Alpha until feature complete, what a concept.I'll be able to answer that once we decided on all the feedback we want to integrate / as long as we add stuff, we call it alphaat what point will the project reach the beta stage, or does that not matter anymore since all the backers got instant access?
Roguey is making fun of InXile not Larian here.Actually not that uncommon terminology for alpha.
It often goes Alpha (still adding features/tech) -> Beta (features complete, just tuning and bug fixing) -> Release. (Except modern game development just releases at the beta stage.)
I really, really want PoE to be good.Poor Roguey. Schadenfreude will be epic when PoE is out.
I always find RPGs to be more satisfying when you have to work to find your starting weapons, as long as they are available in the fist 10% of the game. It gives you a metaquest that motivates exploration before you engage with story and characters.Btw ForkTong, given the more or less free character creation, will you be likely to allow players to choose weaponry during character creation instead of being allotted specific weapons based on the 'class' you choose?
FTFYI can hardly wait for Josh Sawyer to praise D:OS for being an awesome classic CRPG, then watch Roguey's world implode around herself. *rubs hands*
"number of action adjustments: not even once."I can hardly wait for Josh Sawyer to praise D:OS for being an awesome classic CRPG, then watch Roguey's world implode around himself. *rubs hands*
Critics don't need to create in order to criticize.
But everything is shit...?Critics don't need to create in order to criticize.
True, but if, let's say, a band makes an album I don't like, I'd say "I don't like it", rather than saying "they have no idea what they're doing, they're not musicians, they can't write music for shit". There is a difference.
Not really a worry per se, just that it makes more sense to give your character the weapon for which he has the skill, even a shitty one. I do agree that having to find a weapon is fun in its own right.I always find RPGs to be more satisfying when you have to work to find your starting weapons, as long as they are available in the fist 10% of the game. It gives you a metaquest that motivates exploration before you engage with story and characters.Btw ForkTong, given the more or less free character creation, will you be likely to allow players to choose weaponry during character creation instead of being allotted specific weapons based on the 'class' you choose?
If the worry is that players thought they'd be stuck with sword, bow and staff, make some starting NPCs wear exotic weapons. For example, in the first orc fight the guards wielding halberds and maces...
Internet man.FTFYI can hardly wait for Josh Sawyer to praise D:OS for being an awesome classic CRPG, then watch Roguey's world implode around himself. *rubs hands*
Btw ForkTong, given the more or less free character creation, will you be likely to allow players to choose weaponry during character creation instead of being allotted specific weapons based on the 'class' you choose?
My line of thinking would be "Everyone in this genre of music has no idea what they're doing except for this one person in this one particular band."Critics don't need to create in order to criticize.
True, but if, let's say, a band makes an album I don't like, I'd say "I don't like it", rather than saying "they have no idea what they're doing, they're not musicians, they can't write music for shit". There is a difference.
Or they could just learn from him.You heard the man. Pack up the whole RPG genre, turn out the lights. It's closed. Everyone's going home except Josh.
I wouldn't say right, but archers did get a lot of high-powered, low-cooldown abilities in Div2, making them my class of preference. Melee made you too vulnerable to getting hit and mages had to deal with higher cooldowns or boring magic missile spam.hey ruggy wut about the archers at least larkin gets the archers right