dragonul09
Arcane
- Joined
- Dec 19, 2014
- Messages
- 1,446
Alright got in another fight where enemies just spawn out of thin air,is this all this game can do in act 2? Every fight starts with some bulked up trash mobs spawning out of the ground ala Drage Age 2 style,is this what people call great encounters and the best rpg since Jesus Christ role played as a bait for crows
How the hell can you prepare for this kind of shit without reloading every time,it's cheap and bad design 101.
Half of the game cannot be played the way is intended. Last night I was in Arx and ragequit during a similar fight, enemies spawning out of thin air. I thought it was stupid at first with the void monster and skeletons, but it seems to be a recurring theme.
They clearly balanced the game around act 1,I don't remember a single fight in act 1 to have enemies spawn out of thin air or just fights that puts you in a way that you need to reload immediately because you just don't know where to position yourself or at least have an idea where the enemies could be.I get it,I get ambushed once or twice but to always have the obvious bad guy in the middle of the road and as soon as you talk to him,gazzilion of trash mobs pop out out of his fucking ass.
This game has the worst encounter design I have seen in a long time