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Game News Divinity: Original Sin 2 Kickstarter Update #21: Skill Tier Vote #2, Bobby Slavov hired as composer

Zeriel

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Joined
Jun 17, 2012
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Don't read the text update. It's pretty bad. Apparently Larian are horrified and "concerned" that most of their players are men. That this is news to people who make RPGs is pretty weird.
 

Nihiliste

Arcane
Patron
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Messages
2,998
Chasing that female user base is going to lead them down the same path to decline that it led bioware down
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Don't read the text update. It's pretty bad. Apparently Larian are horrified and "concerned" that most of their players are men. That this is news to people who make RPGs is pretty weird.

Oh no. Don't drink the kool-aid Swen for god sake. I hope he remembers what happened with his old promo art.
 

Aenra

Guest
Oh no. Don't drink the kool-aid Swen for god sake. I hope he remembers what happened with his old promo art.
Don't read the text update. It's pretty bad. Apparently Larian are horrified and "concerned" that most of their players are men. That this is news to people who make RPGs is pretty weird.

All companies, studios, etc do relevant researches. If you cannot conceive the reasoning behind them, or the practical benefits..i rest my case.
Swen started this in a very open manner, allowing for some banter and feedback, which fas as i'm concerned is a plus. I have no issue with it being a point of interest (in itself it signifies nothing bad), nor do i necessarily see the 'evil' angle of it. That can only be determined when there's an outcome to measure it by.
If lacking the context/you've yet to come across it, here:

Where are the women?
Posted on September 7, 2015 by Lar
451 Comments
One of the blind assumptions I’ve always made about Divinity: Original Sin is that many women play it. I never had any doubts about this because I saw my partner play D:OS for many hours. She’s quite picky about her games and likes RPGs, so I figured that if the game would be unappealing to her (or womanhood in general for that matter), she would’ve told me right away.

My feeling that many women play D:OS is further reinforced by the people I meet at trade-shows. For every two or three male fans, there’s always at least one woman. Based on that, my lazy mind concluded that at least 25% to 33% of our audience is female, if not more (given that trade-shows are not exactly gender balanced).

I never really questioned this number because it fit with the split I saw for events like PAX. According to this report for instance, 35% of PAX visitors is female, and I think of PAX players as players who would typically enjoy D:OS.

But then this morning, I saw a number that didn’t compute at all. According to the Google analytics page for our Kickstarter campaign, only 4,19% of the page’s visitors is female versus 95.81% male! WTF?

Screen-Shot-2015-09-07-at-14.46.22-1024x640.png


That didn’t match at all what I thought. My instant reaction was – “oh really, so there’s not a lot of women on Kickstarter. Interesting, I always thought ….”

At which point I did the sensible thing and googled “kickstarter gender distribution”.

The first result I found showed that indeed, Kickstarter is more popular among men (70% male vs 30% female) but that still didn’t really explain the 5% I was seeing. So I reasoned that perhaps there are other Kickstarter categories that are more popular among women, and that games just aren’t that attractive to them, at least as something to crowdfund.

So I went to our Facebook page.

Turns out only 9% of the people following us there are women! I went WTF again! That really didn’t match my expectations. Where were my at least 25% to 35% women? What about my scientifically sound and completely unbiased sampling results from those fan encounters at trade shows? Could it really be so low?

Screen-Shot-2015-09-07-at-14.45.12-1024x640.png


So I delved into the Steam analytics.

Sadly, there I couldn’t see any demographic data. This seriously sucked, because it could’ve validated (or invalidated) an idea that had formed on our group chat i.e. The women who play our games will play the hell out of them, but they will only take an active interest when the games are released or about to be released. Our male audience on the contrary might be more interested in backing us sooner, for what I guess will be a variety of reasons.

This at least fit with my own observations. My sampling subject at home certainly won’t bother reading a lot of gaming previews or watch you tubers, at least, I think she doesn’t. But she will buy a game that comes highly recommended and looks like she’ll enjoy it.

After some more discussion, our hive-mind came to the conclusion that even if we’d know the gender distribution on Steam, we wouldn’t have been able to make any conclusions, because many couples share their Steam accounts (at least, we assume they do). And so any conclusion based on Steam stats would be wrong.

At which point someone else said we shouldn’t based important decisions on data as shaky as Facebook or Google analytics.

So I started thinking: I’ve never cared for analytics before, so why do I care now? The most I’ve used it for in the past was to see if the PR people we hired in different territories were doing their jobs. To give you an idea of how much I use it, I actually had to ask someone to tell me how to access my gmail account before I could see the current data because I was curious about how people discovered our kickstarter page.

At which point I reassured the team that we weren’t going to let some fancy numbers affect any decisions. We’ll happily continue making games we care about and would like to play ourselves. Which reassured them because they were starting to worry after I didn’t stop asking questions about this
icon_wink.gif


But of course, that didn’t mean I wasn’t curious and actually also a little bit worried.

Because if we indeed have as many women players as I think we do, does that mean we are communicating on the wrong channels about our games? Obviously we’d like them to know about what we’re making. So how do we talk to them? According to this report, we should at least be seeing a 50/50 split, not a 5/95 or 10/90.

So, since quite a few among you work on the dark side, I figured I might as well just ask you. You boys & girls must have data about this. I’m particularly interested in learning if other CRPGs have the same pre-release gender split like the one we are seeing on Facebook & Kickstarter, and if that then settles out into a 50/50 when the game goes on sale. Or is the analytics thing just broken, and am I making a big fuss over nothing? Or, are we really doing something wrong? And if so, what?

All input more than welcome!

UPDATE:

So based on the feedback I’ve been receiving, here’s a couple of insights that may help explain things. First off, Google Analytics itself – Google’s adwords page explains how they determine gender. It’s quite primitive apparently.

“Sarah’s favorite hobby is gardening. Many of the gardening sites and blogs on the Display Network that she visits have a majority of female readers. Based on this, Sarah’s browser could be added to the “female” demographic category.

As a result, Google may show Sarah ads from advertisers who have chosen to show their ads to women.”

Kind of puts things in context.

Next up, most of the reactions I got from women really do indicate they won’t engage in the communities around games for a variety of reasons. This brings up interesting questions about how they learn about what games they’ll like. My guess would be that critic scores might be quite important here.

UPDATE 2

Another type of comments puts the fault in our shoes.

We had a few commenters bringing up the “nostalgia” factor that applies to CRPGs. This factor does not appeal as much to women, as there were less women gaming at the original peak of CRPGs in the 1980s and 1990s, and so us talking about a old-school RPG or reviewers calling it a modern Baldur’s Gate didn’t help.

Some commenters also suggested that we didn’t reach media regularly consumed by women and suggested we highlight female Larian game dev staff to do that.

And then there’s all this feedback that really has nothing to do with the subject and which reassures me the world will remain an interesting place for a long time.

If anything else pops up, I’ll add it here.

http://www.lar.net/

And lastly, the 'promo art'. Are you complaining that concepts or visual segments of the game change during development? Really?.. Because your post appears to imply you think we've been 'fooled'. If so, i rest my case yet again :)
If however it was a personal view, "i don't like toony aesthetics" (i don't either btw), why do learn to express yourself more clearly.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,457
Aenra

I don't think researching this stuff is bad, but saying you are "very concerned" about a basic demographic fact is weird as fuck. If such statements arose out of economic issues I wouldn't find it so depressing, but the way they're talking makes it sound ideological.
 

Aenra

Guest
hmm..maybe i'm being naive, don't know. I just saw it for 'what it is', further re-evaluation pending.
('what it is' consisting of concerns from a person i) constantly worried about reception and/or cultural interpretations, ii) actively trying to expand a target audience and iii) self-admittedly interested in "playing games with my girlfriend", ie not alone [like sad fucks such as myself do])

You'd also need to top that with Larian's modus operandi; Swen often broaches concepts that are considered "sensitive" or overly SJW-related in advance and indirectly. Just his (their?) way of paving the road. They did it with Dragon Commander as well, remember all that philoso-raptoing about rights and minorities? That wasn't a juvenile's first musings on life. A way needed to be paved, and it was. They escaped the Tumblr fucktard brigades' backlash in a very, very smooth manner. Yes, we wouldn't even lift an eyebrow, but don't take us (Dexers) as the average.

Anyway, personally speaking? So far, so good. Cannot see a fault with trying to attract more females, nor do i honestly think the difference in percentages is that large. Maybe 20 years ago, not anymore. Lack of active participation seems more likely.
We'll see anyway. We'll be here :)
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
hmm..maybe i'm being naive, don't know. I just saw it for 'what it is', further re-evaluation pending.
('what it is' consisting of concerns from a person i) constantly worried about reception and/or cultural interpretations, ii) actively trying to expand a target audience and iii) self-admittedly interested in "playing games with my girlfriend", ie not alone [like sad fucks such as myself do])

You'd also need to top that with Larian's modus operandi; Swen often broaches concepts that are considered "sensitive" or overly SJW-related in advance and indirectly. Just his (their?) way of paving the road. They did it with Dragon Commander as well, remember all that philoso-raptoing about rights and minorities? That wasn't a juvenile's first musings on life. A way needed to be paved, and it was. They escaped the Tumblr fucktard brigades' backlash in a very, very smooth manner. Yes, we wouldn't even lift an eyebrow, but don't take us (Dexers) as the average.

Anyway, personally speaking? So far, so good. Cannot see a fault with trying to attract more females, nor do i honestly think the difference in percentages is that large. Maybe 20 years ago, not anymore. Lack of active participation seems more likely.
We'll see anyway. We'll be here :)
While i mostly agree especially with "A way needed to be paved, and it was.", i have to state that if one caters to a special group or to lot of different groups than other groups get left behind (to use US phrases to point out that some things are mutually exclusive) and the story line suffers like the motivation of the characters gets ridiculous (perhaps this would be your greatest asset towards game / character development). There is a reason for the separation in action movies and chick flicks. Think what would be if we had a PC SJW Blade Runner and how the new Star Wars has taken a shit on the first three.
 

Aenra

Guest
That is the price you usually pay for receiving the money an expanded audience comes along with.. Either way, what you're saying's something i've mentioned as well, even tagged him while at it (the DOS:EE thread here). We'll see how it goes with the sequel (up and until DKS they had publishers to answer to, with DOS they had loans outstanding and plenty of restructuring left to do). This time around, i don't see any excuses, they get to show what they can do or not.

All that said, you have to distinguish rather than generalise. Attracting ethnic/cultural groups and wondering 'why so few women' are still two very different things. So as i mentioned, not worried, not about this in particular :)
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,479
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
obsequious Larian fanboying

Or maybe Swen is just a dorky middle-aged guy with some weird opinions like Sword Coast Legends being his greatest potential competitor
 
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Aenra

Guest
obsequious Larian fanboying

Or maybe Swen is just a dorky middle-aged guy with some weird opinions like Sword Coast Legends being his greatest potential competitor

We all know you have a knack for "true" journalism infini..the kind where you clutch one straw, twist, bend and strain it onto something altogether different and then post it as fact (followed of course by your enlightened opinion). When you're not copy pasting other "journos'" news that is.. You have no need to remind us :)
I have criticised many things in not only DOS, but earlier titles as well. If in doubt, i can PM you the posts. I have also corrected others when they stated stuff as "PS4 version is stable", noting how it's semi-shit, even now. Among other misconceptions. Hardly a fanboy, but then again my standards are not yours, so who knows!

As to this? Could be..i said it myself, "maybe i'm being naive", maybe i'm over-extrapolating. Hence my stating "re-evalutation pending". Did it before, no issues doing it again in the future.

edit: brofist for 'obsequious' :)
/Motorhead for life. Not the band
 
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Irxy

Arcane
Joined
Nov 13, 2007
Messages
1,889
Location
Schism
Project: Eternity
They should also hire new writers, D:OS dialogs reminded me of Monty Python, only silly in a not funny way.
 

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