Grampy_Bone
Arcane
This is fine
Yeah, I don't think they "designed" anything, let alone balanced it, lol. Nobody sane can look at this mess and say to himself "yeap, this is excellent and totally not illogical and gross".
Eh.This is fine
Seriously, why the fuck puts oil barrells in the library
After 68 hours of playing finaly finished with Reaper's coast . I was afraid initially that the game would be much shorter than the first one , glad to see I was wrong .
I'm not glad, as half of this time is spent in inventory management
This has to be one of the most idiotic things I've seen so far. Punishing the player for taking on content that is higher level than themselves?
Also whoever wrote Sebille needs to be shot in the face, I'm really trying to give this character a chance but she is garbage with no redeeming features or qualities. I really struggle to believe that these are the same people who made Dragon commander.
I'm starting to regret this purchase.. this game needs a lot of work on its system and writing.
Could someone help a poor peasant out and buy the game for me?
Yeah, that's why I'm waiting with my 8 Gb.once game self-closed because it ran out of RAM (all 16 gb of it)
- Number bloat keeps being retarded.
- Armor system is a decent addition from a tactical standpoint, it forces you to pick priority enemies and disable their defenses. Spliting it into 2 kinds of armor is retarded tho, it creates more problems than it solves.
- Setting is as bad as ever. Its not the worst setting ever in a video game (that prize goes to numenera), but it feels too detached from reality. its very hard to get invested in whatever the fuck is going on.
- Writing is as bad as always but the fact that the game takes itself a bit more seriously than D:OS does help (a lot)
- Character system in general is too gamey and not very well thought out.
- Combat is more interesting than in the first game.
- Only playing as custom with lohse, im finding her fairly endearing. Companions in general seem decently written and ill probably try a non lone wolf playthrough to see what im missing.
- Quests are horrible, but at least there are a fuckton of ways to deal with most of them.
- Reactivity, havent played a game with this much freedom to do shit since D:OS probably, fun fun.
- Smooth talked some cute vendor while thievery companions steal from her every hour, 10/10.
- Fights are usually very easy with my summoner main and my wizard companion.
Could someone help a poor peasant out and buy the game for me?
thepiratebay.org
1337x.to
rarbg.to
Just torrent it and enjoy it like others instead of begging on a internet forum. Or just save up because Larian did okay and kinda deserve the money.
I'm level 9 so I'll have impressions soon enough, but it sounds like they only QAd the first half of the game, or maybe just the part that was in the Early Access, hence the tougher fights.Difficulty curve is kindda fucked up again. On Classic first island is a clusterfuck (on Tactician even worse), every damn encounter is like a boss fight, then the last half of the game is a facestomp. It's even starker than in DOS1.
The :
- Lots more ways of doing things than DOS1. Like, so many alternative ways to get into the fortress.
- Writing is less irredeemably dopey.
- Fort Joy and the swamp feels more like a place and less like a theme park. This in fact IMO is the single biggest of the sequel so far.
- At least early on, less obnoxiously awful itemisation. Finding a nice piece of gear feels satisfying; I'm not swamped with the stuff from the get-go, and crafting doesn't totally trivialise it. It's still level-locked RNG loot with a few placed items, mind, which means that it's fundamentally terrible, but this is a noticeably less bad implementation of it. I doubt it'll hold up though.
- More variety in the character system, and more room for hybrids. Necromancy and polymorph are particularly cool and useful and work well for other classes besides dedicated casters.
- Tons of secrets to discover.
- Pretty.
The :
- Combat in general. It's not terrible by general industry standards, but it's a giant step backwards from DOS1.
- The armour system. A big part of the fun with DOS1 was finding a great opening move to combat. Since the armour makes everyone immune to everything, this aspect is completely gone.
- The nerfed environmental/status effects. Makes the above worse. Once you've got the armour off an enemy, most of the time it's best just to finish the job with more DD.
- The initiative system. Since it's 1-2-1-2 why even bother pumping initiative on anyone except one guy?
PS: the black cat is such a shitty disloyal prick. i took red prince as temp companion for the encounters snd the cat became his summon after leaving fort joy
First of all, there are many, many big companies listeners to their fans which I seriously don't feel like It needs to be proven but just to trigger some people how about Obsidian? There are many (small & big) things were about to be changed for PoE2: D. People wanted to adjust footsteps and other sounds, they are going to create the sound engine from the bottom just to do that. People didn't enjoy the lurking at skills wiki page just to have a sense of how to progress their characters, we find out now there is an in-game, clear screen, how all the skills and talents progress for each class. Cities were boring & lifeless, now they say they reduced the number of towns & cities but filled them with more stuff. Idle animations, multiclass, party relationships, trash mobs...Most people didn't like the fort so the first thing they did is to destroy that fucker at the announcement trailer.Larian gave me feeling like it is the only devs that actually hear the players and all the feedback, and worked according to it.
I find it difficult to remember if I saw such big company ever at all, which treat players like that.
So, with all you words about how bad new initiative, can you all describe, what should be changed, and how these changes will change the game for the better?
And after that - why they designed new initiative system like that.
Seriously.