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Divinity Divinity: Original Sin 2 - Definitive Edition

RunningWolf

Learned
Joined
Oct 7, 2020
Messages
120
The only reason DOS2 is so long is because its TB(so trashfights take 10x as long as in BG) and because you will spend hours sorting through garbage that is your inventory, unless you have autistic manual sotring system and already know what to pick up and what to throw away.
Its not a long game it just takes a lot of time due to its design. I had a solo playthrough that was about 25 hours long, with everything finished, but i did skip a lot of dialogues, but those are trash in Larian games anyway. Act 3&4 are together about as long as act 1 alone.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
Messages
36,888
D:OS 2 doesn't really have any trash fights. The shortest completionist time for it is 68 hours, which makes it typically long.


Howlongtobeat numbers don't really mean much to me when I've recently played both games, especially since for the last two categories sometimes it throws around random amounts. For a "leisure completionist" run of D:OS2 the reported playtime is 380 hours: if we have to consider those numbers, D:OS2 is two times as long as BG2.

I've completed BG2 twice on my Steam account (once with ToB), doing every subquest I encountered, and my total playtime is around 120 hours. At the same time, I completed D:OS2 once, skipping all the optional content in the last two acts (other than companions' quests) because I no longer cared about it, and my playtime is around 102 hours. I don't really know enough about BG2 to explain this only with "I already played it 10 years ago".
You can look at the submissions right here. https://howlongtobeat.com/game?id=810&s=completions

The shortest is 80 hours. Then it jumps up to 99, 103, and above.
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
You can look at the submissions right here. https://howlongtobeat.com/game?id=810&s=completions

The shortest is 80 hours. Then it jumps up to 99, 103, and above.
None of those numbers make any sense to me. This is my playtime after completing SoA 2 times and ToB once (it's even less than I remembered):

Untitled.png


If it's a 100+ hours game, then I must be the God of Speed or something. I can't load my saves right now, but I don't think I skipped anything other than Beamdog's content (and in my first playthrough I completed even that).

On the other hand, this is my D:OS2 playtime after a single playthrough:

Untitled.png


And here I ran through the last two act as quickly as possible, only completing the main quest and the quests for Lohse, Fane, the Red Prince, and Ifan. The only way I can explain howlongtobeat's numbers is if all those runs have been submitted by very different people that play these games in very different ways. And even then, it's absurd: there are runs of 200, 230, and 240 hours, how can I take it seriously?

If anyone says that it takes the same amount of time to complete them, the only explanations I can think of are:
- he never played D:OS2;
- he never recorded his actual BG:2 playtime, so he is only going by feeling;
- he played the two games in two completely different ways (completing everything in BG2 while skipping all side content in D:OS2).

I don't really see any other explanation.
 

Roguey

Codex Staff
Staff Member
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Messages
36,888
If anyone says that it takes the same amount of time to complete them, the only explanations I can think of are:
- he never played D:OS2;
- he never recorded his actual BG:2 playtime, so he is only going by feeling;
- he played the two games in two completely different ways (completing everything in BG2 while skipping all side content in D:OS2).

I don't really see any other explanation.
fabula_rasa is the only named person to have done completionist runs of both. For BG2 it took him 122 hours, for D:OS 2 it took him 154 hours.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,992
I never claimed DOS2 was short. You claimed BG2 was short, and couldn't possibly be 100+ hour. You've been proven a retart. Just own it, retart.
 

017

Novice
Joined
Dec 28, 2021
Messages
47
"Name one good RPG game with a purely deterministic loot system that is scalable for 100+ hours of gameplay and player progression."

BG2.

FUkkin' retart.
The question was to name one GOOD RPG game with a purely deterministic loot system that is scalable for 100+ hours of gameplay and player progression, not ANY.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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Mar 10, 2003
Messages
24,992
Ooooooo Shots fired. Claiming Bg2 isn't good is a very good attempt at trolling. :)
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,825
Location
Copenhagen
You can look at the submissions right here. https://howlongtobeat.com/game?id=810&s=completions

The shortest is 80 hours. Then it jumps up to 99, 103, and above.
None of those numbers make any sense to me. This is my playtime after completing SoA 2 times and ToB once (it's even less than I remembered):

Untitled.png


If it's a 100+ hours game, then I must be the God of Speed or something.

Most probably you're missing a metric fuckton of side-stuff. BG2 has so much of it I don't think I've gone a playthrough without discovering some nook or cranny I didn't know off. You mention "every side quest you encountered." BG2 is still old enough that you can easily miss more than half the content if you don't explore excessively.

My last BGII playthrough was 121 hours - that's knowing the game inside out *and* skipping stuff.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
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Messages
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
You can look at the submissions right here. https://howlongtobeat.com/game?id=810&s=completions

The shortest is 80 hours. Then it jumps up to 99, 103, and above.
None of those numbers make any sense to me. This is my playtime after completing SoA 2 times and ToB once (it's even less than I remembered):

Untitled.png


If it's a 100+ hours game, then I must be the God of Speed or something.

Most probably you're missing a metric fuckton of side-stuff. BG2 has so much of it I don't think I've gone a playthrough without discovering some nook or cranny I didn't know off. You mention "every side quest you encountered." BG2 is still old enough that you can easily miss more than half the content if you don't explore excessively.

My last BGII playthrough was 121 hours - that's knowing the game inside out *and* skipping stuff.
I won't be able to check my save until September, but I'll use one of those checklists to see what percentage of side content I skipped. I can't imagine having skipped literally half of the game.
 

Morroweird

Educated
Joined
Aug 2, 2017
Messages
54
I won't be able to check my save until September, but I'll use one of those checklists to see what percentage of side content I skipped. I can't imagine having skipped literally half of the game.
A peculiar thing about BG II as I remember it is that pretty much the entire world map outside of Athkatla is optional. You can ignore entire locations and questlines like Tradesmeet and D'Arnise estate.

Another major optional area is the Sahuagin (fish people) realm. IIRC if you choose to leave the wizard prison via portal rather than ship you never get there. You get no warning either, so I'm not sure that's well designed.

The whole Beholder cult under the Temple district, the secret arena and dungeon under the tavern, the tombs in the Athkatla cemetery... all entirely optional. I think only Arcanum is similar in the volume of bespoke optional content.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,992
How do they fix BG3 when they are making DOS3. You need to put on your Roddy Piper glasses to see the clear obvious truth. Lol

The game will be a...

Shitty BG3

Great DOS3

Slightly Above RPG


So sayeth the truth. :)
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,825
Location
Copenhagen
You can look at the submissions right here. https://howlongtobeat.com/game?id=810&s=completions

The shortest is 80 hours. Then it jumps up to 99, 103, and above.
None of those numbers make any sense to me. This is my playtime after completing SoA 2 times and ToB once (it's even less than I remembered):

Untitled.png


If it's a 100+ hours game, then I must be the God of Speed or something.

Most probably you're missing a metric fuckton of side-stuff. BG2 has so much of it I don't think I've gone a playthrough without discovering some nook or cranny I didn't know off. You mention "every side quest you encountered." BG2 is still old enough that you can easily miss more than half the content if you don't explore excessively.

My last BGII playthrough was 121 hours - that's knowing the game inside out *and* skipping stuff.
I won't be able to check my save until September, but I'll use one of those checklists to see what percentage of side content I skipped. I can't imagine having skipped literally half of the game.

Why can’t you, though? More than 80% of BGII is optional and except for a few quests none of the side stuff really seeks you out.
 

NJClaw

OoOoOoOoOoh
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Messages
7,631
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Why can’t you, though? More than 80% of BGII is optional and except for a few quests none of the side stuff really seeks you out.
Okay, I CAN imagine skipping more than half of the game, but it would greatly surprise me. If I have to guess, I'd say I skipped no "major" quest (stuff like the Cult of the Eyeless, Animal Trouble in Trademeet, and Investigate the Deaths in the Umar Hills) and only missed very minor stuff like Kill Roger's Sea Troll. I know for sure I only completed companions' quest for the ones I brought with me, but that's to be expected unless you play switching companions just to see their content.

I'm trying to find a comprehensive checklist of all quests, but surprisingly I can't find anything. At a superficial glance, the wiki list seems to have some holes (for example, there's nothing regarding the slaves in the Slums). The walkthrough on Sorcerer's Place looks better, do you think I can use that to evaluate how much I missed?
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
Why can’t you, though? More than 80% of BGII is optional and except for a few quests none of the side stuff really seeks you out.
Okay, I CAN imagine skipping more than half of the game, but it would greatly surprise me. If I have to guess, I'd say I skipped no "major" quest (stuff like the Cult of the Eyeless, Animal Trouble in Trademeet, and Investigate the Deaths in the Umar Hills) and only missed very minor stuff like Kill Roger's Sea Troll. I know for sure I only completed companions' quest for the ones I brought with me, but that's to be expected unless you play switching companions just to see their content.

I'm trying to find a comprehensive checklist of all quests, but surprisingly I can't find anything. At a superficial glance, the wiki list seems to have some holes (for example, there's nothing regarding the slaves in the Slums). The walkthrough on Sorcerer's Place looks better, do you think I can use that to evaluate how much I missed?
I typically used Gamebanshee in the past when I was making checklists for how much I missed. I am not sure if it is better or worse than Sorcerer's Place (but the UI is definitely easier on the eyes).
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,237
does picking five star dinner perk, which boosts food and potions 2x, allow you to go over 100% resistances without rising cap through other means?

undead with above perk - can I add poison to any meal, turning it into healing while preserving other bonuses?

rogue with dual daggers or shield?

for what its worth I feel like doing solo rogue run but there are many things I no longer remember
 

d1r

Single handedly funding SMTVI
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Joined
Nov 6, 2011
Messages
4,396
Location
Germany
How do they fix BG3 when they are making DOS3. You need to put on your Roddy Piper glasses to see the clear obvious truth. Lol

The game will be a...

Shitty BG3

Great DOS3

Slightly Above RPG


So sayeth the truth. :)

It will be an incredible D:OS3 because they finally got the itemization right.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,940
"I think the studio that has never done X right will do X right this time"

- an animal that doesn't learn
 

d1r

Single handedly funding SMTVI
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Joined
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Messages
4,396
Location
Germany
"I think the studio that has never done X right will do X right this time"

- an animal that doesn't learn

They are tied to DnD5 itemization. They just can't go full retard on damage numbers (and the steady need to have upgraded items every new level) like they loved to do in the D:OS games.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,940
Diablo1_reborn fair enough, that's a reasonable way to think about it. but i still think you're fabulously optimistic :D

i haven't followed BG3 closely, but isn't there a lot of larian homebrew in the mechanics and implementation?
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,237
does picking five star dinner perk, which boosts food and potions 2x, allow you to go over 100% resistances without rising cap through other means?

undead with above perk - can I add poison to any meal, turning it into healing while preserving other bonuses?

rogue with dual daggers or shield?

for what its worth I feel like doing solo rogue run but there are many things I no longer remember

to answer my questions:
- five star dinner allows potions to go over 100%, turning given element into healing.
- you can poison any meal. Poisoning/healing provided is weaker than it was. Works with eating perk. As undead you dont get bonuses from food however
- dual rogue is the answer - while doing solo act1 there are too many options not to get hit/disable enemies. Or just play dead as undead
- if you add living armor to five star dinner then you just replenish both your hp and magic armor for 1 ap

bonus: there was new armor set added - pirate one. Finesse based that gives nice bonuses but above all - charm aura. While not very useful on melee rogue its absolutely disgusting on archer.
 

Angriph

Novice
Joined
Jan 22, 2012
Messages
40
Location
Madrid
I finally finished this. I played a suboptimal mixed damage party but after mid Reaper's Coast I didn't struggle for a single encounter until the last boss. Now restarted with lone wolf duo and it feels just like build porn.

The story is cute but it had two problems: (1) the pacing is horrible and the distance between story beats too long, but they did a decent job making sure everyone is connected; and (2) I hated hated hated how every now and then the game does all possible things to break the fourth wall and destroy the immersion, like in the endgame slides jokes. I could only get this far by avoiding pet pal talent and dismissing Sir Lora immediately. At the same time, it has many disgusting moments, e.g. involving cannibalism, that in my opinion were a bit low class.

Aside from that, my biggest gripes are with the system they developed. It reminds me too much of D&D 4ed with everyone having superpowers and whatnot, but specially I didn't like how poorly it is explained inside the game. It is virtually impossible to know things like that as an archer you should probably maximize Warfare without looking online guides to plan your party, let alone what schools and skills to choose. They will benefit from using D&D ruleset. I only fully understood the build implications after I finished the game all the while I didn't have a class system to guide me.

The encounters were generally good and felt more like puzzles, which reminded me of tabletop somehow. Surfaces seemed overused. Some puzzles themselves were terrible. I don't understand how the muppet hall of death got into the game, it was easily one of the most annoying moments of my gaming life until I decided to look up a guide. The only good thing is that once you know the solution it is very straightforward. Also, the weight of responsibility puzzle. How you are supposed to solve these puzzles on your own is beyond me. Monkey Island at its worst.

The presentation was excellent (I was impressed by the use of muffled sounds during one of the last encounters) and I could live with the inventory system once I learned to use containers to separate items in the toolbar, which remained somewhat bloated anyways due to everyone having superpowers. I didn't care for the source system even though some of its superpowers were cool.

This first run took me 90h overall, reading everything and doing all quests I came by.

I enjoyed this game but I didn't love it. After I finished I immediately opened Solasta and I felt much happier. I will fool around a bit more with the Lone Wolf party and move on to Lost Valley (or IWD2).
 

lukaszek

the determinator
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Joined
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Messages
13,237
It is virtually impossible to know things like that as an archer you should probably maximize Warfare without looking online guides to plan your party
indeed it sucks. As usual its game of stacking multipliers but dos2 ones are just weird
https://divinityoriginalsin2.wiki.fextralife.com/Damage
Weapon damage: Weapon Base * (1+Element%) * (1+Attribute%+WeaponSkill%+Misc%) * (1+Highground%+Crit%)

Spell damage: Base * (1+Element%) * (1+Attribute%) * (1+Misc%) * (1+Highground%+Crit%)

warfare is under element, hence why its superior choice. Weapon skill being additive to attributes is what makes it inferior.
Weirdest of them all is critical multiplier being additive to highground/ranger.

elemental arrows are annoying too. Tooltip is broken. Lets look at fire arrow: tests reveal that warfare increases its damage more than pyromancy...
 

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