abilities while I'm stuck with using one a fucking year,who the fuck was the idiot that made this system.So the enemies can spam high level spells while I suck my thumb waiting to get buttfucked by the 1000/1000 armor trash mobs,so much fucking fun.And how much I love when I get ambushed(quite frequently I may say) and enemies spawn from every corner of the map,fun,fun,fun.

No wonder people try to cheese this retarded fucking game,everything seems to be agaisnt you from the get to go.

I'll never try the hardest difficulties in my entire fucking worthless life:killit:
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,705
Pathfinder: Wrath
The method to reduce the armors has been known for a while, so if you think they have too much armor, just reduce it. Yeah, it doesn't fix the broken system in general and we shouldn't be designing Larian's game for them, but that's what we have to do, at least for now.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom