The overall feeling of the turn-based combat is among the last problems this game has. it's ANYTHING but "slugging" in feeling/responsivity.
Sitting and waiting for the Voidwoken or whatever the fuck to lumber over to me, having to sit through the same spell animations from all the different characters (all of them have ridiculous effects/animations like stomping rocks out of the ground to shoot people and shooting massive swathes of fire, only to do like four damage. Makes watching them over and over again feel really bad), these are examples of what I mean when I say the combat feels sluggish/unresponsive. I think it's a system of having the game be 3D.
"Oh no, too much quality voice acting" is an idiotic thing to complain about. But feel free to "stake your ears" at will. "I can read faster than they talk" is an old and recurring RETARDED argument on the Codex, so admittedly I'm not surprised t cross it again, but it's still missing the point by a lightyear.
I literally said the voice acting is not quality. I said it's not absolutely horrible, but it's definitely not good, and I would much prefer if the game had none of it. Disco Elysium had amazing voice acting and I praised the game for it even despite the fact that I could read faster than they talk and all the other critiques that I can and have applied to D:OS2's voice acting which you don't seem to care for. The voice acting from what I've heard is just not good, and outside of a few rare RPGs, few games ever manage to do it well, which is why I prefer if they didn't bother.
No idea what the fuck are you even rambling about when it comes to your lizard character.
The animation for lizards as they move around the map. It looks bad, and more importantly, feels super slow. I don't think it's just a lizard thing, all the characters seem to float over the terrain.
Also, yeah, in this setting lizard people are supposed to be sophisticated rather than savages. Not sure what's the problem with that.
I could write paragraphs about why shit like this in fantasy settings is retarded, but I can't be arsed now. If you don't see any issue with gigantic lizard people, (elves and dwarves too for that matter, but that's more acceptable) living side by side with humans, I'm not sure what to say. Also funny how from what I've seen, you could have made the Lizard characters human and literally nothing would be different. Obviously I'm like an hour and a half into the game, but the point stands, and I really despise this kitchen sink attitude that modern fantasy settings have.
The game gives all the introduction anyone should need to grasp the premise. Hard to tell what's supposed to be so confusing about it.
Confusing isn't the right word. The introduction was just so brief and I literally can't give a fuck. Compare this introduction to what we see in the IE games, or the sheer uniqueness of the settings in games like AoD, Underrail, Vagrus, etc, and D:OS2 has made zero impression on me thus far in regards to what the setting is like. Well, that's not true, it has made a negative impression rather.
I'll concede that the "cartoony" presentation the game goes for is not everyone's cup of tea (and not even mine, frankly speaking), but that doesn't make it objectively bad in quality, either.
This same argument could be used to justify all sorts of shit, but all I said was that it has a poor art style. The fact that I didn't rip into it goes to show that I understand and agree to some extent with what you're saying. That being said, even though there's nothing wrong with it "mechanically", it just isn't good imo and that's a valid critique.
You on the other hand sound like someone who just went in from the start with the mindset of wanting to BITCH about trivial shit.
I've said it before, I am very picky when it comes to enjoying games. It's hard to capture my interest, I do notice all of these things and they do really bother me. It's not like I'm shitting over D:OS2 while playing garbage on the side, every cRPG I enjoy is a super high level one because that's how high my bar is.