Cadmus
Arcane
- Joined
- Dec 28, 2013
- Messages
- 4,287
Agree with the skills but I think it sounds a little more dramatic than it is. I haven't played the newest patches so dunno about that, but high perception helps with the traps a lot.Now that I'm finally getting around to playing this, there are a few things I find aggravating, mainly to do with skills and character creation:
- Charisma is by all accounts fairly useless aside from a very few notable exceptions.
- Lucky Charm, when maxed out, gives you a sub-10% chance to find an additional mundane or slightly magical item or a bit of extra gold in chests, and some additional Offense Rating. Wow-ee, I'm jerking my cock just thinking about all that extra swag.
- Bartering is relatively skippable due to lol economy, although perhaps that's for the best, because fuck Bartering.
- Lockpicking is relatively skippable thanks to bashing, although there again, perhaps that's preferable to mechanically forcing Lockpicking to be the only means of accessing locked stuff.
- Newbie trap in the form of only two set companions which might be near-carbon copies of the characters you've already created.
- Newbie trap in the form of having absolutely no idea what spell schools can ultimately do for you unless you check a wiki, an understandable trap but fairly annoying.
- Crafting skills easily shunted off onto some hireling, or so I've read.
- If you're making a Rogue, your customization options are extremely limited, especially if you're not skipping Lockpicking and/or Pickpocketing.
- Sword-and-board not nearly tanky enough to justify far shittier damage, or so I've read, ESPECIALLY since it calls for an additional skill.
- Hybridization severely weakens a character, limiting viable customization choices.
- Instakill traps essentially forcing a reload. Some people don't mind this; I don't mind it if some clue is available giving at least subtle warning. Orc mourning on the beach, I'm looking at you.
- I read they nerfed summons in that enemies now rarely target them, thus rendering summons near-useless since their offense typically sucks ass. Anyone care to weigh in on that?
None of that's particularly game-breaking, and near-useless skills/dump stats, imbalances, borked economy, etc. are cRPG standards, so that's fine. I think I'm going to at least wait until they release the companions update, though. Hopefully it's not too far away now.
The newbie traps....they are not newbie traps, the characters you get have like lvl 3, you can do anything you want with them. Spell schools are pretty traditionally not completely explained beforehand.
Hybridization - that's a lie imo. Dunno where you got that from, I'm swimming in skill points and on a whim I can learn a new magic school or whatever with all my characters. The system perfectly supports hybridization, even actually makes it the superior choice. My tank learned witchcraft and air magic for example.
Dunno about sword and board cuz I dont have it, but I imagine they are tanky enough since my non board broad is practically immortal.
Why is there about 10 imps in my homestead called names like Jaesun and other codexian posters. They are unnerving, observing my behavior even in my games?? Criticizing my RPG skills and following me around to see if I deserve a dumbfuck tag or what? Harassing me with goatsie and rick rolls? fuck off this game is making an emotional wreck out of me.