Jaesun
Fabulous Ex-Moderator
Looking forward to what you will be composing for DOS2 Mr. Slavov
having played and composed for Knights of Honor, Two Worlds II, WorldShift, Gothic 3, and most recently, Crysis 2, Crysis 3, and Ryse: Son of Rome.
Thanks for the 'samples' Perkel , all i had to go by was G3, whose score i was not particularly fond of. Like what i'm hearing so far; he seems like a nice guy too. I like humility
On a semi-random note.. Everytime i see one of their vids i start wishing if only, lol..
(i hate my job)
I mean look at this, this is just for a QA tester right?
QA Tester
As QA Tester at Larian Studios you become a core part of the development team. That means you don’t only test the game and assure its quality, but also the tools and engine. You must be able to execute all of the standard actions of the asset production team (level designer, FX artist, animator, scripter, …) to ensure ongoing game pipeline functionality.
Responsibilities:
Requirements:
- Test and help improve our production pipelines and tools.
- Test and help improve our games.
- Test new builds to ensure stability of the tools.
- Follow priorities given by QA Lead to ensure current team wide goals are met.
- Report bugs, validate bug correction.
- Assure follow-up of tickets during different production phases
- Manage the bug tracking system.
- First line of support for the production team with regard to any technical issues.
Pluses:
- Minimum 1 year of experience in QA in games industry.
- Understanding game production pipeline and tools.
- Advanced computer (Windows, Linux, hardware, …) and network configuration (router, dns, firewall, …) knowledge.
- Experience with version control management and bug tracking systems.
- Good judgment to estimate the significance and consequences of the bugs.
- Rigorous and methodical, autonomous and resourceful approach.
- You have great attention for detail.
- Strong interpersonal and communication skills.
- Good communication skills in spoken/written English.
- Passion for videogames.
- Experience in programming and/or scripting.
- Experience in QA in software and tools.
- Knowledge of Perforce, JIRA and Jenkins.
- Familiar with the RPG genre and you have played many RPGs extensively and critically.
Was it always so .. demanding? What the fuck is JIRA, lol, or Jenkins? I could maybe deemed competent enough to mop their floors.
/white trash (with a PhD)
oh i know i'm fucked. But thank you for phrasing it so tactfully
..unless they are in need of shrinks?.. you think.. maybe.. some dark room in a Belgian basement.. worn out and dispirited Larian employeesvolunteeringforced to descend poorly illuminated stairwells.. talk..? No?
I'd have a session with Swen ANYYYYtime! No charges either ^^
edit: for example, take Starr Long yeah? He had 'some' theatre studies degree on him..and yet, he managed to land a QA at Origin back then. Couple of stories like that and my impression had always been that landing a job as QA was something ..attainable.. if one had a solid knowledge of RPGs and some semblance of a functioning brain. And then you read what i posted above and start thinking that maybe some twenty years later? Things may have changed a bit, lol
I almost managed to get into Hitman Absolution/Kane & Lynch 3 QA team without any previous experience, so I guess these applications exist to scare off the least determined folks.oh i know i'm fucked. But thank you for phrasing it so tactfully
..unless they are in need of shrinks?.. you think.. maybe.. some dark room in a Belgian basement.. worn out and dispirited Larian employeesvolunteeringforced to descend poorly illuminated stairwells.. talk..? No?
I'd have a session with Swen ANYYYYtime! No charges either ^^
edit: for example, take Starr Long yeah? He had 'some' theatre studies degree on him..and yet, he managed to land a QA at Origin back then. Couple of stories like that and my impression had always been that landing a job as QA was something ..attainable.. if one had a solid knowledge of RPGs and some semblance of a functioning brain. And then you read what i posted above and start thinking that maybe some twenty years later? Things may have changed a bit, lol
having played and composed for Knights of Honor, Two Worlds II, WorldShift, Gothic 3, and most recently, Crysis 2, Crysis 3, and Ryse: Son of Rome.
Hehehe...no. I mean, this guy seems pretty cool and I certainly look forward to see what he does for D:OSII, but c'mon, man, G3 was all Kai Rosenkranz and it was one of the few flawless parts of that game. I genuinely don't understand why that guy doesn't get more work. He only worked on 4 games (G1 - G3 + Risen) and is only 35. Which, I now realize, means he was 22 when he did the music for Gothic 2, which is crazy.
3. Are there any samples in your songs we might have missed? (for example Herr Mannelig in the Old Camp theme)
You mean original compositions from other people that I used as samples? I worked with a bunch of awesome people on the Gothic 3 soundtrack that were also involved in the creation of the actual themes. “Ishtar” (Gothic 3) for example was greatly influenced by Borislav Slavov (composer of Crysis 2 and 3). His knowledge and expertise in Eastern instruments and melodic patterns added a depth and credibility that would have been hard for me to achieve.
I don't understand. Why is Swen disappointed that over 90% of their backers are men?
I don't understand. Why is Swen disappointed that over 90% of their backers are men?
I don't understand. Why is Swen disappointed that over 90% of their backers are men?
It means he's leaving almost 50% of a total audience off the table. Which translates to a lot less $$.
There are two brands of QA: manual testing, and automated + manual. I guess in games the division runs even deeper.
The former is for people without any technical skills or prospect of acquiring them. They are supervised by someone who does, who then passes along the things properly. They sit with the game and play, and play, and play, and then play some more. If a bug is found, it's attempted to be reproduced, filled, and that's it. The value added to the project is little individually. You can find them by the hundreds, poorly paid and kicked after a project is done.
The other type usually has a STEM background and knows that games are first software, then "an RPG", and understands development and the tools of the trade. Basic Jira, Jenkins and Perforce are bottom of the tech pyramid, they're the equivalent of Outlook, Word, and Excel at every office job. Scripting languages for automation and deep understanding of CI is where's at. In this offer they also specifically require knowledge of engines, networking, and asset pipelines. Each one of them can enhance your product tenfold. They tend to be almost as well paid as the engineers, and the ones at the top of the barrel can get a job anytime.
It's also important to note that you have very little to no saying on the game's direction, and most are excluded from design playtest sessions. You don't get picked for being a great RPG player, but for being able to understand all paths of execution, create reproducible errors, and reporting them properly. If you want to add to the design discussion, sign up for focus and user testing days, i.e. conferences. If you attend to several and they recognize you, your input is acknowledged because you've seen the thing grow.
QA is one of the few jobs where being diagnosed with Asperger's is a positive trait you should bring up at the job interview.