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Divinity Divinity: Original Sin - Enhanced Edition

Joined
Jan 7, 2012
Messages
15,600
Its actually fascinating how such things in Morrowind are good design, power fantasy, true gamer game for gamers (such as myself), while in Larian games they are casual layman sissy easy broken game, etc.
Codex ratings of games and review of their mechanics are 90% virtue signalling to the black mass, and 10% actually having played the game and formed an opinion.
Morrowind is not supposed to be a tactical game. A turn based party game has the possibility to have more complex and better combat than a real time single character game, but along with that comes different standards to judge it by. Whether Morrowind is difficult has very little bearing on whether its an overall good game. Compare to Oblivion, it's not like Oblivion was disliked because it was either too hard or too easy.
 
Joined
Jan 7, 2012
Messages
15,600
Morrowind is not supposed to be a tactical game.
Neither is Divinity OS. Its a wacky cursed fire+ holywater=?? game.
It has turn based combat, it is slowing the game down with needing to control multiple characters in a turn based environment, if it isn't delivering good combat that is decently balanced then its wasting the player's time.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,904
Location
bulgaristan
Codex Year of the Donut
Morrowind is not supposed to be a tactical game.
Neither is Divinity OS. Its a wacky cursed fire+ holywater=?? game.
It has turn based combat, it is slowing the game down with needing to control multiple characters in a turn based environment, if it isn't delivering good combat that is decently balanced then its wasting the player's time.
You mistakenly assume that turn based == tactics, and real time == action, and that any turn based game must be judged on how tactics it is. DOS isn't and never attempted to be a game focused on tactics. Its focused on outrageous set pieces, as you can almost immideately see by moving the camera to the fire puzzle iirc east of the first city. Its tactical enough for you to feel smart about using teleports and throwing items to gain advantage, and not more than that, and its not trying for more than that.
I won't even talk about balance, given how most turn based games are full of RNG, from Civilization map generator to card game deck order. This is just a silly claim.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,252
Location
Swedex
Crafting your own gear is OP in this game. Would advise not doing that if you don't like games becoming too easy. Granted, it's still gonna get easy, but even more so with weapon/armor crafting.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
807
I have some questions.

1) Does it make any difference to choose one of the AI personality for the two characters you create? I've made one with "no AI" and the other one with something else but, every single time it is still up to me to choose for both of them the answers notwithstanding that. So, what's the difference?

2) The "rock, paper, scissor game": when I click the button to "jump" it and go to results, it's always a total/victory defeat of one of the parties. Is it normal? Or it simply "doesn't play" it and gives the victory to my opponent?

3) Is there any good mod to replace this game?
 

Castozor

Augur
Joined
Nov 12, 2014
Messages
217
IIRC you can toggle wether or not you choose the dialogue outcomes for both or just one of your dudes. I think I enabled it because I didn't like some rng roll choosing my dialogue options.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
807
IIRC you can toggle wether or not you choose the dialogue outcomes for both or just one of your dudes. I think I enabled it because I didn't like some rng roll choosing my dialogue options.
Thank you. I had already done that but sometimes I still have to talk with myself. Anyway, ok, I'll survive to it.

But, at the moment, I'll not survive to the start of the game. I've gone finally out of the city (westwards) and I'm level 3. Battlemage + Rogue + Maidora + Bairdotr. It's a party too much combat oriented and I hope to find some mage as soon as I can.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
807
I'm level 14 now (almost 15) and I'm about to free the White Witch from her Prison and enter King Boreas Palace (to kill him). I've already done the part of the Elemental Forge and all the Luculla Forest available part BEFORE being accepted by Immaculates. I think I'm about the 60% of the game.

I'm here just to say that it is still a very nice game (on Tactician) but wands make a lot of fights quite trivial.
 

behold_a_man

Educated
Joined
Nov 26, 2022
Messages
275
I've already done the part of the Elemental Forge and all the Luculla Forest available part BEFORE being accepted by Immaculates.
You can finish the game without being accepted by the Immaculates. You can even finish the game without freeing Icara. Very few quests in this game are blocking progress.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
807
I've already done the part of the Elemental Forge and all the Luculla Forest available part BEFORE being accepted by Immaculates.
You can finish the game without being accepted by the Immaculates. You can even finish the game without freeing Icara. Very few quests in this game are blocking progress.
Yes, that I know, but I'm quite completitionist and I wanted to save Icara. Plus, King Boreas has a very disturbing name and I want to kill him
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
807
Just finished the game on Tactician mode. 120 hours, and I thought I had spent even more time on it.
As with games this long, I think it would’ve benefited from trimming about 30 hours. Overall, it’s a great game, though the story is fairly linear, even if there are some choices here and there.

Combat is definitely the highlight. That said, once you find the right formula for your party, you don’t experiment much. Still, it remained fun (though not always challenging) until the end.

The story is pretty good, and overall, I enjoyed it a lot. But it’s not in my personal top 5—probably not even in my top 10.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
807
The story is pretty good, and overall, I enjoyed it a lot. But it’s not in my personal top 5—probably not even in my top 10.
"Very" and "good" aren't the first words to come to my mind when describing the story of a game where a princess turns a cat into a human to have sex with him.
Anyway, serious answer: it isn't a mindblowing plot. There are, obviously, some things that are clearly classic Larian and try to put some irony in the game. Then, sure, we can argue if this irony is always successful (and it isn't), but the story is average-pretty-good.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
807
Just finished the game on Tactician mode

Did you enjoy meeting DarkUnderlord and Jaesun in the game and doing the Codex related sidequest?
I have to be honest and admit I didn't know, at the beginning, there was a quest about RPGCodex and RPGWatch but, when I met the two watchers, a lot of things rang a bell and I was like "Fuck, they are talking about the Codex!"

But I hadn't realize that "Watchers" was related to RPG Watch.

In any case, as soon I have realized those were codexians, I decided for their death. Was quite satisfying <3
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
807
Just finished the game on Tactician mode. 120 hours, and I thought I had spent even more time on it.
As with games this long, I think it would’ve benefited from trimming about 30 hours.
Most of that game time is combat. It's not because loads of content.
I agree that combat takes a long time (the last fight took me around 30 minutes, I think), but there is also a lot of content. There are other TB games that don’t last even half as long as this.
 

Castozor

Augur
Joined
Nov 12, 2014
Messages
217
Combat is content tho, provided it's not the same trash mobs copy-pasta'd all over. I'd argue it's the main content of Larian games at that.
 

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