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Divinity Divinity: Original Sin 2 - Definitive Edition

Abu Antar

Turn-based Poster
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14,237
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The best part of the combat is that it is turn-based. Listing that as a negative...
 

Axel_am

Exploring and Enjoying
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Codex+ Now Streaming!
I dooooon't know about that one, chief. RTwP seems way superiooooooooor.
I'll give you this tho. The combat in BG3 seems a lot more intriguing than the one in OS2. Need to finish the game before I can judge if it's good/bad. Mixed bag so far. Interesting to see where TB will go in the future.

I'll probably enjoy it more once my party gets stronger. Watching my mage do all kinds of crazy shit is gaming bliss but, I'm still not at the point where each guy from my entourage can have a strong turn every turn.
 

NaturallyCarnivorousSheep

Albanian Deliberator Kang
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The combat in BG3 seems a lot more intriguing than the one in OS2
As much as you can complain about D&D as a system it's still better than what Larian did in Divinity games and that shows. It put restraints on the amount of CC you can output which made the attempt OS2 made at trying to curb it(armour) redundant plus encounter design is far more vertical with dislocation being more important than playing with elements. OS2s biggest problem with the latter is the existence of "cursed" modifier and difficulty in taking it out, which results in cursed fire spreading everywhere, wonder if there's any mod that changes it.
 

lukaszek

the determinator
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The combat in BG3 seems a lot more intriguing than the one in OS2
As much as you can complain about D&D as a system it's still better than what Larian did in Divinity games and that shows. It put restraints on the amount of CC you can output which made the attempt OS2 made at trying to curb it(armour) redundant plus encounter design is far more vertical with dislocation being more important than playing with elements. OS2s biggest problem with the latter is the existence of "cursed" modifier and difficulty in taking it out, which results in cursed fire spreading everywhere, wonder if there's any mod that changes it.
blood rain
 

FugueLah

Scholar
Joined
Jan 3, 2016
Messages
168
So after a few playthroughs of BG3, I decided to give DOS2 a go, and holy fucking shit what is this armor system. I can't do anything to enemies without doing damage to basically half their effective health. I also can't have mixed physical damage and magic damage dealers in my party. Wtf were they thinking?
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
So after a few playthroughs of BG3, I decided to give DOS2 a go, and holy fucking shit what is this armor system. I can't do anything to enemies without doing damage to basically half their effective health. I also can't have mixed physical damage and magic damage dealers in my party. Wtf were they thinking?
:whatisfun:
 

Cyberarmy

Love fool
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Smyrna - Scalanouva
Divinity: Original Sin 2
So after a few playthroughs of BG3, I decided to give DOS2 a go, and holy fucking shit what is this armor system. I can't do anything to enemies without doing damage to basically half their effective health. I also can't have mixed physical damage and magic damage dealers in my party. Wtf were they thinking?

Just go full physical damage and wreck shit.
 

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,754
This game is garbage because of the armour system.
I beat it because of sunk cost fallacy and hated it the whole time.
End of analysis.
 

MWaser

Cipher
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Nov 22, 2015
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614
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Where you won't find me
This game is garbage because of the armour system.
I beat it because of sunk cost fallacy and hated it the whole time.
End of analysis.
That's how I beat all the Larian games I played, with constant hatred and because I'm determined to finish most things I started playing just because the same curiosity that drove me to try it out drives me to finish.
 

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,754
This game is garbage because of the armour system.
I beat it because of sunk cost fallacy and hated it the whole time.
End of analysis.
That's how I beat all the Larian games I played, with constant hatred and because I'm determined to finish most things I started playing just because the same curiosity that drove me to try it out drives me to finish.


I thought the first DOS was ok aside from the bad writing and a few gimmick encounters. DOS 2 is legitimately terrible.
 

MWaser

Cipher
Joined
Nov 22, 2015
Messages
614
Location
Where you won't find me
This game is garbage because of the armour system.
I beat it because of sunk cost fallacy and hated it the whole time.
End of analysis.
That's how I beat all the Larian games I played, with constant hatred and because I'm determined to finish most things I started playing just because the same curiosity that drove me to try it out drives me to finish.


I thought the first DOS was ok aside from the bad writing and a few gimmick encounters. DOS 2 is legitimately terrible.
First DOS is ok. I didn't play it because I knew it from a friend already. I played Divine Divinity, Divinity 2 and DOS 2 and those are all really bad, all for completely different reasons.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,315
This game is garbage because of the armour system.
I beat it because of sunk cost fallacy and hated it the whole time.
End of analysis.

Larian later acknowledged that that armor system was huge mistake after defending it a lot.
It was quite a shock to go from hard counters DOS1 system to death by thousands cuts DOS2.
Another one AP system but that was just bad compared to game is shit bad armor system.
 

lukaszek

the determinator
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Joined
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13,192
So after a few playthroughs of BG3, I decided to give DOS2 a go, and holy fucking shit what is this armor system. I can't do anything to enemies without doing damage to basically half their effective health. I also can't have mixed physical damage and magic damage dealers in my party. Wtf were they thinking?
you got it wrong, make full party of archers who can easilly switch into full physical/magical output
 

Roguey

Codex Staff
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Messages
36,792
Years later and Codexers are still getting filtered by the armor system.

If only Rusty were still here. :M
 

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
Messages
36,792
I am doing fine on this blind tactician run, but I just don't like what the system forces me to do.
I had a mixed party of physical and magic, it worked fine. If you go all in on magic or physical you're going to have a harder time with enemies that have a lot of one or the other.
 

FugueLah

Scholar
Joined
Jan 3, 2016
Messages
168
I had a mixed party of physical and magic, it worked fine. If you go all in on magic or physical you're going to have a harder time with enemies that have a lot of one or the other.
I guess I have wood and blood totems/incarnates for that. Regardless, what annoys me is every mob having unstoppable until they lose half their health.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,128
Years later and Codexers are still getting filtered by the armor system.

If only Rusty were still here. :M
it's those types of complainers who probably cried to Larien that dos1 system was unfair cause the monster saved against their magic spell, which lead directly to the dos2 system
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,161
Location
La Rochelle
So after a few playthroughs of BG3, I decided to give DOS2 a go, and holy fucking shit what is this armor system. I can't do anything to enemies without doing damage to basically half their effective health. I also can't have mixed physical damage and magic damage dealers in my party. Wtf were they thinking?

What repulses me is the very structure and responsiveness of the world. There's something similar in BG3, but in Divinity everything works worse.
 

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