We talked to Larian Studios about Divinity: Original Sin II
Game designer and writer Kieron Kelly talked to us about the Undead race and the Kickstarter edition.
Later this week Larian Studios' Divinity: Original Sin II launches fully on Steam after some time in Early Access where the first act of the game has been playable. During Gamescom we had an opportunity to speak with game designer and writer Kieron Kelly who talked to us about the massive amounts of writing that's gone into the game, the newly revealed Undead player race, and the contents of the physical Kickstarter Edition of the game.
"Divinity is your classic top-down RPG," says Kelly when asked to describe the game. "We're bringing in a huge amount of new elements and modern elements. We make sure that we've got the modern technology mixed with old ideas, but making sure that we've basically creating this interactive world that you can play with, you and up to four friends."
"We've doubled down on almost everything that made Original Sin great. We've added new races so instead of playing just human you can now play up to four different races and we've also added a huge amount of writers to our team. And that's allowed us to create a tag system, which really makes the world come alive and interact with you in a completely unique way that you've never seen before. It allows us to add systems to the game that will literally let you interact with the world in a different way."
While players won't be able to see all the possible dialogue in a playthrough, far from it, the shapeshifter mask will allow players to approach situations and dialogues in a variety of ways regardless of their player race.
Divinity: Original Sin II is all about player freedom and letting players express themselves:
"We really don't want to bottle neck players or put them on a set of tracks and this is the way you're going to go. We want to make sure that you can role-play your character as purely as possible."
While the undead was a playable race in Dragon Commander, it's still an unusual choice of player race for the genre and asked Kelly what goes into that.
"Just because they're undead doesn't mean, like even if they were a villain, the best villain has a real legitimate reason for doing what they're doing, while they might scare and freak out some people, in fact, if you take off your hood or reveal part of your body most people will either run away or attack you. So the world is going to be very different if you're an undead, but that doesn't mean if you're a living, sentient being that's actually a skeleton that doesn't mean that you're not necessarily motivations, or goals, or anything else. So it doesn't stop you from being a hero inside the game or a villain, depending on what you want to do."
Divinity: Original Sin II is scheduled for full release on Steam on September 14, with no official word on possible console ports just yet.