Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Divinity Divinity: Original Sin 2 - Definitive Edition

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,089
So after a few playthroughs of BG3, I decided to give DOS2 a go, and holy fucking shit what is this armor system. I can't do anything to enemies without doing damage to basically half their effective health. I also can't have mixed physical damage and magic damage dealers in my party. Wtf were they thinking?

What repulses me is the very structure and responsiveness of the world. There's something similar in BG3, but in Divinity everything works worse.
yea their worlds feel very static, which is a problem with most rpgs. walking through a theme park full of animatronic puppets that have one specific role to play. "alright these 2 npcs will spend all of eternity talking about a missing redcap that escaped the circus"
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,161
Location
La Rochelle
So after a few playthroughs of BG3, I decided to give DOS2 a go, and holy fucking shit what is this armor system. I can't do anything to enemies without doing damage to basically half their effective health. I also can't have mixed physical damage and magic damage dealers in my party. Wtf were they thinking?

What repulses me is the very structure and responsiveness of the world. There's something similar in BG3, but in Divinity everything works worse.
yea their worlds feel very static, which is a problem with most rpgs. walking through a theme park full of animatronic puppets that have one specific role to play. "alright these 2 npcs will spend all of eternity talking about a missing redcap that escaped the circus"
Yes, however, there are always a few that have a different one after the initial animation and you didn't know how to tell them apart others (like the character from Fort Joy who is being held at gunpoint and is not subject to the law of static).
 
Joined
Dec 17, 2013
Messages
5,388
To quote Kaiser Soze in The Usual Suspects, the greatest trick Larian ever pulled was convincing the masses their games are good.
 

Axel_am

Exploring and Enjoying
Patron
Joined
Jul 23, 2023
Messages
715
Location
Buckkeep
Codex+ Now Streaming!
The Mordus fight is designed to be cheesed by going in/out of combat with your rogue, right?
 

Axel_am

Exploring and Enjoying
Patron
Joined
Jul 23, 2023
Messages
715
Location
Buckkeep
Codex+ Now Streaming!
20240808193838_1.jpg


The Clay Sentinels were a fun fight. I liked how the size of the room played to the strengths and weaknesses of both parties but in different ways. I couldn't run away from them and they were so packed together that they couldn't get away from the fire in time.
 

Axel_am

Exploring and Enjoying
Patron
Joined
Jul 23, 2023
Messages
715
Location
Buckkeep
Codex+ Now Streaming!
Didn't get to play that much Divinity 2 the last months, but I was able to play some hours the last two days.

Finally was able to beat the Oil Field battle. No screenshots this time as I didn't think I was going to make it. Used the hell out of grenades for this one.
I've also been using scrolls, potions and food non-stop in my last two sessions and resources are starting to thin out. It's pretty cool I can't recall other games forcing me to use that many consumables and not making it feel lame or boring.

I'm still not a big fan of the writing but some scenarios are starting to pan out that look interesting - everything about the Red Prince, Ryker and his spider, that one demon guy in the Meadows.

Anyway, game feels fun when my spells are comboing and the combat is going smoothly or if things start getting too chaotic.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom