The best part of the combat is that it is turn-based. Listing that as a negative...
As much as you can complain about D&D as a system it's still better than what Larian did in Divinity games and that shows. It put restraints on the amount of CC you can output which made the attempt OS2 made at trying to curb it(armour) redundant plus encounter design is far more vertical with dislocation being more important than playing with elements. OS2s biggest problem with the latter is the existence of "cursed" modifier and difficulty in taking it out, which results in cursed fire spreading everywhere, wonder if there's any mod that changes it.The combat in BG3 seems a lot more intriguing than the one in OS2
blood rainAs much as you can complain about D&D as a system it's still better than what Larian did in Divinity games and that shows. It put restraints on the amount of CC you can output which made the attempt OS2 made at trying to curb it(armour) redundant plus encounter design is far more vertical with dislocation being more important than playing with elements. OS2s biggest problem with the latter is the existence of "cursed" modifier and difficulty in taking it out, which results in cursed fire spreading everywhere, wonder if there's any mod that changes it.The combat in BG3 seems a lot more intriguing than the one in OS2
So after a few playthroughs of BG3, I decided to give DOS2 a go, and holy fucking shit what is this armor system. I can't do anything to enemies without doing damage to basically half their effective health. I also can't have mixed physical damage and magic damage dealers in my party. Wtf were they thinking?
So after a few playthroughs of BG3, I decided to give DOS2 a go, and holy fucking shit what is this armor system. I can't do anything to enemies without doing damage to basically half their effective health. I also can't have mixed physical damage and magic damage dealers in my party. Wtf were they thinking?
That's how I beat all the Larian games I played, with constant hatred and because I'm determined to finish most things I started playing just because the same curiosity that drove me to try it out drives me to finish.This game is garbage because of the armour system.
I beat it because of sunk cost fallacy and hated it the whole time.
End of analysis.
That's how I beat all the Larian games I played, with constant hatred and because I'm determined to finish most things I started playing just because the same curiosity that drove me to try it out drives me to finish.This game is garbage because of the armour system.
I beat it because of sunk cost fallacy and hated it the whole time.
End of analysis.
First DOS is ok. I didn't play it because I knew it from a friend already. I played Divine Divinity, Divinity 2 and DOS 2 and those are all really bad, all for completely different reasons.That's how I beat all the Larian games I played, with constant hatred and because I'm determined to finish most things I started playing just because the same curiosity that drove me to try it out drives me to finish.This game is garbage because of the armour system.
I beat it because of sunk cost fallacy and hated it the whole time.
End of analysis.
I thought the first DOS was ok aside from the bad writing and a few gimmick encounters. DOS 2 is legitimately terrible.
This game is garbage because of the armour system.
I beat it because of sunk cost fallacy and hated it the whole time.
End of analysis.
That they can design a combat system.Wtf were they thinking?
you got it wrong, make full party of archers who can easilly switch into full physical/magical outputSo after a few playthroughs of BG3, I decided to give DOS2 a go, and holy fucking shit what is this armor system. I can't do anything to enemies without doing damage to basically half their effective health. I also can't have mixed physical damage and magic damage dealers in my party. Wtf were they thinking?
I'm doing a water cater, an air caster, and 2 summoners, spamming totems every turn.you got it wrong, make full party of archers who can easilly switch into full physical/magical output
I am doing fine on this blind tactician run, but I just don't like what the system forces me to do.Years later and Codexers are still getting filtered by the armor system.
I had a mixed party of physical and magic, it worked fine. If you go all in on magic or physical you're going to have a harder time with enemies that have a lot of one or the other.I am doing fine on this blind tactician run, but I just don't like what the system forces me to do.
I guess I have wood and blood totems/incarnates for that. Regardless, what annoys me is every mob having unstoppable until they lose half their health.I had a mixed party of physical and magic, it worked fine. If you go all in on magic or physical you're going to have a harder time with enemies that have a lot of one or the other.
Years later and Codexers are still getting filtered by the armor system.
If only Rusty were still here.
it's those types of complainers who probably cried to Larien that dos1 system was unfair cause the monster saved against their magic spell, which lead directly to the dos2 systemYears later and Codexers are still getting filtered by the armor system.
If only Rusty were still here.
So after a few playthroughs of BG3, I decided to give DOS2 a go, and holy fucking shit what is this armor system. I can't do anything to enemies without doing damage to basically half their effective health. I also can't have mixed physical damage and magic damage dealers in my party. Wtf were they thinking?