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Divinity: Original Sin Beta Release Thread [GAME RELEASED, GO TO THE NEW THREAD]

ForkTong

Larian Studios
Developer
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314
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Krynn
Predictable. But you should've predicted that one would answer that it would drain your stamina ;)
 

Roguey

Codex Staff
Staff Member
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36,643
Sitting is such a cosmetic/LARP feature. I hope it was worth the expense. :M

https://twitter.com/LarAtLarian/status/428789137370783744
at what point will the project reach the beta stage, or does that not matter anymore since all the backers got instant access?
I'll be able to answer that once we decided on all the feedback we want to integrate / as long as we add stuff, we call it alpha
Alpha until feature complete, what a concept.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,954
Actually not that uncommon terminology for alpha.

It often goes Alpha (still adding features/tech) -> Beta (features complete, just tuning and bug fixing) -> Release. (Except modern game development just releases at the beta stage.)
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Actually not that uncommon terminology for alpha.

It often goes Alpha (still adding features/tech) -> Beta (features complete, just tuning and bug fixing) -> Release. (Except modern game development just releases at the beta stage.)
Roguey is making fun of InXile not Larian here.
 

Roguey

Codex Staff
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"Combat tuning is literally never finished."

Especially on this title, considering Larian's flawed vision of how RPGs should be made.
 

ForkTong

Larian Studios
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Messages
314
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Krynn
This especially stings because it's coming from someone who had developed, designed and released countless great, critically acclaimed, best selling, classic RPGs.
 

Roguey

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Critics don't need to create in order to criticize. :P
 

ERYFKRAD

Barbarian
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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Btw ForkTong, given the more or less free character creation, will you be likely to allow players to choose weaponry during character creation instead of being allotted specific weapons based on the 'class' you choose?
 

imweasel

Guest
I can hardly wait for Josh Sawyer to praise D:OS for being an awesome classic CRPG, then watch Roguey's world implode around himself. *rubs hands*
 

pakoito

Arcane
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Messages
3,155
Btw ForkTong, given the more or less free character creation, will you be likely to allow players to choose weaponry during character creation instead of being allotted specific weapons based on the 'class' you choose?
I always find RPGs to be more satisfying when you have to work to find your starting weapons, as long as they are available in the fist 10% of the game. It gives you a metaquest that motivates exploration before you engage with story and characters.

If the worry is that players thought they'd be stuck with sword, bow and staff, make some starting NPCs wear exotic weapons. For example, in the first orc fight the guards wielding halberds and maces...

I can hardly wait for Josh Sawyer to praise D:OS for being an awesome classic CRPG, then watch Roguey's world implode around herself. *rubs hands*
FTFY
 
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Roguey

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I can hardly wait for Josh Sawyer to praise D:OS for being an awesome classic CRPG, then watch Roguey's world implode around himself. *rubs hands*
"number of action adjustments: not even once."

Among other things.
 

ForkTong

Larian Studios
Developer
Joined
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Messages
314
Location
Krynn
Critics don't need to create in order to criticize. :P

True, but if, let's say, a band makes an album I don't like, I'd say "I don't like it", rather than saying "they have no idea what they're doing, they're not musicians, they can't write music for shit". There is a difference.
 

Zed

Codex Staff
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17,068
Codex USB, 2014
Critics don't need to create in order to criticize. :P

True, but if, let's say, a band makes an album I don't like, I'd say "I don't like it", rather than saying "they have no idea what they're doing, they're not musicians, they can't write music for shit". There is a difference.
But everything is shit...?
:rpgcodex:
 

ERYFKRAD

Barbarian
Patron
Joined
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Messages
29,775
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Btw ForkTong, given the more or less free character creation, will you be likely to allow players to choose weaponry during character creation instead of being allotted specific weapons based on the 'class' you choose?
I always find RPGs to be more satisfying when you have to work to find your starting weapons, as long as they are available in the fist 10% of the game. It gives you a metaquest that motivates exploration before you engage with story and characters.
If the worry is that players thought they'd be stuck with sword, bow and staff, make some starting NPCs wear exotic weapons. For example, in the first orc fight the guards wielding halberds and maces...
Not really a worry per se, just that it makes more sense to give your character the weapon for which he has the skill, even a shitty one. I do agree that having to find a weapon is fun in its own right.
I can hardly wait for Josh Sawyer to praise D:OS for being an awesome classic CRPG, then watch Roguey's world implode around himself. *rubs hands*
FTFY
Internet man. :rpgcodex:
 

Stabbey

Learned
Joined
Apr 14, 2013
Messages
155
Btw ForkTong, given the more or less free character creation, will you be likely to allow players to choose weaponry during character creation instead of being allotted specific weapons based on the 'class' you choose?

Yeah, if I make a Ranger and swap the Attribute point from "Bow" into "Crossbow", I'd like the game to start me out with a crossbow instead of a bow, or if I switch the Wizard's "Air Magic" point to "Earth Magic" I should lose Teleportation and gain and Earth magic spell.

That might be too hard to do for all the possibilities though, like if a jerk goes "how about I put one weapon point into 5 different weapon types, huh?"
 

Roguey

Codex Staff
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Critics don't need to create in order to criticize. :P

True, but if, let's say, a band makes an album I don't like, I'd say "I don't like it", rather than saying "they have no idea what they're doing, they're not musicians, they can't write music for shit". There is a difference.
My line of thinking would be "Everyone in this genre of music has no idea what they're doing except for this one person in this one particular band."
 

Stabbey

Learned
Joined
Apr 14, 2013
Messages
155
You heard the man. Pack up the whole RPG genre, turn out the lights. It's closed. Everyone's going home except Josh.
 

Murk

Arcane
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Jan 17, 2008
Messages
13,459
hey ruggy wut about the archers at least larkin gets the archers right
 

Roguey

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You heard the man. Pack up the whole RPG genre, turn out the lights. It's closed. Everyone's going home except Josh.
Or they could just learn from him.

hey ruggy wut about the archers at least larkin gets the archers right
I wouldn't say right, but archers did get a lot of high-powered, low-cooldown abilities in Div2, making them my class of preference. Melee made you too vulnerable to getting hit and mages had to deal with higher cooldowns or boring magic missile spam.
 

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