I don't know about that. Technically what you wrote is true. On the other hand, the relative thread in the Larian subforum is like no other I have witnessed on the Codex for a high-profile release (ie, not counting AoD and Underrail) in the couple of years I have been here. Yes, people bitch and complain. Yet, noone is laughing at the game and people seem genuinely engaged. It is really weird.
I think it is simple two-vector process.
First - game is hard and casuals gonna casual.
Second - game is so fun that in motivates casuals to master it.
Quality of a gamet modifies quality of a player, so to say.
And this could be true achievement of DOS2, because eafter all, any RPG never sell as well as next MOBA, and you hardly can find game that motivates casuals to go above their level, learn them how to lear,how to overcome game difficulties, to be inventive and all that that differ normal RPG player from unwashed masses, that made today from mix of piss and shit.
It is interesting and difficult games which help to form normal RPG player, they doesn't grown by itself on the trees.
And don't get me wrong, I don't like all this multiplayer bullshit, but I think in this case it influenced these new casuals to try the game, because I often see on some imageboard something like "I'm new to the genre, me and my cat decided to try this game please tell us how to pee in the cat tray" etc.
It's amazing how some people can go completely against ab established dogma, like turn based games don't sale, and utterly obliterate it. Hope we will get 1 million sales before the September ends
Yeah, already thought about it - it could be a big impact for next TB RPG, like Copper Dream. Or maybe not.
But we definitely will see army of clones in next 2-3 year lol, like it was usual, we all know that thinking - Aha, we are doing to make our own Skyrim ---> something goes wrong ---> bunkruptcy...